RFC Europe playtesting feedback thread

3) Viborg should be spelt with an "i" in Swedish, not a "y", and I wonder if it should be Kronstadt or St. Petersburg when controlled by Russia.


2) Somebody please tell me a bit about the city of Eye (in Estonia/Russia, it's Narva when Sweden controls it). Just curious.

3) Vyborg should be become Viborg in Swedish/Norse maps (on my TODO list). And no, I think that it should be kept Vyborg in Russiam/Kievan maps.

2) I found no city of name Eye at Wikipedia. The nearest name (both in terms of naming and location) is Yuryev (Russian name for Tartu). I don't know why it becomes Narva though. I will look it.

In other terms, I have synchronized the Arabian-Byzantine map in the Middle East-Euphrates valley area. (woo-hoo). After editing the far south, let's go to the far north...;)
 
Before I forget: Adrianoplois is spelled incorrectly, should be Adrianopolis. Also, Constantinople should be Constantinopolis, to be consistent.

On playtesting: I'm trying to win Hungary again. Things have become much easier now, because Kiev and Bulgaria collapse very soon. Other notes (Feb 2 version):
- Venice and Byzantium are usually very hostile against each other. Sometimes this leads to the collapse of Venice, e.g. when Byzantium captures a Venetian city outside Italy.
- Cordoba is very strong. Large and wealthy cities, lots of wonders. Probably this is because Iberia requires many farms, resulting in powerful 2 food 2 production 2 wealth plots.
- Barley might be overpowered. Currently it can provide 3 health and 1 happiness.
- If colonies are going to provide resources when they are in their final form, should it be possible for miners to discover these resources (gems)?
- I think these resources should provide quite a lot of money (possibly +10 instead of +1), and should be valued much higher by the AI, like Iron and Horses.
 
Bulgaria and Kiev should not collapse so early. Venice should not collapse from just loosing one city, maybe they are loosing too many naval battles and or suffer from naval blockades.

Spain should be made stronger to counter Cordoba more effectively. One addition to the Crusades would be the defensive Crusade, which would help Spain.

Is there a large Gem deposit in Europe, miners can discover only some resources, I have to check the XML to see which ones.
 
There's gem in finland.
Also same as Spain not conquering Cordoba the Turks in my experience never conquered Constantinople, which is much more historically inaccurate since they kept expanding much after the conquest of Constantinople, while Cordoba as I see it had much more chance of surviving than the Byzantine Empire.
 
EDIT: My mistake, nevermind. See second notion.
Second attachment is about Byzatium's tech trading. Not a bad deal nevertheless.
 

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@Wessel: The map says: Hadrianopolis, Constantinople. That's how they should be in the RFCEmaps file for synchronisation.
 
Usually not that much, I've found that Byzantium values their own techs even lower than Mali does. Of course the difference in the screenshot is even bigger because it's a military tech, but I could have used any tech with a (very) positive result.
 
I've faced the Mongols now, and they are a real threat, without being unstoppable. At first sight I thought I could easily stop them with some promoted Armored Lancers, but then they appeared right next to my capitol. Luckily I had some cash left to upgrade the Archer and the Warrior. Very exciting game.

Public works is a very powerful tech. Aqueducts, Night Watches are both powerful buildings that any average city should have. However, the Palacio de Pena (or it's bonus) comes too early IMO. In Vanilla BTS the Cristo Redentor comes in when all civic options are open. Also, most civics are designed to contain bonusses only, with the possible exception of Mercantilism and Environmentalism. In RFCE, neither of these things apply. Short on gold? Switch to Theocracy, Merchant Republic, etc. and receive almost 50% extra gold. Switch back next turn, and count your profit. Personally I like it's huge potential, though I think it comes too early.
 
I think switching civics in general causes instability, altho maybe it's anarchy and thus negated by PDP.
 
I just started playing as Bulgaria and took Constantinople on my second turn, as it had only an Archer guarding it. The Byz Empire collapsed on the next turn, and I started to take their cities.

Just for the record, no Byz cities changed their names to Bulgarian but the Greek ones, Thess (Solun), Rhodes (Rhodai) and Athens (Atina). So far it makes sense, since I've never heard of Bulgar incursions in Anatolia.

However, when I captured Iconium (maybe it's misspelt), its name became Antiochia! And the other Antioch(ia) is still there, some tiles away, and it's Independent (probably belonged to the Byz before). Please fix this :)
 
However, when I captured Iconium (maybe it's misspelt), its name became Antiochia! And the other Antioch(ia) is still there, some tiles away, and it's Independent (probably belonged to the Byz before). Please fix this :)

TODO in next version of the city-naming file. Thanks for pointing out:)
 
I don't know how much you care about city names, but I just built a city one tile south and two tiles west of Constantinople with Bulgaria and it's called Pathragada. :S I also built a city in the Adriatic called Drats... I've searched a little and didn't find any real city with that name.
 
@blitzit: 1) That's because the square has no city naming for Bulgaria, and because the base for the Bulgarian civ was the Persian. 2) Drats is a slavic variant for Dyrrachium
 
When I was making the Bulgarian city name map (8 months ago), I had a Byzantine map and I simply changed the Balkan names to appropriate Bulgarian names. I left the the Anatolian and North African part the same. If Bulgaria is to found a city in Africa, it would have a Greek name. It is not a big deal, but it is actually what breaks the Antioch thing. Micbi, you can just remove all the names of Bulgarian cities outside the Balkans (Anatolia, Middle East and Africa).
 
"Finished current game, no other challenge left. Almost completed the third UHV (missed the territory one), built some colonies.
I've attached a save where I've just built a colony. Resources are given correctly, and the slaves bonus works. However, within a few turns all colonial resources disappeared, and never came back.

It's the Februari 2 version. I'll upgrade it before I start another game.
 

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Something came up and I may not be able to complete the next version today. I will also have to fix the colony problem, I don't know how much time that would take, Firaxis simply did not think about adding resources from Projects.
 
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