RFC Europe: Extending/Fixing City Name Maps

As I've said. I can't give you a WB save. When I do that and try to open it, it crashes. I don't know why. I've posted about this before.
Anyway, I've posted all the maps as saved games. There is no choice. If that's no good enough for your purposes, I'm sorry. I can do no more than that.

Double check with sedna, but here is what I think you should do.

Start the game, go to WB mode, add markers, exit WB mod, save_game

Later when you want to add more markers:
load game, enter WB mod, add markers .....

Once you are done with all the markers, save the file as WB file. You cannot open it (probably because it tries to load a new RFCE game), but sedna and I can (via TextPad or other editors) and we can just get the markers out of it.

I might be wrong about this (if sedna is doing something completely different), but I think would work.
 
Double check with sedna, but here is what I think you should do.

Start the game, go to WB mode, add markers, exit WB mod, save_game

Later when you want to add more markers:
load game, enter WB mod, add markers .....

Once you are done with all the markers, save the file as WB file. You cannot open it (probably because it tries to load a new RFCE game), but sedna and I can (via TextPad or other editors) and we can just get the markers out of it.

I might be wrong about this (if sedna is doing something completely different), but I think would work.

So are you saying that I can resave the saved games as WB saves that you can open them but not me? If so, I'll do that gladly and the problem is solved. Let me know and I'll do it for the rest of the maps in the morning. Thanks.

Edit I've just tried it with two. Can you open these? @sedna17. If you're reading this, please try to open these for me.

Edit 2. Germany map added, Poland tomorrow.

Edit 3. Poland map added
 
Okay, the problem is solved. The original WorldBuilder save file function was broken when it came to dealing with accents. These files that Jessiecat has been working with have accents in them, and so refused to save correctly as WorldBuilderSaves. Luckily the save functionality of WorldBuilder is in python so I was able to fix it. I can now read and use these save files. I'll push out this fix in the next version of our mod so that everyone using our mod will be able to save files even with accented landmarks files as WorldBuilderSaves in the future (thus saving me time). For now, I can access all these (regular) save files and will try to get them into the mod pronto. Don't worry, all your hard work was not for naught!
 
Okay, the problem is solved. The original WorldBuilder save file function was broken when it came to dealing with accents. These files that Jessiecat has been working with have accents in them, and so refused to save correctly as WorldBuilderSaves. Luckily the save functionality of WorldBuilder is in python so I was able to fix it. I can now read and use these save files. I'll push out this fix in the next version of our mod so that everyone using our mod will be able to save files even with accented landmarks files as WorldBuilderSaves in the future (thus saving me time). For now, I can access all these (regular) save files and will try to get them into the mod pronto. Don't worry, all your hard work was not for naught!

Great! The last two saves (Iberia and France) above are in WB. To them I've added Germany. I'll finish editing the Poland one in the morning and post it there too. If you can read those then they're ready for inclusion in the next test version. Phew! What a relief.
 
I picked Vienna at random, this is a general guideline for everyone making a city name map.

2x2 is a too large scale. Cities in the middle ages weren't metropolis. Also you should consider the different areas, in the far east a large scale is more appropriate but not in Italy, France and Central Europe for example, 2x2 should be only for very big cities.
 
@sedna 17

The CityName maps of Iberia, France/Burgundy,Germany/Austria and Poland are all posted above as WB saves. However there is a serious problem with the WB saves folder you posted earlier. I opened the Hungary, Russia and the Kievan Rus saves only to find they are identical. Each one is a Hungary WB save and even it is seriously flawed.
I think micbic is working on a brand new Hungary map. He'll need to as the original one is full of nonsense like Ragusa and Spalato near Prague. It looks like noone has ever done CityName maps for Russia or the Kievan Rus at all. No wonder people have had such problems playing with them.
Unless some brave soul wants to volunteer to do both, I'll have to do it. I'll start from fresh today but this is a big job as it is a huge area and has to overlap with Poland, Hungary, Byzantium and Bulgaria. It'll take a lot more than just a day or two for this one.
 
@sedna 17

The CityName maps of Iberia, France/Burgundy,Germany/Austria and Poland are all posted above as WB saves. However there is a serious problem with the WB saves folder you posted earlier. I opened the Hungary, Russia and the Kievan Rus saves only to find they are identical. Each one is a Hungary WB save and even it is seriously flawed.
I think micbic is working on a brand new Hungary map. He'll need to as the original one is full of nonsense like Ragusa and Spalato near Prague. It looks like noone has ever done CityName maps for Russia or the Kievan Rus at all. No wonder people have had such problems playing with them.
Unless some brave soul wants to volunteer to do both, I'll have to do it. I'll start from fresh today but this is a big job as it is a huge area and has to overlap with Poland, Hungary, Byzantium and Bulgaria. It'll take a lot more than just a day or two for this one.

I will post a Hungary map today, so as to make your job easier.
 
2x2 is a too large scale. Cities in the middle ages weren't metropolis. Also you should consider the different areas, in the far east a large scale is more appropriate but not in Italy, France and Central Europe for example, 2x2 should be only for very big cities.

No city would actually take a 2x2 area, the idea is that if you add a city one tile to the left of where Moscow is, you still want to see Moscow founded and not a small obscured town. 2x2 guarantees that there would be at most one Moscow on the map and at the same time improved the probability that there would be at least on Moscow.

I agree that Italy is a bit different. There ware many important cities in Italy and the land there is somewhat limited. So it makes sense to have many 1x1 cities, just as long as they are important and not something that only an Italian might have heard of.
 
@sedna 17
... It looks like noone has ever done CityName maps for Russia or the Kievan Rus at all. No wonder people have had such problems playing with them.
Unless some brave soul wants to volunteer to do both, I'll have to do it. I'll start from fresh today but this is a big job as it is a huge area and has to overlap with Poland, Hungary, Byzantium and Bulgaria. It'll take a lot more than just a day or two for this one.

You are correct, we have no name map for Russia. This doesn't effect gameplay though, you realize, right? Cities can't be founded on dense forests, and dense forests can't be chopped, so don't both coming up with names on the dense forests or swamps. That helps somewhat... still a big job.
 
I have spent a tiring night...I don't know how I'll wake up at morning... but the Hungarian map is complete!!:) I also attach a minorly upgraded Austro-German (that's what it should be called) city name map (movement of Ungwar and Munkatsch, some changes in Italy proposed by onedreamer, little change in Breslau placement, removed Sankt Polten, added Passau (only covering one tile))

By the way, which tiles are dense forests (I can't make out their design)?
 

Attachments

I am working at the russian map (Moscow and Kiew), but there are some inaccuracies in the map. The Dnjepr river needs to start several tiles in the north and needs to be stretched. The eastern arm of the river should start, where I set Smolensk. The rivers Desna, Pripjet and Dnjepr flow into one river two tiles north from where I set Kijev.
Otherwise it is impossible to generate a accurate city name map.
The attachment is far from complete, btw.

EDIT: The two-tile-sea in the north of Moskva didn't exisi in medieval times. It is an artificial lake constructed in 1935. ;)
 

Attachments

I am working at the russian map (Moscow and Kiew), but there are some inaccuracies in the map. The Dnjepr river needs to start several tiles in the north and needs to be stretched. The eastern arm of the river should start, where I set Smolensk. The rivers Desna, Pripjet and Dnjepr flow into one river two tiles north from where I set Kijev.
Otherwise it is impossible to generate a accurate city name map.
The attachment is far from complete, btw.

