Mumpulus
King
Turn 100 - 550BC
Some MM to gain a gpt, some production and some growth.
I'm going to try if we can use the terrain to our advantage. For now, I think the Vikings will move towards our colony or big cities. We have a worker mining near Carthage, which may be hard to defend if that happens.
As ThERat noted, our backyard is lightly defended. I will upgrade the only warrior we have left, in Utica, if I see a landing coming.
I use a Merc to kill a healing English horse near Leptis Minor. [1-0]
IT
The French go straight for our colony, the Vikings go almost straight for Carthage (sticking to mountains).
An English spear lands between undefended Sabratha and Rusicade.
Turn 101 - 530BC
The MPs from Utica go to defend the two empty towns. We'll build some catapults there soon, so the spearman shouldn't be a lasting problem.
Cats go 4/5 against the French at Leptis Magna. Elite swordsman proceeds to kill a spearman, and:
We have our second army. I put one swordsman in it and kill the English horseman. I switch Theveste and Hippo to swordsmen to compensate for the two additional swordsmen I'll need to put into the army.
One Viking swordsman is in range to attack our worker/swordsman. I'd rather not defend, especially because there are two more Vikes right behind it. Our first army kills that swordsman, losing 2hp. [4-0]
IT
The English spearman moves to the hill between our two towns, and two English warriors land at the same spot as before. The Vikings split up, with a lot of wounded units retreating. Their first pikeman shows up. They also pillage our horses.
We learn Feudalism from the Sumerians and the Vikings. I profit by going through the big picture to fix towns. With all the enemy units in our lands, we would have had some starvation otherwise.
Leptis Magna: Catapult > Catapult
Rusicade: Catapult > Catapult
Turn 102 - 510BC
The Vikings have two swords near Carthage. Our swordsmen go red, but succeed in killing both, one with a promotion to elite.
Our 1st Army kills 2 French warriors and takes in position in the mountains north of Hippo. We've been inflicting some ZoC hits, and we'll get even more now.
There is a stack of four Viking swordsman outside Leptis Magna. Catapults go 4/6. I don't attack though.
Cover both wines against the English.
Cats in Rusicade go 1/2 against the English warriors. Move in a horseman to defend. Shuffle some additional units, because there's a French galley in sight too. [8-0]
IT
We kill two Viking swordsmen and lose a merc in Hippo. Their first MDI shows up. Our warrior in Rusicade defends against an English warrior and promotes to veteran status. The French sail closer but drop nothing. [10-1]
We get engineering.
Turn 103 - 490BC
Cats go 2/2 against the landed English spearman, and are in position to deal with a French swordsman who's headed for empty Utica next turn. Our elite swordsman out of Carthage attacks, and well, what can I say...
We're at the army unit, so he rushes the Heroic Epic. We can always use more leaders.
Our curragh spots a new border color, dark blue.
An elite merc kills an English horse, but we don't get a leader.

Cats go 3/6 in Leptis Magna, 2-man army kills a Viking and an English sword. [14-1]
IT
No attacks. The wheat at Leptis Magna is pillaged. The French galley finally drops its passenger: a regular swordsman. The Japanese ask us to leave. The English are blocked by the French.
Carthage: MDI > Settler
Utica: MDI > MDI
Rusicade: Heroic Epic > Trebuchet
Turn 104 - 470BC
Elite merc kills an English archer to get back on the road. vMDI out of Utica barely kills the French swordsman.
Cats go 1/2 against the landed swordsman, horseman retreats without making a scratch. I shuffle units to defend.
There are 6 swordsmen, 1 archer and 1 MDI next to Hippo. I try to ping the MDI, but miss. Cats out of Leptis Magna go 3/6 against the big stack. I put everything I have in Hippo, including an army. [16-1]
I upgrade the vWarrior in Utica. I switch Hippo to a merc.
IT
No attacks again. The English drop a vSpear at the usual spot.
Hippo: Merc > Merc
Turn 105 - 450BC
Landing cats go 2/2 against the vSpear, vMerc finishes him off.
Cat in Hippo misses again, Leptis Magna batch goes 3/6 again. 2-man army kills a Viking MDI and gets in position to obtain its third member. 3-man army kills Viking spear and sword. vSword kills Viking sword.
eMerc kills a French warrior. [21-1]
IT
Landing vMerc defends against the 2hp French sword that had retreated, and promotes. [22-1]
Sabratha: Treb > Treb
Turn 106 - 430BC
Landing cats go 2/2, vMDI kills the remaining English warrior. Treb pings an English galley.
Hippo cat pings a would-be pillager, eSword kills him. rSword kills rArcher, no promotion unfortunately. Leptis Magna cats go 3/7. [25-1]
I remove the iron guard, to try and avoid pillaging elsewhere.
I upgrade the Heroic Swordsman.
IT
The Vikings that were healing just outside our borders don't move back in. Maybe they're going for lightly defended Theveste.
The English want to talk. They even want to part with Newcastle, but not with Norwich, which is to our north. I go to the big picture through our domestic advisor, to check where Newcastle is. It is just outside our borders, and a galley could reach that town to reinforce it. So I rush a galley in Leptis Minor, and take the deal.
Carthage: Settler > MDI
Theveste: MDI > Worker
Leptis Minor: Galley > Trebuchet
Turn 107 - 410BC
Landing cats go 1/2, vMDI kills French warrior approaching Utica from the north.
Leptis Magna cats go 3/7 against French spear and sword, vHorse en eMerc kill them. [28-1]
IT
The French want to talk. They will part with Grenoble (which turns out to be an icy island town) and the 1g they have in their coffers. I accept.
The Vikings drop a pike at the usual spot, and move next to Hippo again. We get the FP message.
Utica: MDI > Worker
Turn 108 - 390BC
Landing cats go 1/2 on the Viking pike, eMerc kills him.
Leptis Magna cats go 2/2 on a Viking spearman, vMDI kills him.
Hippo cat hits. 2nd Army kills 2 swords at the loss of 6hp. vSword kills another and promotes. [33-1]
I upgrade a wounded rSword in Hippo.
Found Oea in our core, starts on barracks.
IT
No attacks. Another Viking landing at the usual spot.
Utica: Worker > Worker
Theveste: Worker > Worker
Turn 109 - 370BC
1st Army kills vMDI and moves next to Odense.
Hippo cats go 2/5 against a vMDI, healthy eSword dies on him, 4hp eSword finishes the job.
Leptis Magna cats go 2/2 against a stack of 5 vSwords.
Landing cats and treb go 2/3 against the landed spearman, vMDI barely finishes him off. [36-2]
Our curragh finally meets the Mayans, in a galley. No contact yet.
IT
vMerc defends against vMDI in Theveste, helped by defensive bombard. [37-2]
The French land a settler pair on Grenoble island. The Vikings land an MDI on the Carthage cows. Their stack at Leptis Magna moves.
We learn the republic.
Utica: Worker > MDI
Turn 110 - 350BC
1st Army pillages roads towards Odense while waiting for 2nd Army.
Theveste cat hits the landed MDI, vMDI kills him.
Leptis Magna cats go 6/7 on the swordsman stack on flat land. rMDI dies on 2hp vSword, promoting it. vMDI kills one. eMerc barely kills another. vMerc kills the last one. [41-3]
I switch Leptis Magna to a settler in 1. Because of the landing at Carthage, the MDI build was messed up, so I switch to a marketplace.
Things are very quiet at the moment, all things considered. I'd profit to take both armies towards Odense, attack with the one that has the MDI in it. The Vikings have moved 2 settler pairs into Odense last turn, so there are at least 6 defenders at the moment. Better wait until they move out.
Newcastle has a huge flip risk, might want to discuss how to handle that...
(Got to run; I'll fix up my report later.)
Some MM to gain a gpt, some production and some growth.
I'm going to try if we can use the terrain to our advantage. For now, I think the Vikings will move towards our colony or big cities. We have a worker mining near Carthage, which may be hard to defend if that happens.
As ThERat noted, our backyard is lightly defended. I will upgrade the only warrior we have left, in Utica, if I see a landing coming.
I use a Merc to kill a healing English horse near Leptis Minor. [1-0]
IT
The French go straight for our colony, the Vikings go almost straight for Carthage (sticking to mountains).
An English spear lands between undefended Sabratha and Rusicade.
Turn 101 - 530BC
The MPs from Utica go to defend the two empty towns. We'll build some catapults there soon, so the spearman shouldn't be a lasting problem.
Cats go 4/5 against the French at Leptis Magna. Elite swordsman proceeds to kill a spearman, and:

We have our second army. I put one swordsman in it and kill the English horseman. I switch Theveste and Hippo to swordsmen to compensate for the two additional swordsmen I'll need to put into the army.
One Viking swordsman is in range to attack our worker/swordsman. I'd rather not defend, especially because there are two more Vikes right behind it. Our first army kills that swordsman, losing 2hp. [4-0]
IT
The English spearman moves to the hill between our two towns, and two English warriors land at the same spot as before. The Vikings split up, with a lot of wounded units retreating. Their first pikeman shows up. They also pillage our horses.
We learn Feudalism from the Sumerians and the Vikings. I profit by going through the big picture to fix towns. With all the enemy units in our lands, we would have had some starvation otherwise.
Leptis Magna: Catapult > Catapult
Rusicade: Catapult > Catapult
Turn 102 - 510BC
The Vikings have two swords near Carthage. Our swordsmen go red, but succeed in killing both, one with a promotion to elite.
Our 1st Army kills 2 French warriors and takes in position in the mountains north of Hippo. We've been inflicting some ZoC hits, and we'll get even more now.
There is a stack of four Viking swordsman outside Leptis Magna. Catapults go 4/6. I don't attack though.
Cover both wines against the English.
Cats in Rusicade go 1/2 against the English warriors. Move in a horseman to defend. Shuffle some additional units, because there's a French galley in sight too. [8-0]
IT
We kill two Viking swordsmen and lose a merc in Hippo. Their first MDI shows up. Our warrior in Rusicade defends against an English warrior and promotes to veteran status. The French sail closer but drop nothing. [10-1]
We get engineering.
Turn 103 - 490BC
Cats go 2/2 against the landed English spearman, and are in position to deal with a French swordsman who's headed for empty Utica next turn. Our elite swordsman out of Carthage attacks, and well, what can I say...

We're at the army unit, so he rushes the Heroic Epic. We can always use more leaders.

Our curragh spots a new border color, dark blue.
An elite merc kills an English horse, but we don't get a leader.


Cats go 3/6 in Leptis Magna, 2-man army kills a Viking and an English sword. [14-1]
IT
No attacks. The wheat at Leptis Magna is pillaged. The French galley finally drops its passenger: a regular swordsman. The Japanese ask us to leave. The English are blocked by the French.
Carthage: MDI > Settler
Utica: MDI > MDI
Rusicade: Heroic Epic > Trebuchet
Turn 104 - 470BC
Elite merc kills an English archer to get back on the road. vMDI out of Utica barely kills the French swordsman.
Cats go 1/2 against the landed swordsman, horseman retreats without making a scratch. I shuffle units to defend.
There are 6 swordsmen, 1 archer and 1 MDI next to Hippo. I try to ping the MDI, but miss. Cats out of Leptis Magna go 3/6 against the big stack. I put everything I have in Hippo, including an army. [16-1]
I upgrade the vWarrior in Utica. I switch Hippo to a merc.
IT
No attacks again. The English drop a vSpear at the usual spot.
