Couple bugs that I located from RevInquisition in my own mod and fixed them:
Fixed: RevInquisition.py AI players no longer start training more Inquisitors when they have maxed out this unitclass already
- the issue was that while AIs had maxed out the Inquisitor unitclass, they still tried to built the unit in several cities all the time.
Fixed: RevDCMReligionControl.py isReligionExist call works now correctly
- isReligionExist function was moved from CvUtil to RevInqUtilities.py but the code still tried to use it from CvUtil
I grabbed those files from RoM's fixes so if you spot some other changes during merge, just ignore them as they're more likely specific for my mod.
Fixed: RevInquisition.py AI players no longer start training more Inquisitors when they have maxed out this unitclass already
- the issue was that while AIs had maxed out the Inquisitor unitclass, they still tried to built the unit in several cities all the time.
Fixed: RevDCMReligionControl.py isReligionExist call works now correctly
- isReligionExist function was moved from CvUtil to RevInqUtilities.py but the code still tried to use it from CvUtil
I grabbed those files from RoM's fixes so if you spot some other changes during merge, just ignore them as they're more likely specific for my mod.