RFC Europe playtesting feedback thread

micbic - im not sure about the kievan cities exactly, i just know they were around kiev... can you post here or tell me where i can find that settler map? i would be able to give some historical feedback.
and i can make a small research about the colors if you want... but that would of course give me various colors for each civ, and leave it to somebody else to decide. i can just put the options and reasoning... it would look like this:
Cordobans - Light blue (obsession with water), Any kind of green (islamic color, color of andalusia)
 
@panslavist: Open the mod as an early civ, open worldbuilder when it has loaded, and place as landmarks the city name on the wanted tile(rule: no city can occupy more than 2x2 tiles; indies may occupy a 3x3 tile radius). Save them as worldbuilder files and post them, then I will see what I can do. EDIT: If possible, post other maps which may contain the area Kievan-Moscowan maps cover (eg the Polish, make sure that the cities have the names at their native language)
 
Another UHV condition not working. I've carried on with my earlier Spain game until 1670 and although I control all of Iberia and Catholicism is the only religion it still says "not yet" for the 2nd. condition. I did have Portugal respawn in 1650 but they stayed Catholic and I retook Lisbon and Lagos in the next turn. They only had 4 or 5 warriors. (see screenshots).
 
Jessiecat, if you have it, can you attach an auto-save from shortly before the condition should trigger (1650?)?

Sure thing. Here is the auto-save from 1644. The next one would be 1652.
 
just a recommandations:
i think the Bulgarian langauge would be better represented if it was switched from farsi to russian, being russian and bulgarian are both slavic and indo-european languages.

I think palermo or messina should be added as a independent city or added as a byzantine one, since neither the franks, arabs, or byzantines seem willing or capable of settling a city there.
 
This are my proposals for the colors:

Papacy: White
Byzantines: Grey like the Vanilla
Franks: As currently
Burgundy: ???
Bulgaria: Brown as mongolia
Arabia: Old RFCE green
Venice: I like the purple but I don't know if its historical
Norse: As currently
Cordoba: Light green they have now
Spain: Old RFCE yellow
Hungary: I like the purple but I don't know if its historical
Germany Holy Roman: HRE vanilla yellow
Poland: Old RFCE green
Genoa: ???
Portugal: Green as in the Old RFCE
England: Red as they are now
Ottomans: As they are now
Kiev: ???
Moscow: Dark red as they are now
Dutch: Dark orange as Vanilla DEFENETLY
Sweden: ???
 
hmm ... minor tidbit but the norse Captial's prober name is København (Kobenhavn if special characters aren't able to be used) ... not Kobenhaven
 
The English UP is still bugged, except this time the extra hammers are going to Lumbermills, still not Workshops as intended.

(As an aside, the UP would be completely worthless if it actually worked as intended. Workshops would still be an inferior choice when compared to Cottages.)
 
The English UP is still bugged, except this time the extra hammers are going to Lumbermills, still not Workshops as intended.

(As an aside, the UP would be completely worthless if it actually worked as intended. Workshops would still be an inferior choice when compared to Cottages.)

It is a Const.py problem. Should be easy to fix.
 
As expected. And I had done kinda well till then. Collapsed Cordoba around 1400, and captured its remnants at Iberia till 1470. I built 2 stacks, 10 units each, of Trebs/Knights/Foot Knights, and declared on Portugal at 1500 (unseemingly important sidenote: They were also at war with the Franks). On the meanwhile, I was slowly building missionaries/prosecutors, for the second UHV, and had raised my economy to 200 bulbs per turn. The Portuguese were swifter than expected, and laid siege to my weak fort cities, Sevilla and Braga (built it after 1100). The latter survived, but the former fell to the Portuguese. My southern stack retook it and burnt it to the ground (for city placing reasons), and marched towards Badajoz, where it was defeated by the Portuguese forces. And when I was marching towards Coimbra, I got the following messages:
1) You have made peace with Portugal (what?)
2) Franks have made peace with Portugal (has it to do with defensive pact? or did the senate thing return?)
3) Portugal has capitulated and is now a vassal of the Franks (:mad::wallbash::badcomp:)
Since I had not time to prepare my army against the Franks, I retired the game.

Some notes on respawns.
1) Kievan and Hungarians respawned some times. The Kievan got only one city (Krchenau), I didn't open the worldbuilder for the Hungarians. They were unstable and recollapsed quickly (note: they collapsed due to barbarian attack)
2) On the other hand, the Burgundians took 4 cities in their respawn and remained very stable for the whole game, which, speaking of Burgundy is indeed very strange. (note: they didn't collapse due to invasion, but due to internal reason)
And here comes my point: How is the stability after the respawn decided?
 
just a recommandations:
i think the Bulgarian langauge would be better represented if it was switched from farsi to russian, being russian and bulgarian are both slavic and indo-european languages.

I think palermo or messina should be added as a independent city or added as a byzantine one, since neither the franks, arabs, or byzantines seem willing or capable of settling a city there.

Bulgarian and all the other languages should eventually be represented by the language themselves. We already have Polish speaking units and we will eventually get the rest.

Bulgarian is officially Slavic, but it is the most unslavic of all the Slavic languages. According to some hypotheses, the language of the Bulgars was actually closer to Persian than anything else. Even though Slavic became the official language of Bulgaria in late 9th century, the common folks spoke something quite different.

