embryodead did it. he said he went through the files and removed unused stuff and I think reduced the size of some textures somehow. I also reverted a few leaderheads to vanilla types, such as normal Ragnar for Theodoric instead of the altered Ragnar we were using and vanilla Augustus for Julius Caesar.
I have a suggestion regarding the Franks. Right now, if I remember correctly, controlling Germania literally consists of plopping a single settler somewhere in the province. To make it more interesting and make conquering Germania more difficult (as it should be), a propose spawning Stratisburgum (Argentoratum/Strasbourg), Mimigernaford (Monasterium/Münster), Erphesfurt (Erfordia/Erfurt), and Ratisbon (Castra Regina/Regensburg) somewhere between 500 and 550 AD, to represent the Alemanni, Saxoni, Thuringii, and Bavarii, respectively. That way controlling Germania involves conquering rather than settling, and also makes for a more realistic Frankish Empire when fully conquered. Obviously terrain around these cities will need to be improved to actually make them viable, decent cities. If you want to implement this, I added all these cities to the city name map earlier, with all their Germanic names as well.
As a note, I changed the name of the Aachen tile to Aquae Granni, which was the actual name of Roman Aachen. Treverorum/Augusta Treverorum (which is Trier) remains as the city name for the tile 1 south.
About cutting the tiles, I think it would be better to make it 9 tiles- that way Eburacum/York could be a viable 2nd city in the currently very empty Britannia.
commit 75 is up
there seems to be a bug in stability at the moment
civs keep collapsing like the icebergs at the north pole during the summer!
this is a screenshot just some turns after Byzantines spawn!
they managed to get these areas only because they were barbarian, and I gave them more units to start since they couldn't flip any cities.
my pc was broken so I couldn't play for a week :/
I fixed it today and tried a tocharian game!
everything was going perfectly until my most hated civ , the kushans, appeared.
They flipped my extremely important city Osh without even asking me if I wanted to. All that preparation to face them, all that improvements around the city which took me valuable turns to build... all for nothing!
Not to mention that prior to their spawning I was facing 3 of their UUs as barbarians in my borders EACH TURN!! To the point I lost all my treasure to bribing them to join me/ leave my lands !!
Honestly I think the Kushan situation must be revised, there are numerous of civs that are affected by their spawning, and they are affected negatively. At least give a chance to civs to defend themselves
edit: also, since by the time you start sending missionaries to spread Buddhism, Asia is a little bit of a mess, perhaps the last goal should be changed to "spread buddhism to 5 far east cities" . In my game all of China is either Nan Yue or Vietnamese and they dont count to UHV
Yeah, flipping for humans is still broken (you don't get a choice, it flips automatically and you declare war, as though you were AI).
there seems to be a bug in stability at the moment
civs keep collapsing like the icebergs at the north pole during the summer!
this is a screenshot just some turns after Byzantines spawn!
they managed to get these areas only because they were barbarian, and I gave them more units to start since they couldn't flip any cities.
ps. Byzantines leader is Pompeyneeds a fix!
Bug/issue confirmed. In my 320 BC start game, Rome, Parthia, the Mauryans, the Satavahana, and the Han all collapsed when there wasn't really any reason for them to (controlled core, wasn't economically destroyed, etc.)
Lake Baikal cannot be smaller than Balkhash, for example. On this map we can actually see only bottom half of it, when positioned accurately...
I think the north of china is very empty,there should be more nomads to be added
if you had looked in the civilopedia to see what provinces other civs are going to flip you would see that the Kushans will flip Ferghana. its not essential or even useful as far as I can see to hold Osh for the Tocharian goals.