LikeNothing
Warlord
- Joined
- Dec 25, 2016
- Messages
- 116
Made possible by the new, larger map, and inspired by the new Turkic Civ and the Mughal Civ.
Note: Owing to the discontinuous historical records of these Civs, they would significantly benefit from Leoreth's proposed Civ rebirth and respawn mechanisms.
New Promotion: Raider
Double gain from pillaging, pillaging costs no Movement. Available to Mounted Units. Requires Disengage I.
Mongol Civ Revised
1. New Spawn Date: 155 AD, as Xianbei
https://en.wikipedia.org/wiki/Xianbei
Respawn: 696 AD, as Khitan
Respawn: 1130 AD, as Khamag Mongol
2. New UP: The Power of Nomad Confederation
New Mounted Units receive extra movement (2~4, random) and free Promotions (Raider, plus one random among Desert Adaptation, March, Morale, Leadership, and Tactics).
Old Mongol UP either removed or absorbed as an effect of Keshik.
3. UU Adjustment: Keshik: Reduced Cost; replaces Pistolier (so that it can be used alongside Lancer), upgrades to Hussar or Dragoon.
4. UB Adjustment: Ger: Instead of extra XP to Mounted Units, +25% Production of Mounted Units.
5. Core Adjustment: Initial Mongol Core is small, but expands later.
6. New First UHV:
The Northern Dynasties: Control China's Core for 300 continuous years before the rise of the next Steppe Empire (Turks in 3000 BC scenario, Jurchens in 600 AD scenario).
New Civ: Jurchens
1. Spawn Date: 1110 AD
Respawn: 1593 AD
2. UP: The Power of Assimilation
Conquered cities gain extra , , and (amount based on the cities' prior ).
3. UU: Banner: Replaces Cuirassier, receives Defensive Bonuses, 25% Withdrawal Chance, starts with March.
4. UB: Lifan Yuan: Replaces Customs House. Does not require Coast or Harbor. No Foreign bonus. Instead, 20% bonus Yield to Domestic , and +1 per Vassal.
5. UHVs:
The Jin Dynasty: Control China and Mongolia by 1200 AD
The Manchu Alphabet: Be more advanced than all Civs known to you in 1650 AD
The Prosperous Age: Have 1/3 of the World's Population in 1800 AD
Note: Owing to the discontinuous historical records of these Civs, they would significantly benefit from Leoreth's proposed Civ rebirth and respawn mechanisms.
New Promotion: Raider
Double gain from pillaging, pillaging costs no Movement. Available to Mounted Units. Requires Disengage I.
Mongol Civ Revised
1. New Spawn Date: 155 AD, as Xianbei
https://en.wikipedia.org/wiki/Xianbei
Respawn: 696 AD, as Khitan
Respawn: 1130 AD, as Khamag Mongol
2. New UP: The Power of Nomad Confederation
New Mounted Units receive extra movement (2~4, random) and free Promotions (Raider, plus one random among Desert Adaptation, March, Morale, Leadership, and Tactics).
Old Mongol UP either removed or absorbed as an effect of Keshik.
3. UU Adjustment: Keshik: Reduced Cost; replaces Pistolier (so that it can be used alongside Lancer), upgrades to Hussar or Dragoon.
4. UB Adjustment: Ger: Instead of extra XP to Mounted Units, +25% Production of Mounted Units.
5. Core Adjustment: Initial Mongol Core is small, but expands later.
6. New First UHV:
The Northern Dynasties: Control China's Core for 300 continuous years before the rise of the next Steppe Empire (Turks in 3000 BC scenario, Jurchens in 600 AD scenario).
New Civ: Jurchens
1. Spawn Date: 1110 AD
Respawn: 1593 AD
2. UP: The Power of Assimilation
Conquered cities gain extra , , and (amount based on the cities' prior ).
3. UU: Banner: Replaces Cuirassier, receives Defensive Bonuses, 25% Withdrawal Chance, starts with March.
4. UB: Lifan Yuan: Replaces Customs House. Does not require Coast or Harbor. No Foreign bonus. Instead, 20% bonus Yield to Domestic , and +1 per Vassal.
5. UHVs:
The Jin Dynasty: Control China and Mongolia by 1200 AD
The Manchu Alphabet: Be more advanced than all Civs known to you in 1650 AD
The Prosperous Age: Have 1/3 of the World's Population in 1800 AD
Last edited: