- Joined
- Mar 31, 2008
- Messages
- 14,928
Righty-o, good news.
I've streamlined the inactivity penalty so it doesn't have to be a trait anymore. I've set things up so longer periods of peace/no rebels lowers RR. Blockades increases RR rather significantly each turn.
I also changed factory costs slightly.
You can pay 4 EP for a factory, but this increases RR by 5% each. 6 EP for a factory decreases RR by 5% each.
And if you pay 10 EP to buy one 4 EP factory and one 6 EP factory and think you're clever, then congratulations, you're still paying 5 EP a factory.
The net effect of this is that for almost every country, RR has gone down drastically, in some cases 70% (one country went up 30% but whatever).
You'd be surprised how many traits the changes made redundant so more yay. I'm also gonna get rid of more trade traits because, unsurprisingly, they're not skewing things too much anyway. Without any of the trade bonuses, the same countries maintain their same relative position versus others.
I've streamlined the inactivity penalty so it doesn't have to be a trait anymore. I've set things up so longer periods of peace/no rebels lowers RR. Blockades increases RR rather significantly each turn.
I also changed factory costs slightly.
You can pay 4 EP for a factory, but this increases RR by 5% each. 6 EP for a factory decreases RR by 5% each.
And if you pay 10 EP to buy one 4 EP factory and one 6 EP factory and think you're clever, then congratulations, you're still paying 5 EP a factory.
The net effect of this is that for almost every country, RR has gone down drastically, in some cases 70% (one country went up 30% but whatever).
You'd be surprised how many traits the changes made redundant so more yay. I'm also gonna get rid of more trade traits because, unsurprisingly, they're not skewing things too much anyway. Without any of the trade bonuses, the same countries maintain their same relative position versus others.