Hello srpt, so glad you are back - this has become my favorite mod so I'm excited about further developments.
I downloaded the svn and I think the food nerf is just too much. I was skeptical when you decreased the farm bonus to +1 food, but the additional food for tiles bordering the city really changed the dynamic (especially with limitations on cottage building) and I loved it. However this change seems like it will cripple growth. Perhaps I don't fully understand how it is meant to work, and perhaps there is a bug, but I did a Tang start and, for example, the farm just west of Chang'an yields 2 food, while the cottage tiles (in other cities) yield just 1. It seems like it will take an eternity to grow, and even then there will be only enough food to spare to work 2 specialists even in cities with several food resources.
Essentially, I think cities need to have more than one or two tiles that yield more than 2 food without "The Plough", especially if cottages will only provide 1 food.
There are a few other things I've been meaning to bring up, but they are trivial compared to this, so I'll wait and see what you have to say before I bombard you with more. Thanks so much for all of your hard work!!
- Just went back and can see that the yield is different in the city screen than the map. The farm just west of Chang'an says 3 food on the map, but only 2 in the city screen. It is similarly short for the cottage just NW. I still think it's too low, though. I understand the concept as it applies to commerce and production to compensate for the longer game, and I realize population growth must be slowed accordingly, but this seems a bit too powerful.
-My suggestions:
- Remove the limitation on (only) food for distant tiles, or
- Leave the limitation and reintroduce the extra food for tiles adjacent to the city, or
- Leave the limitation and change the farm yield back to +2 food
- I prefer the 2nd option