Turn 240 - 1250AD
Rush the temples in Hastings, Grenoble, and Alesund (didn't notice the chop until the IT). Upgrade a *Swordsman.
Found Who's on Grass? and Elephant.
Lose a vCav but take out a redlined guerrilla.
[1-1]
IT
Carthage: Army > Worker
Narr'Havas: Settler > Temple
Carthago Nove: Settler > Settler
Hastings: Temple > Wealth
Gigthis: Settler > Temple
Saldae: Settler > Settler
Theveste: Cavalry > Galleon
New Marseilles: Temple > Wealth
Cadiz: Cavalry > Cavalry
Sabratha: Galleon > Galleon
Greebacape: Settler > Settler
Rusicade: Cavalry > Cavalry
Alesund: Temple > Wealth
Grenoble: Temple > Barracks
Whompae: Settler > Settler
Pikemetum: Cavalry > Cavalry
vmxaguniae: Settler > Wealth
Bunker Hill: Settler > Settler
Turn 241 - 1255AD
2 eCav and 2 vCav kill 4 Mayan guerrilla. eCav kills Zulu cav.
36th Rat Division kills 3 rifles, 4th Knight Brigade kills guerrilla, and
Yaxchilán is captured.
Fresh army kills rifle in Calakmul and gets in internal promotion. 1st Force Recon kills another rifle. Multitudinous Host takes care of a guerrilla, and
Calakmul is captured.
1st Royal Guard kills 2 rifles in Lazapa, 5th cavalry army kills another and
razes Lazapa. We don't get any slaves. Each city got us approximately 70g.
Sink a Zulu galleon.
[17-1]
Found Fishy, Cakallum, Palaza. Merge native workers on the home continent to hire more taxmen. We have plenty of slaves and few tiles need improvement. I rush some settlers on the other continent.
IT
Joan contacts us to renew the peace treaty. We get some gold for our WM.
We lose a vMerc in Palaza to a Zulu cav. Another vMerc retreats another cav.
[17-2]
Carthage: Worker > Galleon
Encroachment: Settler > Worker
Beachhead: Settler > Worker
Islandview: Temple > Settler
Elephant: Temple > Settler
Nora: Cannon > Barracks
OXford: Galleon > Wealth
Southern River: Galleon > Wealth
Mayan Retreat: Settler > Worker
Japonais: Settler > Worker
San Juan Hill: Settler > Settler
Pink Dot: Settler > Settler
Turn 242 - 1260AD
2 eCav kill 2 Zulu cav, the second netting us a
leader. eCav kills another Zulu cav. eCav kills Mayan guerrilla.
Found Dumma to gain faster access to Nagoya and Umma. Found Derech to gain faster access to Erech.
4th Knight Brigade kills rifle in Erech, 1st Shock kills rifle and guerilla, 1st Force Recon kills another guerrilla and
takes Erech with 96g.
Iron Horde kills 2 musketmen in Nagoya, 8th Army kills musketman, vCav kills LB, and
razes Nagoya for 3 slaves. 8th Army proceeds to capture two more slaves.
3 armies kill 3 musketman and
capture Umma.
[32-2]
Found Incense to claim our final luxury resource. I abandon Yaxchilán and Calakmul and replace them with native Yax and Calak. We're at 57% now.
I ship over some workers, because that's what we need most. I also rush some workers on the other continent by disbanding catapults. I disband some slaves to get more galleons faster.
IT
Lose the cav that captured Nagoya, because I forgot to cover it, to a Zulu cav.
[32-3]
Carthage: Galleon > Cavalry
Leaves of Grass: Worker > Settler
Encroachment: Worker > Settler
Utica: Theory of Evolution > Infantry
Crossroads: Worker > Settler
Leptis Magna: Cavalry > Worker
Beachhead: Worker > Settler
Theveste: Galleon > Galleon
Hippo: Cavalry > Cavalry
High Plain: Temple > Settler
Sabratha: Galleon > Galleon
Grenoble: Barracks > Cavalry
Oea: Cavalry > Cavalry
Pillow of Grass: Worker > Settler
Putrid Desert: Worker > Wealth
Mayan Retreat: Worker > Settler
Japonais: Worker > Settler
Bunker Hill: Worker > Settler
We get two palace expansions.
Turn 243 - 1265AD
2 eCavs kill Zulu musketman and cavalry. 3 vCavs kill Mayan guerrilla and 2 Zulu musketman in the open, with 1 promotion. vMDI kills another musketman. vCav retreats on 2hp musketman, an army I used for some of the actions below finishes him.
