RFC Europe playtesting feedback thread

Great to see you back. I lost my motivation too, but seeing you here again brought it back.

:beer:
In fact, I'm playtesting right now, fixing/improving various stuff along the way
Had some really fun test games with Aragon and Morocco earlier this week
 
Tell us more aout it, we love fun! also..

Finally you are back!!! It's really makes me and us happy!!!

But be warned, we will pour our deas on you!

btw, what about the CTD problem? do you have any solution?

btw2, you are right, middle ages armies were mostly footsoldiers, and heavy cavarly only supported them. also i would like to see and use more meele/ranged units, imo the key is to modify building costs, dramatically and add further penalities. Knight do not have any right now.

adding to this, from my studies, i remember countries armies were packed togather and were in move. not station in the cities! thus you cant use your units historically! also the bonus happiness for cities if army is in the city, make it worse...
 
btw, what about the CTD problem? do you have any solution?

As far as I remember, it happened only under Windows 8 and 10, not under Windows 7.
Quite a lot of Windows 10 updates since then, I'd like to check whether it happens again.
Does anyone have a savegame before a CTD?
 
What do you guys think about some further city attack penalties for mounted units?
It feels a little wrong to see almost all-cavalry armies do the heavy lifting in most conquests.

Currently a longbowman defending a city without any defence buildings has less than 50% odds against an attacking knight.
We can add city attack penalty, or even negative modifiers to general city strength (both attack and defence)

A -25% city attack penalty should do it. At least that's what A New Dawn has for most mounted units.

Without making it too complicated, An extra step could be placing a build limit on the number of knightly units a player can build (maybe a +1 gold per turn as well). For instance 1 knight per city limit. Embyrodead's Sengoku mod uses that to curb powerful units.
 
A -25% city attack penalty should do it. At least that's what A New Dawn has for most mounted units.

Without making it too complicated, An extra step could be placing a build limit on the number of knightly units a player can build (maybe a +1 gold per turn as well). For instance 1 knight per city limit. Embyrodead's Sengoku mod uses that to curb powerful units.

Currently some mounted units have 10% or 20% penalty, while some others don't have any. For example Knights.
I did not make my mind on it yet, should it be uniformized to all mounted units, or keep it separate, trying to keep some of the current differencies?

I am familiar with that mod and the mechanics, but RFCE doesn't have any clear line of units connected to nobility.
While I really like the concept, it would be strange to have it only for Knights and maybe a couple other specific units.
 
Also, should Keshiks and Mountes Seljuks have city attack penalty?
Obviously both are there to bring devastation to the civ, so they will always be balanced in stats/numbers to be successful
But would it help immersion if they had some penalties against cities nevertheless?
 
Currently some mounted units have 10% or 20% penalty, while some others don't have any. For example Knights.
I did not make my mind on it yet, should it be uniformized to all mounted units, or keep it separate, trying to keep some of the current differencies?

I am familiar with that mod and the mechanics, but RFCE doesn't have any clear line of units connected to nobility.
While I really like the concept, it would be strange to have it only for Knights and maybe a couple other specific units.

Good question. I like simplicity but keeping it separate might be best for balancing. An earlier mounted unit vs an archer isn't the same as a knight vs a longbow. Good question for the Keshiks and Seljuks because they're unique mounted units... It almost seems irrelevant because you point out the balancing of stats/numbers.

I liked the idea for limiting knights because they're powerful feudal units. I also liked the idea of adding a halberd/poleax unit to counter the knight (while tying that to running a feudal civic), but that's a lot for a small problem. To me it would be worth limiting the knight.
 
i say lets add a penality for keshiks too. They are a bit overpowered amyway. no real counter for them only raw power! i was wondering on a unit storng against light cavarly only, ie str 3 + 100% vs light cav. advanced srt 7 + 100% vs light cav.

btw heavy cavarly - to city atk and + city def but no def bunos or fortify bonus
 
As far as I remember, it happened only under Windows 8 and 10, not under Windows 7.
Quite a lot of Windows 10 updates since then, I'd like to check whether it happens again.
Does anyone have a savegame before a CTD?

I have this one from several months ago. Still crashes, unfortunately.
 

Attachments

I downloaded the latest SVN today, played a game as Spain, went nicely until my game crashes in 1562 AD, and it keeps crashing if I reload. Now I feel like I wasted 2 hours of my time.
 
I downloaded the latest SVN today, played a game as Spain, went nicely until my game crashes in 1562 AD, and it keeps crashing if I reload. Now I feel like I wasted 2 hours of my time.

If you upload a savegame, I can probably tell you how to continue your game
 
I have this one from several months ago. Still crashes, unfortunately.

I was able to continue your savegame for at least 5-6 turns without any issues
 
Could you post a save from one turn later? Maybe it's something with my specific computer/operating system (I have Windows 10).
 
Could you post a save from one turn later? Maybe it's something with my specific computer/operating system (I have Windows 10).

Sure, this is from the beginning of the next turn.
Mind you, that I have quite a few changes already implemented, or in the process of being implemented.
Most shouldn't affect savegames at all, but there might be some small differences.
 
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