RFC Epic

Balance was ok. Stability didnt seem to be different from standard RFC.

Something i noted was that in the monarch game i played, i was well ahead in tech around 1700 compared to reality, but then started to slow down, and finaly finish the tech tree around 2015. Even though i was teching like crazy.
A reason for this might be that i was hit hard by the plague around 1700 and again around 1900. Not only was a good chunk of my population killed both times, even though my cities was generally pretty healthy. But the worst thing was that all my towns was both time reduced to cottages/hamlets, which had a really severe impact on the economy. (my economy was mostly cottage based)
A sideeffect of this is that universal suffrage civic becomes alot worse than in a regular game. I would even say that its not worth getting untill you have been hit by the last plague (in ~1850), since the amount of turns that you have towns are much fewer than it should be. Not switching to US will ofc give you some stability problems, and becourse of this alone i think its worth considering of the plague should be as severe as it is now.
Even though i felt i was hit hard by the plague, it was much worse for the AI. I looked at the AI civs after both the late plagues (in the worldbuilder), and alot of AI cities had been reduced to size 1.
The only current plague effect that imo is near a realistic level is the one representic the black death around 1350. The later ones are way to strong imo.
Even though the spanish flu killed around 75 mil, that was still only a few percentage of world population at that time.
 
I second Itccone in hoping to see RFC Epic for BTS soon. You may consider merging it in the main mod as an alternative speed. AFAIK whatever changes you made to the code can be implemented as a switch or a conditional statement (both in Python and C++). In XML the place where you enter your modified values is already there.

I don’t assume it is a simple task or even that it is absolutely possible there may be some factors you are aware of the makes it not viable. I only hope I don’t need to make huge downloads every now and then.
 
Balance was ok. Stability didnt seem to be different from standard RFC.

Something i noted was that in the monarch game i played, i was well ahead in tech around 1700 compared to reality, but then started to slow down, and finaly finish the tech tree around 2015. Even though i was teching like crazy.
A reason for this might be that i was hit hard by the plague around 1700 and again around 1900. Not only was a good chunk of my population killed both times, even though my cities was generally pretty healthy. But the worst thing was that all my towns was both time reduced to cottages/hamlets, which had a really severe impact on the economy. (my economy was mostly cottage based)
A sideeffect of this is that universal suffrage civic becomes alot worse than in a regular game. I would even say that its not worth getting untill you have been hit by the last plague (in ~1850), since the amount of turns that you have towns are much fewer than it should be. Not switching to US will ofc give you some stability problems, and becourse of this alone i think its worth considering of the plague should be as severe as it is now.
Even though i felt i was hit hard by the plague, it was much worse for the AI. I looked at the AI civs after both the late plagues (in the worldbuilder), and alot of AI cities had been reduced to size 1.
The only current plague effect that imo is near a realistic level is the one representic the black death around 1350. The later ones are way to strong imo.
Even though the spanish flu killed around 75 mil, that was still only a few percentage of world population at that time.

I've played 5 epic gamers so far, and I've found that stability is a bit worse than normal RFC. In all 5 games Japan has collapsed, even though they haven't been invaded. I've had stability problems in every game but as the Germans.

I'm not sure what the solution would be.

I agree about late plagues. They are unneccessarily nasty and shouldn't be as bad as the Black Death.

ltccone
 
In 1974 Japan is alive and well in my English game.
 
Thanks for the feedback, I will definately weaken the plagues for the next build. As for updating for the new warlords patch, I cannot really update anything until Rhye gets me the new RFC version, well I could, but it would likely be sloppy and poorly implemented and I don't feel like going over Rhye's Head like that. To my knowledge he hasn't released a new version for the new patch yet, and I'm going to wait for that.

As for BtS, it will have to wait till I get the game, I am one of those poor deprived Americans right now :( , plus, I'm strapped for cash and stuff, hopefully I will be able to get ahold of a copy soon, but until I do, sorry no epic BtS.

Once I DO get a copy, and I'm sure I will soon, then you can be sure I will be making an Epic version of RfC BtS.

As for merging with a switch, the SDK part would be easy, it is the python that would be difficult. Mostly because of all of the Gameturn % number lines in the Python/Barb/Plague/Stability files. I would need to either consolidate all of the values even further into Consts.py, which is possible, and then have a global switch there, or make switches for each and every one of the checks that use those variables, which would likely do things too horrible to mention to game performance.

So, I don't think I can do that just yet, I am looking into it though, who knows.

has anyone else had the 'Lavos' bug that Lone Wolf ran into?
Shame, if only it happened 10 turns later I could blame it all on BB.
 
BTW, that bug was in the version before last. Maybe something has changed in the last version with the calendar.
 
In my second game (I updated), stability is a lot better now.. It still fluctuates, but the arrival of emancipation can really screw up the AI if someone adopts and they don't.