Hannibal's 1st Special Forces kills 2 musketmen and a pikeman in Ur, vCav kills spearman, vCav kills LB and promotes. We
capture Ur with the Pyramids.
Lagash is on a hill, so it takes 3 armies to kill 2 riflemen and a guerrilla to
raze it. Knights Templar disappears with it.
1st Royal Guard kills 2 musketmen in Sumer, 1st Force Recon kills musketman and cavalry, and
captures Sumer from the Zulu.
The new Japanese capital of
Kish has pikemen, so vCavs attack. 1 wins, 2 retreat, 1 4hp eCav dies. I run out of cavalry, so an army has to finish the job, killing 3 pikemen.
The Japanese are gone.
[55-4]
Abandon Erech and found New Erech south of that location. Found Lone Plains. Found Lagash 1, 2, 3 and 4 to take up the Lagash territory. I put 2 more settlers in position to found next turn. Then I'm out of settlers. I'm also out of money to rush more.
IT
Our galleon sailing towards Grenoble sinks a Zulu galley, and goes down to 2hp.
[56-4]
Yax: Temple > Settler
Leptis Magna: Worker > Cavalry
Odense: Temple > Galleon
Leptis Minor: Cavalry > Cavalry
Cirta: Cavalry > Cavalry
Turn 244 - 1270AD
Kill 3 musketmen and
capture Bad-tibira.
Kill 2 musketmen and
capture Isandhlwana.
5 eCavs kill 4 Zulu cavs and a musketman. Sink a Zulu galley near our shipping lane.
[67-4]
Found Beverly Hills and Mayanapa.
IT
Our galleon near Grenoble sinks another Zulu galley and becomes elite.
[68-4]
Narr'havas: Temple > Wealth
Carthago Novo: Settler > Wealth
Ur: Settler > Settler
Rusuccuru: Settler > Settler
Sumer: Settler > Settler
Tingis: Settler > Wealth
Rusaddir: Settler > Settler
Taanach: Temple > Wealth
Zamarat: Settler > Wealth
New Besançon: Settler > Wealth
Rheims: Settler > Wealth
Umma: Settler > Settler
Gigthis: Temple > Wealth
Cadiz: Cavalry > Cavalry
Nora: Barracks > Cavalry
Newcastle: Settler > Wealth
Stavanger: Settler > Wealth
Rusicade: Cavalry > Cavalry
Calaris: Temple > Wealth
Grenoble: Cavalry > Wealth
Gades: Settler > Wealth
Pikemetum: Infantry > Cavalry
al-Kaf: Galleon > Wealth
Thaenae: Temple > Wealth
Cuello: Settler > Settler
Backfill: Settler > Settler
Turn 245 - 1275AD
Iron Horde kills 2 musketmen and an LB, and
captures Ibabanago.
Fifth Cavalry Army kills 3 musketmen and an LB, and
captures Agade.
8th Army kills 2 musketmen and
captures Mpondo.
Army without a name has difficulty killing 2 musketmen, eCav kills LB and
captures Umfolozi.
There are roads missing, so I have to reach with 2 armies to kill 2 musketmen and
capture Ngome.
eCav kills Mayan rifle in the open, near Umfolozi.
4th Knight Brigade kills 2 musketmen, 1st Royal Guard kills another and
captures Swazi.
Hannibal's 1st Special Forces kills 2 musketmen, and
captures Hlobane.
1st Force Recon kills 2 musketmen, another unnamed army kills another, and
captures Ulundi.
I move on Dijon and land near Rouen. Spearmen defending...
Found Almost There and Nearly There in old Japanes/Sumerian lands.
Found Zulufill between Ibabanago and Ngome.
We're at 66%, and have plenty of settlers and room left.
Just for kicks, I use cavalry to attack Isin. Lose 1, retreat 1, win 2, and
capture Isin.
Found Zulu Desert, Zulu Coast, Zulu Floodplains and Zulu Dyes to fill in some more space.
IT
The French ask us to leave and we declare.

The Mayans contact us. They don't want to part with much, so I decline.
Carthage: Cavalry > Cavalry
Utica: Infantry > Infantry
Theveste: Galleon > Galleon
Double Beachhead: Temple > Wealth
We get the Iron Works message

Pastel Lake: Temple > Wealth
Mayapana: Temple > Wealth
We get another palace expansion.
We end up with 69% after some border expansions: