Played as Burgundy; epic instability after 5 cities. Whilst I don't mind succumbing to history, a few times playing them and blitzing three cities always lead to high instability (-20). It's somewhat anoying to have cities randomly go independant without some warning, or a pop up window ahead of time. And when its a snow ball effect to help worsen the stability - its just rude of them.
Played as frankia; Burgundy naturally declares war early, in my first game I was able to counter their declaration with an all out bloodbath at Djion, capturing it and destroying their civ. With them out of the way, taking historical France is pretty easy, the player can found a city along the Rhine, and the germans will only declare war to get that river city (predictable and defensible). Major industrial output, yet always seam to lack technologically, ultimately Poland, and the Italian city states lead the tech race.
Spain gets selected for the crusades consistenty. Spain suffered only one collapse early in the game, but for hundreds of turns have kept at war with the Cordobans, yet they never seamed to take the Independant Barcelona. (probably too pre-ocuppied with Cordobans).
Are the crusades given only to AI, or based on diplomatic ties to the Pope?
Playing as the Arabians currently, a quick blitz of the nearest cities solidifies your position. Using the rinse and repeat approach with the Byzantine cities, the Arabian player can easily make their way to Constantinople. After many turns, I was able to control all of the Byzantine cities, but as I started spreading my territory along the N.African coast, the expansion stability declined sharply to 30/-20/-19. For whatever the three sets of numbers mean.
In this game, Spain keeps a good race against Cordoba, with neither collapsing. France never seams to wipe out Burgundy - And neither take Marsielle from the independants. Kiev, in all games has collapsed early.
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I've declared war a few times on the independants, stealing a city or two - but I've only recently noticed that after many turns I don't go back to peace with them. ?. Also, the independants inherit far too many units from collapsed civs, with the above combined, they are anoying peasants.
It wouldn't be too bad to add pop up windows on new historical events to advise players new to the mod; Particularly are barbarian invasions. What I presume are the Seljuk horseman in Eastern Antiolia, it wouldn't be bad to make a window announcing several turns of eastern invaders, particularly becuase the Arabians cannot see past the map world.