Hippo: Merc > Merc
Turn 105 - 450BC
Landing cats go 2/2 against the vSpear, vMerc finishes him off.
Cat in Hippo misses again, Leptis Magna batch goes 3/6 again. 2-man army kills a Viking MDI and gets in position to obtain its third member. 3-man army kills Viking spear and sword. vSword kills Viking sword.
eMerc kills a French warrior. [21-1]
IT
Landing vMerc defends against the 2hp French sword that had retreated, and promotes. [22-1]
Sabratha: Treb > Treb
Turn 106 - 430BC
Landing cats go 2/2, vMDI kills the remaining English warrior. Treb pings an English galley.
Hippo cat pings a would-be pillager, eSword kills him. rSword kills rArcher, no promotion unfortunately. Leptis Magna cats go 3/7. [25-1]
I remove the iron guard, to try and avoid pillaging elsewhere.
I upgrade the Heroic Swordsman.
IT
The Vikings that were healing just outside our borders don't move back in. Maybe they're going for lightly defended Theveste.
The English want to talk. They even want to part with Newcastle, but not with Norwich, which is to our north. I go to the big picture through our domestic advisor, to check where Newcastle is. It is just outside our borders, and a galley could reach that town to reinforce it. So I rush a galley in Leptis Minor, and take the deal.
Carthage: Settler > MDI
Theveste: MDI > Worker
Leptis Minor: Galley > Trebuchet
Turn 107 - 410BC
Landing cats go 1/2, vMDI kills French warrior approaching Utica from the north.
Leptis Magna cats go 3/7 against French spear and sword, vHorse en eMerc kill them. [28-1]
IT
The French want to talk. They will part with Grenoble (which turns out to be an icy island town) and the 1g they have in their coffers. I accept.
The Vikings drop a pike at the usual spot, and move next to Hippo again. We get the FP message.
Utica: MDI > Worker
Turn 108 - 390BC
Landing cats go 1/2 on the Viking pike, eMerc kills him.
Leptis Magna cats go 2/2 on a Viking spearman, vMDI kills him.
Hippo cat hits. 2nd Army kills 2 swords at the loss of 6hp. vSword kills another and promotes. [33-1]
I upgrade a wounded rSword in Hippo.
Found Oea in our core, starts on barracks.
IT
No attacks. Another Viking landing at the usual spot.
Utica: Worker > Worker
Theveste: Worker > Worker
Turn 109 - 370BC
1st Army kills vMDI and moves next to Odense.
Hippo cats go 2/5 against a vMDI, healthy eSword dies on him, 4hp eSword finishes the job.
Leptis Magna cats go 2/2 against a stack of 5 vSwords.
Landing cats and treb go 2/3 against the landed spearman, vMDI barely finishes him off. [36-2]
Our curragh finally meets the Mayans, in a galley. No contact yet.
IT
vMerc defends against vMDI in Theveste, helped by defensive bombard. [37-2]
The French land a settler pair on Grenoble island. The Vikings land an MDI on the Carthage cows. Their stack at Leptis Magna moves.
We learn the republic.
Utica: Worker > MDI
Turn 110 - 350BC
1st Army pillages roads towards Odense while waiting for 2nd Army.
Theveste cat hits the landed MDI, vMDI kills him.
Leptis Magna cats go 6/7 on the swordsman stack on flat land. rMDI dies on 2hp vSword, promoting it. vMDI kills one. eMerc barely kills another. vMerc kills the last one. [41-3]
I switch Leptis Magna to a settler in 1. Because of the landing at Carthage, the MDI build was messed up, so I switch to a marketplace.
Things are very quiet at the moment, all things considered. I'd profit to take both armies towards Odense, attack with the one that has the MDI in it. The Vikings have moved 2 settler pairs into Odense last turn, so there are at least 6 defenders at the moment. Better wait until they move out.
Newcastle has a huge flip risk, might want to discuss how to handle that...
(Got to run; I'll fix up my report later.)