RFC Civilizations in Abundance

- totally agreed on removing Tibet from China's respawn area.

- i got a question, I'm playing Carthage and i can't get the first goal (control 5 mediterranean cities in 134 BC), but I have Carthage, Barca, Barcino, Pompeii and Iol and nothing happens! what am I doing wrong?
 
An Israeli commune is called a kibbutz. There were some national organizations of kibbutzim but I don't really know what you'd called an Israeli socialist state, though commune wouldn't be proper.
 
Ozgar: see if you find the solution to your problems in the atlas for RFC, I haven't changed anything with Carthage.
 
An Israeli commune is called a kibbutz. There were some national organizations of kibbutzim but I don't really know what you'd called an Israeli socialist state, though commune wouldn't be proper.

Well, there's the French Commune in RFC. We could just go with Judean Socialist Republic or something like that.
 
I'll look at that...

Hey, Jarkov, the map description says Europe's enlarged (obviously, to make room for the Euro civs), but actually, I've noticed that it's only Western Europe (and Greece) that are enlarged. This served the map's purposes perfectly because the civs that needed extra space were all western european. However, I think that now that we have Germany and Austria (or the HRE), Eastern Europe and the Balkans seem a bit small. In the map, as it is now, Bulgaria is non-existent and Romania is incredibly small.

Would you be willing to add more tiles to the map? I think that expanding the land tiles (I think you could fit 4) in the western shore of the Black sea and adding a tile on the Adriatic sea (right north of the seashells), you'd give the Balkans their proper size. This would also make the HRE's victory condition of 2 cities on the balkans much more worthwhile. I don't know if that would be a huge amount of work, but the results could be worth it.

Also, if you wanna be real accurate, Berlin and Vienna's locations should be moved each one tile west. That would give some room for eventually having Budapest or Warsaw on the map. Istanbul/Constantinople's location would also be one tile south of it's current location.

Anyway, your work so far has been amazing and very refreshing with the new civs, and these are only proposals, it's totally your decision. Congrats on the mod!
 
I can really recommend playing the Zulus - I was very sceptical at their inclusion, even considering quitting the game after looking at the tech level at spawn (and the long loading time had me annoyed already :lol:) but I really had a blast playing them :) Their UU maybe needs to be nerfed a bit, base strenght of 10 combined with 125% bonus against cavalry is quite overpowered. Their starting situation has a lot to the with luck obviously, especially when loading from 3000BC start, but I guess that's self-explanatory. I'd maybe say they could get a few more techs at start, I have absolutely no knowledge of zulu history, but not even having sailing and alphabet 2 turns before America spawns, isn't that maybe taking it a bit too far?
Anyway, I very much encourage people to try them out - the Impis are great, and quite cheap, and excels both in taking cities and pillaging all the rest of Africa. With some luck and skill, half of Africa can be yours, and catching up on Tech is made easier by the high number of civs already having the techs. I'd imagine start situation can vary from wonderful to absolutely hopeless, but guess that's part of the charm :)

I by the way concur to the guy claiming that the native americans could be nerfed aswell, they crush jaguars and archers like it was flies.

A few minor bug reports:
* The Native Americans vassalised to Spain (I think), and was then called something of Cuba - I guess that's not intended.
* Also, the Apostolic Palace couldn't be built anywhere by anyone, it seemed - am I the only one experiencing this? :confused:
* When playing the Celts, the tooltips of unit strenghts are inconsistent between encyclopedia and what's shown ingame.
* And a very very small one, but not having Optics, I still got the whale resource in the cities, providing happiness; since you dont get the Calendar resources before having the tech - if someone else built a plantation, and you then acquire the tile in some way - I assume that's not intended?

But absolutely great modmod! Much appreciated to finally be able to try out these news civs.
 
I'd rathe not change the map (in terms of adding new land, at least) for now, if I should do something like that in the future however, I'll look into your proposals.


I'll probably give the Zulus a few more techs, you're right, Sailing and Alphabet probably shouldn't be missing.

I think the Native Americans have to be so strong, otherwise they'll be crushed by the barbarians and natives before any Europeans will reach America.

If the Native Americans are vassalized by Spain, they will become the General Captaincy of Cuba, (to which the whole area, or at least most of it, belonged when it was under Spanish rule), that is intended.

The Apostolic Palace is usually built in my games, it seems to be an odd coincidence.

The Celtic unit strength varies, depending if they have Iron or not, which is their UP.

On the Optics part, I didn't change anything there, so if that is different from the normal game, then it's probably Rhye's own doing.
 

I understand your rationale about the Native Americans, but they are just way overpowered against the aztecs now, who can't do anything about the dog soldiers before they get catapults - and the AI usually takes quite some time to get there.

I was not aware of the thing about that Cuba-name; it does however still seem a bit strange, given that the native AI not is going to settle Cuba :) But oh well, I guess the name is more enjoyable to have in the game then something generic.