Either way, absolutely bloody awesome to have a truly epic game. 15 hours played on a Civ game is how it's meant to be.. not this all over in 15 minutes vanilla Rhye's ;)

I can't wait till we get this updated for BTS. If only we could have the Celts added back in too ;-)

Rhye's + Epic Time = A truly involving and fascinating replay of the world
 
Put me down for Celts please.
 
Put me down for Celts please.

Only problem with Celts is when the English arrive, but then, it can work like the US's arrival. If your aggressive enough, you can stop the US from ever spawning. Failing that, they could retreat to Ireland.

It would be wonderful to have someone actually doing something in the British Isles until the English spawn and I think it would be a very interesting timeline to see what happens if the Celts were the dominant civilization on the British Isles.

Either way, need to poke Vishaing and buy him BTS or something :P
 
As Vikings you could take advantage of the insular squabbling and cripple both.
 
As Vikings you could take advantage of the insular squabbling and cripple both.

Or as the French! Maybe it's just me, but in every single game of Civ I've ever played as England, France *always* falls apart, gets beaten up, has its lunch money stolen and ends up with me (as the British Empire) having to administer Paris for them until they decide to resurface for a few turns and collapse again.

So yes, the Celts would give the English some resistance, and that could equate to an earler starting time too. England historically is quite imba, but Ireland and Scotland were a hassle right up to the 17th Century, and the Celts could/would simulate that quite nicely I feel.

I had a play about earlier with the tiles of the UK, the UK can be expanded a little, if you shift Ireland further out in the Atlantic which allows for a properly developed Wales and an extenuated south-west peninsula (Bristol onward)

----

I think within the proportions of the "Epic" game, you can get away with overcrowding a little as there's less emphasis on the speed of which you have to achieve certain things (I found in the epic version, some UHV's (and cultural victory) are much easier to achieve, but with some overcrowding and more reason for the isolated states to go to war could balance that out a tad.
 
It would be worth playing for Wales alone. :D
 
So, have you gotten BtS Vishaing? I think my BtS copy will be collecting dust untill you give us RFC-BtS Epic. I played one game of RFX-BtS, but it seems that after i have tried RFC Epic, there simply is no way of turning back. :)
 
So, have you gotten BtS Vishaing? I think my BtS copy will be collecting dust untill you give us RFC-BtS Epic. I played one game of RFX-BtS, but it seems that after i have tried RFC Epic, there simply is no way of turning back. :)

It'll be coming soon ecv! I'm anxiously waiting for it too (haven't played RFC:BtS yet for the same reason - although I might give in today simply to just get a fix) And I agree wholeheartedly, epic makes every game, well, an epic replay of the world. Why have it all over in 400 turns when you can have it last 2,000? ;)
 
Eek.. just unloaded my BTS so I could play the old version that's up here, but the Warlords link is dead? :'( could someone post the warlords version of epic up somewhere pwease? :D
 
Thanks for telling me, don't know what happened as the vanilla one still works, but I uploaded another copy so the download works.
 
Rhye's and Fall of Civilization Beyond the Sword is now Epicafied!

I'm not sure if that's a word, doesn't look like it does it? Oh well.

NOW THEN!
I do not have enough access to BtS to actually test the mod enough, so this might be very bugged. At the very least, I expect the balance to be royally crap as I tried changing it roughly the same way I did for RFC Vanilla + Warlords, but there are many other things that would need different changes.

Feedback is needed, a lot.

However, it should work. I know at the very least that I can get to the Spawn of Greece as Greece, so it should work.

I have included the 'Unlocked' WB scenarios that let you spawn as America and Friends. The 'not-unlocked' WB scenarios are also included. I don't know why, but they are.

I'm not sure if the 600AD spawn works. Okay, it works, in theory. But the game is bugged.

Here's a scenario, I spawn in as France. I'm going great, With my starting army I've conquered all of France and Italy, wth the Vatican at Rome giving me a huge boost to income. So then I go and decide to take back the holy land, so I get my troops ready, put them in boats. Send them off, and they land near Jerusalem, and promptly get killed by the Royal Arabian Tank Platoon.

Not joking.

It wasn't a good time.

I am HOPING this problem does not carry over into the 3000BC start. If it does, tell me, and I will try and fix it, but i don't have enough time to fully test it myself.
 
Downloading as I write this. Feedback sometime tomorrow I hope.

So glad you did it man though it sure was difficult without proper access to BTS.

Now did you say Tank Platoon?? I sure would like to see your expression when you saw this!!
 
I'm not quite sure what exactly my expression was, given that I in fact do NOT have eyes that can see my own face, nor did I have a mirror handy. However, I believe a good reproduction of my expression has already been made by none other than Captain James T. Kirk;

khan.jpg
 
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