Bulgarian and Hungarian are not represented accurately. I don't know how accurate Venice and Genoa are represented by "Roman" (I am not sure if that is Italian or Latin). I don't know if there are strong dialect differences between France and Burgundy and Norce and Sweden (latter would probably have a bigger difference, perhaps Swedish is unrepresented as well). Arab dialects are also not represented, however, those hardly count. For the rest I guess we are OK voice wise.
 
Interesting never knew the Bulgarian wasn't a common language at the time. What Genoa and Venice is speaking is Latin. however, until around 850 i think Latin would have been spoken in Italy and France, and probably a while longer in Spain. Arabic in middle ages Spain had a separate dialect called andalusi Arabic i think. But the dialect is extinct after the inquisition.
 
Interesting never knew the Bulgarian wasn't a common language at the time. What Genoa and Venice is speaking is Latin. however, until around 850 i think Latin would have been spoken in Italy and France, and probably a while longer in Spain. Arabic in middle ages Spain had a separate dialect called andalusi Arabic i think. But the dialect is extinct after the inquisition.

I don't think that's true about Latin. Various dialects were spoken in Italy even under the Romans. Venetian is basically a different language. Only the highly educated and the priesthood could speak and write Latin. Ordinary people spoke local dialects but incorporated Latin terms. Same with the Normans in Britain ruling a people who spoke AngloSaxon. The ruling class spoke Norman French and wrote in Latin for centuries until they gradually adopted the English language.
Same with Spain. Early Arabic invaders spoke classic Arabic. Most of their troops were Berbers who spoke various Berber dialects. Ordinary people in Spain spoke a mixture of local Celtic and Visigoth dialects and working-class Italian which developed from the language of the Roman legions. This eventually evolved into Spanish. But many regional dialects remain today and some like Basque, Galician, Portugese and Catalan are distinctly separate languages. Arabic was never widely spoken in Spain but many Arabic words were adopted into local speech. There was never a separate Andalusian dialect of Arabic but the Andalusian pronounciation is very different from the modern Spanish that I can understand fairly well. Sounds closer to Portugese IMO.
 
The new flags are very nice :) But some of them are showing only on the Diplo. screen and not in the main game (Hungary, Germany) while others are showing in the main game but not on the diplo. screen 9don't recall an example right now). Maybe the art is just incomplete so far; either way, great work with those.

I just finished the English UHV, it's working as intended, more or less. The Golden Age worked a bit strangely, though. I finished researching Industrial Revolution in 1598, which got me 2/3 UHV, but no GA. Since this happens in vanilla RFC when you get the second and third UHVs but not the first, that's what I expected. But then, in 1600, I still had 2/3 UHV, but the Golden Age started. Then it ticked up to 3/3 UHV, and I actually won, in the interturn between 1600 and 1602. (And I got Renaissance Art from research before the victory.) A little weird.

Also, the Papacy declared war on me when the Golden Age started. I'm pretty sure the Papacy isn't supposed to be able to declare war, although maybe they can declare war on non-Catholic nations? I was Protestant (founded it, actually).

Also, I noticed in the game review that Kiev, which was overwhelmed by the Mongols early on as intended, respawned at some point in the 1400s or so and then immediately collapsed a few turns later before I could meet them. That seems like it shouldn't happen.

English UP is indeed now working as intended.
 
Quick report on the latest version. The civ colours look much better now except for the Papacy. Light yellow numbers and logo on light gray really doesn't show up at all. Flags are getting better but obviously not finished yet. No luck in getting civ-specific historic flags working yet I guess?
The text correction on the GP names hasn't worked I'm afraid. Still starts with "TEXT_KEY_GREAT_PERSON"
as before although the name itself is now in lower case. Sorry.
 
I know (again!) what's wrong with the GP names. I'm not sure what is happening on re-spawns, clearly it needs some work though.

I finally have figured out how to get my own flag decals working! The ones currently in the test version were just what I could find around (mostly in already included somewhere in Civ). Here's a sneak peak at my Venice flag with the lion of St. Mark.

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The new flags will borrow heavily from the flags suggested in the art thread, but there will be some differences. They are also all going to be symbols rendered in (two) colors assigned to each Civ color, rather than many-colored full flags, so this limits things a bit. However, I'm generally pleased with the results, so hopefully you will be too.
 

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Today I started the Dutch and I noticed the next things:

1. Germany, Spain and Poland had conquered all the Moscowian area.
2. England had colonized all of Brittain, Uig and Ireland. (The first time they actually build cities in Ireland) They hadn't a city in France so they didn't have the UHV.
3. Venice has a big terretory. All of the Dalmatian Coast, Belgrad, and some cities nearby Constantinople. They also give me a Tech for free!
4. The 3rd UHV is impossible! You have to get all slots of your Merchants filled, because if you don't, you don't get the 2nd UHV. But this means you have too little production for the colonies. You also have too little :science: for the colony-techs. When you have researched the first you can get only 2 possible colonies and you would have only about 40 turns left. And because you haven't got much production, you aren't be able to build a single one.
5. When you start a later Civ, you can't grow big because the other Civs control your terretory by culture.
6. The new colors and flag look very good!:goodjob:
 
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