Sgt. Bears
Warlord
Just add in code that makes it impossible for France to collapse or vassilize to another civilization when the Human is Scotland. Perhaps a few military units could also magically appear if France's capital is threatened.
Playing as Bulgaria right now and everything is fine except after the Hungarian spawn Wallachia turns to an orange province and Banat even turns red. This is a bit annoying and makes it really hard to maintain a positive stability.
Oh, I'd also like to note, according to the Civilopedia in the RFCE concepts section, it says that faith points reset to 0 when you convert, but (maybe because the religion is preset at spawn now) my points were still -6 (I guess as a penalty for capturing Byzantine cities) when I switched to State Religion. That is clearly another unnecessary obstacle for achieving the goal. Could a solution be making it so faith points can't go below 0? I'd appreciate you looking into this.
Noticed people are arguing about Scotland and even asking to remove it. But I'd say, Scotland playing its role in the mod, important role.
At first they control area which potentially could be territory of England, and England is strong enough even without it. Trade routes provided by their cities give very decent commerce output by some reason, and in addition they almost never switch to mercantilism, meanwhile most civs do. They also selling crab and sheep :3
If someone really could be removed that is Morocco. It's really strange to see them sometimes as one of the leaders on scoreboard during all the game. Cities there are very productive, they have a lot of military sometimes aswell.
At least I'd prefer to see that area colonised by Portugal or Spain or both, but not some centralized local power which living in prosperity during all the game.
Cordoban Civics switch from Religious Law back to Tribal Law. Is that intended?
I guess Cordoba doesnt have the required technology anymore.
Yes, they lack Literature.