RFC Civilizations in Abundance

And i hardly think Adolf would have called the area Israel as well. He was sort of biased in that way...
Reichskommisariat Naher Osten (Near/Close...whatever... East, that's how the Middle East is called in german)
 
I think the Native Americans need to be weakened, seem abit too strong at the moment compared to what they were in history. In my current game, they have the US cornered in unable to expand.
 
If I were to add new major civs, and for that I'd have to figure out a way to re-use civ-slots that aren't needed in the 600 AD scenario, I'd go more for which parts of the map are still empty, and usually not that much subjected to colonization - that's why I could imagine a major civ in Indonesia (even though the Khmer and the Japanese move in there sometimes, and some very few times even the English and the Spanish).

Israel as a major civ wouldn't really be under consideration, as it would require a free slot in the 3000 BC scenario, and would be situated in an area more crowded than Europe.

Other civs I would consider though are Italy, a 600 AD India, a 600 AD Persia, another north-african civ probably representing the Berbers, a 600 AD Ethiopia (or another central or east-African civ).

However, all this will take a long time to implement, as I'd have to find a mechanism first that allows me to use the slots for another civ, as I'd have to rewrite (or rather, re-direct) most of the code to do that.
 
Apparently, the game can take only so much civilizations before it becomes unstable and crashes randomly, otherwise this wouldn't be a problem.
 
i noticed that almost always in my games there is at least one civilization that reaches infantry in 1700 ad...in my last german game i started surrounded by austrian infantries and i had "only" riflemen to defend my poor cities :(

also i started at war with vikings that were russian vassals, but i wasn't at war with russia XD and i couldn't ask for peace...

btw my pyscenario keeps crashing but at this point i'm starting to suspect that it's my fault ._.
 
I could replace some of the minors, but I'd rather do that only if absolutely necessary, and I think that currently all the minors are justified.

@Bonci: have you downloaded the latest version? In earlier versions, the tech penalty for civs if they've gotten to big was partly removed, and events like this would occur pretty often, now however this should be more or less impossible - at least in my games as Germany I've never encountered Infantry.

The other thing, being at war with vassals but not their ruling civ, is (as far as I can say that) not my fault, as no part of my mod alters the diplomacy system, so I'm afraid I can't help you there.
 
In terms of the overall game though, I think it would be better to have a major Indonesia civ and replace a smaller minor with an independent/native city.

In terms of the game itself, can China's spawn be changed? In my last game they flipped Pyonyang (Korea was dead) and in another they flipped Tibet. Also, do the new civs emerge again after they have died, because I've only seen Byzantium re-emerge? If the Celts re-emerge, I think Ireland/Scotland would be the best area as Europes too crowded as it is. Might be best to keep Sumeria dead too. Some of the Native American cities could also do with being renamed if they are captured, although thats a minor enough issue.

Also, I'm not sure if this is possible, but if a major civ collapses, can you make it so that the cities they have in the minor civs area, return to the minor civ instead of going independent? Maybe not for all of them that didn't survive like the Elamites, but for others such as Tibet, Congo, Azerbaijan and Armenia. Or even rename the Canannites to Israel after they have died, if they were to re-emerge.
 
@Bonci: have you downloaded the latest version? In earlier versions, the tech penalty for civs if they've gotten to big was partly removed, and events like this would occur pretty often, now however this should be more or less impossible - at least in my games as Germany I've never encountered Infantry.

i think it is...i have the one with the minor civs...

here some screens:



 
Bregenz? :eek:
 
If I were to add new major civs, and for that I'd have to figure out a way to re-use civ-slots that aren't needed in the 600 AD scenario, I'd go more for which parts of the map are still empty, and usually not that much subjected to colonization - that's why I could imagine a major civ in Indonesia (even though the Khmer and the Japanese move in there sometimes, and some very few times even the English and the Spanish).

Israel as a major civ wouldn't really be under consideration, as it would require a free slot in the 3000 BC scenario, and would be situated in an area more crowded than Europe.

Other civs I would consider though are Italy, a 600 AD India, a 600 AD Persia, another north-african civ probably representing the Berbers, a 600 AD Ethiopia (or another central or east-African civ).

However, all this will take a long time to implement, as I'd have to find a mechanism first that allows me to use the slots for another civ, as I'd have to rewrite (or rather, re-direct) most of the code to do that.


Actually I would like to see civs like Brazil, Canada, Argentina, and Australia. Just my 2 cents.
 
Oh, God, Imageshack has so many viruses on it. ._. What's going on in the second screen? I don't wanna follow the link.

viruses? O_o

the second is just to show what the civs are researching...Austria is 2 turns away from fascism, vikings 2 turns from replaceable parts etc...
 
IrishDragon: Eventually, I probably will delete some minor civs again; but I'd rather see if I can do what I announced before, that is, re-use slots of obsolete civs.
I take it that by China's spawn you mean China's re-spawn? I'll cut Korea out of its normal area (which is what determins which cities can flip), but would you say that Lhasa really shouldn't flip to a reborn China?
If the Celts respawn, they will only flip cities in Scotland, Ireland or Wales; Sumeria can't respawn (probability is set to 0, seeing as it would be so unhistorical), the same goes for some other civs; in the new version I think I've already made it impossible for Byzantium to re-spawn (so that if something respawns there, it'll be Greece).
The Native American cities can't really be renamed, because they already have the names of the sites where they were found - I don't think we know a single original name of this culture's cities.

Concerning the "rebirth" of the minor civs, I will probably do that in the future (as it's bugging me as well).


Bonci: This is very strange, at least when playing Germany I've never encountered Infantry. I'll run some test games to see if that's really a major occurence, and if it is, I'll probably do something that will Germany spawn with Infantry as well, if the surrounding nations already have it.

Leoreth:
Bregenz is never built by HRE or Germany, but if the Celts build Brigantion, it will be renamed to Bregenz if HRE or Germany occupy it.

I would also like to see more modern nations, and I've always thought that Australia is terribly empty, but it will probably take a while to implement some of them.

My next goal will actually be to find some new leaders for most of the civilizations (all those who haven't already three of them, except the civs where we don't know of enough leaders by name); and to see if reusing the slots will be possible; and if so, I'll begin implementing some new major civs.
 
IrishDragon: Eventually, I probably will delete some minor civs again; but I'd rather see if I can do what I announced before, that is, re-use slots of obsolete civs.
I take it that by China's spawn you mean China's re-spawn? I'll cut Korea out of its normal area (which is what determins which cities can flip), but would you say that Lhasa really shouldn't flip to a reborn China?

Yes, I mean the respawn. Well if the area was still controlled by Tibet I don't think it should flip back, although if Lhasa was the capital it shouldn't flip? Also, in my last game, barbarians razed Lasa from Tibet, then it was rebuilt by the Chinese but razed again, so maybe barbarians could be reduced in the area a little bit?
In historical terms I don't think they should be part of China's flip zone, even when they were under China's control they largely governed themselves until the Communist Armies invasion in the 1950s, and thier ancient empire extended into China itself
 
Good point, I'll take them out of China's normal area too, and I'll look into the barbarians.
 
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