Weird about the AP, I did not change anything in the download files, apart from eliminating plague. Are you others having any problems with the Apostolic Palace?

I see, just me misunderstanding the celtic UP a bit then :) My mistake.

I thought so, just wanted to mention it for completeness.
 
Well, the "General Captaincy of Cuba" (that's the name the native americans take when vassalized to Spain, right?) is the actual name that that territory took when it was a Spanish colony. The territory itself was the Provincia de Luisiana, but it was governed as a part of Cuba (which also included La Florida). But naming it "Province of Louisiana" for the game could also work, I guess. =)

Jarkov, thanks for considering the other post.
 
I know, but the American name when vassalized by Spain is already Province of Louisiana.

I don't think that it's too terrible if the Native Americans can overpower the Aztecs - when the AI plays them there shouldn't be a war anyway, and if a human player wants to fight the Aztecs, why not - it's not going to help the UHV anyway.
 
I'm quite proud of my Sumerian Empire. :) My vassals at the moment are China and India. I waged successful wars against the Babylonians (smashed at spawn), Persia (likewise), Arabia (again), and just recently conquered those two African cities from the Byzantines.

sumerianempire.png


Minor nitpick: I notice that one of the dynamic Byzantine names is "Empire of Byzantium" - this should be "Byzantine Empire".
 
I'm quite proud of my Sumerian Empire. :) My vassals at the moment are China and India. I waged successful wars against the Babylonians (smashed at spawn), Persia (likewise), Arabia (again), and just recently conquered those two African cities from the Byzantines.


Do you plan on vassaling or attacking Turkey?
 
An Israeli commune is called a kibbutz. There were some national organizations of kibbutzim but I don't really know what you'd called an Israeli socialist state, though commune wouldn't be proper.

Israel is called the State of Israel. Early Israel was essentially a centrally-planned economy, and was run by Labour Zionists, who were borderline communist. I think the "State of Israel" would work for every government besides one with Hereditary Rule, where it should be the "Kingdom of Judea", and if it converts away from Judaism, it should become the "State of Palestine" and "Kingdom of Palestine".
 
Israel is called the State of Israel. Early Israel was essentially a centrally-planned economy, and was run by Labour Zionists, who were borderline communist. I think the "State of Israel" would work for every government besides one with Hereditary Rule, where it should be the "Kingdom of Judea", and if it converts away from Judaism, it should become the "State of Palestine" and "Kingdom of Palestine".

If i'm not wrong Palestine was the name that the Roman Empire gave to the area and there is so such state as Palestine,it is a geographic area also known as The Land Of Israel which could be called Eret'z Yisrael in the game. About the communist Israel i think that the communist state of Israel is the only name that can make sense in that situation.
 
the Celtic re-spawn area needs a little work i think.
civ4screenshot0112.jpg

although I accept it shouldn't be huge i think it should either include Ireland or all of Scotland.
 
although I accept it shouldn't be huge i think it should either include Ireland or all of Scotland.

You should of said "although I accept it shouldn't be huge i think it should be a bit bigger better for my pleasing."

That would of been funny.
 
If i'm not wrong Palestine was the name that the Roman Empire gave to the area and there is so such state as Palestine,it is a geographic area also known as The Land Of Israel which could be called Eret'z Yisrael in the game. About the communist Israel i think that the communist state of Israel is the only name that can make sense in that situation.
Palestine likely derives from the Philistines, so the name is not as extraneous as your post implies.

Israel, on the other hand, is a name more closely interlinked to the Jewish people, rather than to the land itself.
 
Palestine likely derives from the Philistines, so the name is not as extraneous as your post implies.

Israel, on the other hand, is a name more closely interlinked to the Jewish people, rather than to the land itself.

Today's "Palestinians" aren't the Philistines, the ones in Gaza Strip are Egyptian refugees and the ones in the West Bank are Jordanian refugees that Egypt and Jordan didn't want back so Israel is stuck with them.I don't think that it should be called the state of Palestine, they are not a nation. When they say Israel is for the Jewish people they mean jewish as a nationality and not a religion, like France is for the French and Germany is for the Germans - Israel is for the Jewish, but still of course non-jewish citizens are treated the same as jewish ones.
 
I know all that, but still the name Israel derives from a religious notion, and still the name Palestine could be applied to a non-Jewish state on the territory of todays Israel, without necessarily having to refer to who we call Palestinians today.
 
I know all that, but still the name Israel derives from a religious notion, and still the name Palestine could be applied to a non-Jewish state on the territory of todays Israel, without necessarily having to refer to who we call Palestinians today.

Yeah you are right about that,I'm just a little sensitive about that subject because I live there right now (originally Australian) so It's quite important for me that people will know who the Palestinians and the Israelis really are. The Israelis and their Palestinian "cousins" do not share the same DNA at all. Most Palestinians have Arabic roots while most Israelis have European roots. I've seen someone in this forum saying that Israel is a theocratic state, that's just not true at all, It's a genuine democratic state.
 
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