gilgames
Priest-King
Maybe I mixed them, sorry for both of you! 

It was upon conquest.Was it on conquest of the city, or through diplomacy?
Yes!AbsintheRed said:Yeah, cultural borders tend to change strangely sometimes
It did become normal after a couple turns (or at the first cultural threshold), right?
No need to be sorry for anything, don't worryMaybe I mixed them, sorry for both of you!![]()
Also, a little feedback about diplomacy: You can be much more careless with the choice your trading partners for two reasons. 1) AI forgives much faster (even DoWs). 2) The longer you play the game the harder it becomes to get negaive (and positive) trade relations.
Now now your friends and enemies are not decided by your actions, but by your religion and the hidden diplomatic modifier.
I'm not complaining. I imagine that this more set-in-stone diplomacy is much better for the behaviour of the AI. It's just different from the normal Civ 4 BTS diplomacy.These are valid points.
However it's not trivial how to balance diplomacy both in the mid and in the lategame, especially since religion was such important in the time period.
Do you have any specific ideas maybe?
I'm not complaining. I imagine that this more set-in-stone diplomacy is much better for the behaviour of the AI. It's just different from the normal Civ 4 BTS diplomacy.
So to give the human player a better feeling of control over the diplomatic situation you could bring back the permanent bonus of city liberation and the "you shared your technology with us" bonus. (Are there more positive permanent bonuses in Civ 4?)
Also you could make it easier to get positive trade relations in the progressing game. On a side note: Leoreth made it impossible in DoC to get easy open borders at first contact by paying 10 to 20 gold. I liked the exploit, so I didn't like that change. But as it stands, good trade relations are easy on first contact and really hard later on.
On the other hand, I really like that DoWs don't result in permanent negative diplomativ bonuses anymore. I think that's more true to history.
My suggestion is: Leave the permanent bonuses out, make trade relations easier to achieve and give all diplomatic bonuses and maluses more time to wear out.
Arabia is unplayable, I cant explain why. you must try it to see.
Ps: France is a cake-walk!
version is 1.3
Unfortunately I have no clue what makes the game quit on me (at the end of this turn/before being able to start a new turn).
It is 1.3. If this is a problem specifically for this version and no quick fix is available, then too bad for me.
I've already installed the latest SVN-version so my future problems might make better feedback. (I kept the old version and the saves around for if I get lucky and a workaround/fix is found)
Nevertheless thank you for your time and effort.
Well, you should try
What's up with Arabia?
I had a good game with Spain. It was really fun. Also provided many experience about the recent changes.
The problem is with the Flintlock tech, which is a weird mixture of Matchlock and Flintlock. The best would probably be too separate it to 2 techs (there was about ~150 years between the two), especially since there are already way too many things for the current single tech.- move pinch back it comes now very late (won uhvs 3/3 and didnt got it)
That's a good thing IMO- AI tech toward Trading companies as hell (even better than for Astronomy)
You mean that the Aztec and Inca conquest are not the first 2 colonial projects?- Colonization became a longer project, the 2 Conquest comes after 3 others, its bad.
Yeah, the city spot for Leon will be significantly improved, it's also on my list for map updates.- AI Spain is weak need boost, its ok for humans though
Will try to look look for these in my testgames.- Ottomans had only +21 in their hugh stack instead of +70 its good
- They also conquered Indy Moskva and Novgorod / lol / but not the middle east
- New, early tech penalty is a bit much
- Too close settling cripple France and Byzantine, nor very good for Germans
- Morocco forgot to use settlers, imo they built 2-3 during the whole game (Tangier and Fez razed by sby (not me))
Maybe. But that is meant to be a wonder tech.- Renesains Art wonders should be split a bit too.
Flavour and roleplaying are very important aspects of the mod. Well, most RFC mods. Maybe I can even say most Civ games- Settle atlantic islands is fancy, but worthless
Would need a new mechanics, not really interested in this.- Lategame growth need a serious boost, new cities cant fulfill their aim.!!!
You mean that the Aztec and Inca conquest are not the first 2 colonial projects?
Well, only some coastal Aftican colonies might come earlier, but that only heavily depends in tech preferences.
Should Gold Coast come later in all cases?
I think it's more important to rebalance wonders, some of them are way too overpowered currently.
Speaking of that, consider the effects of the wonder "free walls and castle in conquered cities". It solves both the stability problem as long as the "keep the conquered cities" problem.
Regarding the recent changes, I like the tech requirements change for wonders, it makes more sense overall now.
However, with the colonies tech requirement change, most colonies are coming too late IMO, especially the ones that are supposed to be early like the american conquests and the african/indian trading post.
Conquests need Fintlock while this tech was founded in the 17th century and comes late in game, same with the indian trading post with Polygonal Fort.
Also I really don't like the indy cities random spawning, the randomness during battle is annoying enough already so why would you do the same with indy cities spawning? AI city placement is already completely random and pretty bad most of the time.
I like the random city stuff, dont remove rimini just change it ti siena! And move the two conquest colony to astronomy.
Imo Siena is the best city spot for Tuscany in terms of gameplay/overlap/bfc ect....