1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

RFC Classical World

Discussion in 'RFC mod-mod: Classical World' started by srpt, Dec 8, 2011.

  1. foucek

    foucek Chieftain

    Joined:
    May 2, 2010
    Messages:
    12
    I think the satavahanas could use a nerf. Maybe flipping less on their spawn. As it is now they tend to dominate india, and often persia and central asia for the entirety of the game.

    Egypt also tends to over expand, or over conquer rather. Maybe if the barbarians in the sahara were more willing to attack egypt they would have more to deal with and stick to their historical areas. You might also want to make Rome more likely to declare war on them. Rome starts off doing a good job of conquering it's empire, but usually stops at Jerusalem.
     
  2. srpt

    srpt Deist

    Joined:
    May 10, 2010
    Messages:
    2,025
    Location:
    Toronto
    yeah I noticed that about the Satavahanas too. they only flip Bharuch and Ujjain but they start with 2 settlers. they usually conquer the indies that the Mauryans are supposed to conquer though. I will take away one of their settlers and some of their starting units and maybe have Ujjain spawn a few turns after them or something like that.

    and yes egypt is still kind of a monster. I will make the Romans and Nubians both hate them and maybe give the Nubians a couple more units to make them a threat right away. I haven't looked at the AI to AI attitude modifiers in a really long time so they might be all off.

    this might work for Rome or any AI civs that are supposed to take large territories: put them at permanent war with the independent civs. I'll try that if I can figure out how to do it.
     
  3. foucek

    foucek Chieftain

    Joined:
    May 2, 2010
    Messages:
    12
    Maybe the Mauryans shouldn't start off at war with the Seleucids as well? They seem to go through quite an effort to capture Herat.
     
  4. srpt

    srpt Deist

    Joined:
    May 10, 2010
    Messages:
    2,025
    Location:
    Toronto
    you're right that will probably help. we want them to go for the indies first. I will make them likely to declare war though. I want there to be a threat on the Seleucids eastern border besides the barbs.
     
  5. foucek

    foucek Chieftain

    Joined:
    May 2, 2010
    Messages:
    12
    If you do give the nubians more units, maybe they should only get them as the ai? It's already rather easy to take egypt using a mix of the starting units and mercenaries. In fact, you might want to increase mercenary costs across the board. They also make Armenia's UHV pretty easy.
     
  6. srpt

    srpt Deist

    Joined:
    May 10, 2010
    Messages:
    2,025
    Location:
    Toronto
    I did a bunch of work on mercenaries, adding lots of regional varieties, but I did something wrong and now there are no mercenaries showing up in the pool. I don't have time to fix it now so just fyi theres no mercs> I will have time to fix it by tomorrow for sure.

    EDIT: mercenaries fixed
     
  7. foucek

    foucek Chieftain

    Joined:
    May 2, 2010
    Messages:
    12
    All the Seleucid, Egyptian, Carthaginian and Independent cities are gone from the start in the latest update.
     
  8. srpt

    srpt Deist

    Joined:
    May 10, 2010
    Messages:
    2,025
    Location:
    Toronto
    that doesn't happen for me. those cities are in the WBS. I can't imagine what could be causing that. are the units there?

    I'm in the middle of finally getting rid of all the unused SoI art so I'll put up a new commit when I'm done, probably later today.
     
  9. foucek

    foucek Chieftain

    Joined:
    May 2, 2010
    Messages:
    12
    They're in the world builder file for me as well, but don't show up in the game. The units aren't there either, except for a few of Egypt's UU. Playing as any of the civs I mentioned gives me the "You have been defeated", while the rest work normally.
     
  10. srpt

    srpt Deist

    Joined:
    May 10, 2010
    Messages:
    2,025
    Location:
    Toronto
    try updating again. theres another fellow doing updates as well and I think you may have got caught between us or something.
     
  11. foucek

    foucek Chieftain

    Joined:
    May 2, 2010
    Messages:
    12
    Updated, still have the same problem. I'll mess around a bit and try to see if I can get it to work. There shouldn't be any differences between my copy and yours, right?

    Another thing I've noticed, contact with Egypt causes a CTD. Maybe it's a missing art file or something?
     
  12. srpt

    srpt Deist

    Joined:
    May 10, 2010
    Messages:
    2,025
    Location:
    Toronto
    yeah that would be missing art. as far as I know our copies should be the same. you're talking about the svn version right?
     
  13. foucek

    foucek Chieftain

    Joined:
    May 2, 2010
    Messages:
    12
    Yeah, and it's at whatever the latest update is.
     
  14. srpt

    srpt Deist

    Joined:
    May 10, 2010
    Messages:
    2,025
    Location:
    Toronto
    I wish I could be more helpful but I'm at the limits of my knowledge. I guess you could delete and reinstall?
     
  15. foucek

    foucek Chieftain

    Joined:
    May 2, 2010
    Messages:
    12
    One of the updates fixed it. I'm liking the changes to mercenaries.
     
  16. srpt

    srpt Deist

    Joined:
    May 10, 2010
    Messages:
    2,025
    Location:
    Toronto
    Great!

    the SoI PAK art files are no longer needed. there's a RFCCW.PAK in the svn now but it has the same content as what was there before and its huge so don't update til you can leave it for a while, it took about 1/2 hour to upload. I'm sure there will be some red blobs for some of the units, particularly the later ones, so let me know when you see them (unit name and civ).
     
  17. Akbarthegreat

    Akbarthegreat Angel of Junil

    Joined:
    Sep 23, 2010
    Messages:
    1,746
    Location:
    Erebus
    Any pics in the OP?
     
  18. srpt

    srpt Deist

    Joined:
    May 10, 2010
    Messages:
    2,025
    Location:
    Toronto
    added some
     
  19. Cetrix

    Cetrix Merovingian

    Joined:
    Mar 28, 2008
    Messages:
    267
    Location:
    Regnum Francorum
    Hello, do you know when the new version will be up ? Still can't wait to play your mod as a final version =)
     
  20. srpt

    srpt Deist

    Joined:
    May 10, 2010
    Messages:
    2,025
    Location:
    Toronto
    you mean svn or not?
     

Share This Page