RFC Classical World

I think the satavahanas could use a nerf. Maybe flipping less on their spawn. As it is now they tend to dominate india, and often persia and central asia for the entirety of the game.

Egypt also tends to over expand, or over conquer rather. Maybe if the barbarians in the sahara were more willing to attack egypt they would have more to deal with and stick to their historical areas. You might also want to make Rome more likely to declare war on them. Rome starts off doing a good job of conquering it's empire, but usually stops at Jerusalem.
 
yeah I noticed that about the Satavahanas too. they only flip Bharuch and Ujjain but they start with 2 settlers. they usually conquer the indies that the Mauryans are supposed to conquer though. I will take away one of their settlers and some of their starting units and maybe have Ujjain spawn a few turns after them or something like that.

and yes egypt is still kind of a monster. I will make the Romans and Nubians both hate them and maybe give the Nubians a couple more units to make them a threat right away. I haven't looked at the AI to AI attitude modifiers in a really long time so they might be all off.

this might work for Rome or any AI civs that are supposed to take large territories: put them at permanent war with the independent civs. I'll try that if I can figure out how to do it.
 
Maybe the Mauryans shouldn't start off at war with the Seleucids as well? They seem to go through quite an effort to capture Herat.
 
you're right that will probably help. we want them to go for the indies first. I will make them likely to declare war though. I want there to be a threat on the Seleucids eastern border besides the barbs.
 
If you do give the nubians more units, maybe they should only get them as the ai? It's already rather easy to take egypt using a mix of the starting units and mercenaries. In fact, you might want to increase mercenary costs across the board. They also make Armenia's UHV pretty easy.
 
I did a bunch of work on mercenaries, adding lots of regional varieties, but I did something wrong and now there are no mercenaries showing up in the pool. I don't have time to fix it now so just fyi theres no mercs> I will have time to fix it by tomorrow for sure.

EDIT: mercenaries fixed
 
All the Seleucid, Egyptian, Carthaginian and Independent cities are gone from the start in the latest update.
 
that doesn't happen for me. those cities are in the WBS. I can't imagine what could be causing that. are the units there?

I'm in the middle of finally getting rid of all the unused SoI art so I'll put up a new commit when I'm done, probably later today.
 
They're in the world builder file for me as well, but don't show up in the game. The units aren't there either, except for a few of Egypt's UU. Playing as any of the civs I mentioned gives me the "You have been defeated", while the rest work normally.
 
try updating again. theres another fellow doing updates as well and I think you may have got caught between us or something.
 
Updated, still have the same problem. I'll mess around a bit and try to see if I can get it to work. There shouldn't be any differences between my copy and yours, right?

Another thing I've noticed, contact with Egypt causes a CTD. Maybe it's a missing art file or something?
 
yeah that would be missing art. as far as I know our copies should be the same. you're talking about the svn version right?
 
I wish I could be more helpful but I'm at the limits of my knowledge. I guess you could delete and reinstall?
 
Great!

the SoI PAK art files are no longer needed. there's a RFCCW.PAK in the svn now but it has the same content as what was there before and its huge so don't update til you can leave it for a while, it took about 1/2 hour to upload. I'm sure there will be some red blobs for some of the units, particularly the later ones, so let me know when you see them (unit name and civ).
 
Back
Top Bottom