Sorry, but I've nearly finished a Russian map which incorporates all the present independent city locations. I wish you said you were doing one as I 've already said I'd do it a few posts ago. Let me look at yours before I do any more. Maybe we can pool our ideas. But changing all the main city locations and river flows is not really a priority right now. It doesn't have to be geographically perfect with the size and scale of our map. Though we'd like it to be fairly close.
EDIT Tried to open yours but I get an error message. So I'll finish my map and post it tomorrow. Then you're welcome to comment on what I've done.
 
Minor fixes in Germano-Austrian and Hungarian maps (hopefully last)

1) Removed all dense forest and marsh city names (for practical reasons, since I know now that these can't be passed to the map).

Hungary
2) Removed that unknown city-capital (!!!) putting here Debrecen.
3) Expanded the names to the south Karpaty mounts (Sibiu) and through Danube (Vrsac)

Germany
4) Fixed as per the Hungarian where the maps had common points
5) Moved Prag to fill the indie Prag tile. Filled the gap by Teplitz and Pardubitz

@jessiecat: Could I format the Polish map to coordinate it with the others?
 
The files (Where do I have my mind???)
 

Attachments

Minor fixes in Germano-Austrian and Hungarian maps (hopefully last)

1) Removed all dense forest and marsh city names (for practical reasons, since I know now that these can't be passed to the map).

Hungary
2) Removed that unknown city-capital (!!!) putting here Debrecen.
3) Expanded the names to the south Karpaty mounts (Sibiu) and through Danube (Vrsac)

Germany
4) Fixed as per the Hungarian where the maps had common points
5) Moved Prag to fill the indie Prag tile. Filled the gap by Teplitz and Pardubitz

@jessiecat: Could I format the Polish map to coordinate it with the others?

Sure. It wasn't my map originally but I tried to make it link with my German one which might be a bit different than yours in the German cities although I made it an extension of your Austria map. So they must be pretty alike. I think Sedna has coded those already for the next test version.
I don't know what to say about overlaps with the Russian one as somebody has gone ahead with their own version while I was still working on mine (which should be finished tomorrow sometime, I hope). It's good you and I are working together on this. I wish everybody else would try "singing from the same song sheet" as they say in this country.;)

EDIT This screenshot shows the only area where your Hungary map will overlap with the Polish one.
If you want to make them agree in this small area that'd be fine.
 
I am working at the russian map (Moscow and Kiew), but there are some inaccuracies in the map. The Dnjepr river needs to start several tiles in the north and needs to be stretched. The eastern arm of the river should start, where I set Smolensk. The rivers Desna, Pripjet and Dnjepr flow into one river two tiles north from where I set Kijev.
Otherwise it is impossible to generate a accurate city name map.
The attachment is far from complete, btw.

EDIT: The two-tile-sea in the north of Moskva didn't exisi in medieval times. It is an artificial lake constructed in 1935. ;)

Give me a screenshot and I'll update it.


I know I didn't do a very good job on the Russian rivers. This isn't the first fix.
 
OK. After 3 days of graft I've come up with a complete Russian CityNames map which can serve both the Moscovans and the Kievan Rus. It's not perfect but its a start. No doubt I'll be blasted for including obscure villages as space-fillers but every name is accurate based on an scanned 1870 map that uses Russian names in Western script without accents. The location of spawn points remains as now and the names are consistent with that. I'm sure our experts will point out numerous spelling errors and incorrect locations but everyone should feel free to edit this any way you want as long as you save your new version for Sedna to code. Please note that any city names using over 4 tiles are capitols or preset independents. All others use 4 or less tiles. And be gentle with me guys.This is an approximate map for the purposes of our game, not a geography Phd thesis.;)

Note. This is saved game, not a WBsave so everybody should be able to open it.
 
I want to update the italian city map but I need to open the updated byzantine one (post #36), though this crashes when I try to. Can anyone repost it as a save game ?
 
I want to update the italian city map but I need to open the updated byzantine one (post #36), though this crashes when I try to. Can anyone repost it as a save game ?

I can't open these WB saves from rar either. They just crash for me. That's why I'm only using saved games. They're so much easier for everybody.
 
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