Rhye's and Fall of Asia - Version 1.0

That's a general problem of all of CIV. Via SDK, which controls all of the AI, you could change that; but i think that this is a too big task for one man.
Unless you know a mod/modcomp that i could copy the code from, i rather let it be the way it is before i wreck the whole code.
I guess if there's any mod that can do this, it's K-Mod, as it includes a number of AI tweaks, including automatic city governors. That said, in most cases they're decidedly not stupid, they just can't read your mind. The AI doesn't know if you want production or food, so it hires specialists because they appear to be more efficient than creating commerce in another way. I wouldn't suggest you waste time "fixing" this unless you want K-Mod's general AI overhaul.
 
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My stability is better now.
I managed to claim the Mandate of Heaven.
I built many courthouses and other stability buildings.
I already claimed the MoH(other then China) as Japan,Gokturks,Khmer,Nanzhao and Vietnam.
Tibet,Korea,Mongolia,Jurchen can be achieved "easily" too.
Burma,Siam are still possible,but more difficult.
Indian civs,Ghaznavids,Srivijaya and Majapahit will be difficult to very difficult.
Tondo is almost impossible.

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The Gokturks
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Japan
 

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I guess if there's any mod that can do this, it's K-Mod, as it includes a number of AI tweaks, including automatic city governors. That said, in most cases they're decidedly not stupid, they just can't read your mind. The AI doesn't know if you want production or food, so it hires specialists because they appear to be more efficient than creating commerce in another way. I wouldn't suggest you waste time "fixing" this unless you want K-Mod's general AI overhaul.
I see.
But it's a little funny that the AI always want spy specialists, except when i play Japan and really need them.
My stability is better now.
I managed to claim the Mandate of Heaven.
I built many courthouses and other stability buildings.
I already claimed the MoH(other then China) as Japan,Gokturks,Khmer,Nanzhao and Vietnam.
Tibet,Korea,Mongolia,Jurchen can be achieved "easily" too.
Burma,Siam are still possible,but more difficult.
Indian civs,Ghaznavids,Srivijaya and Majapahit will be difficult to very difficult.
Tondo is almost impossible.
Sweet :clap:
I only aimed for it as Jurchen, Mongolia, Korea and Vietnam. I never actually used it, but having MoH could help with the UHVs for the latter.
 
Why would one do such madness? :lol:
No, it's not intended. But an easy fix.
I asked bc I could think of reasons to penalize the human Zhou player for taking three turns to found his capital on the coast and save a settler for the 3rd UHV.

@civciv5: It looks like you took a temporary stability hit for moving your capital earlier. That's a normal RFC feature.
 
I asked bc I could think of reasons to penalize the human Zhou player for taking three turns to found his capital on the coast and save a settler for the 3rd UHV.
The UHV should require imo that you found your capital on the starting plot, so... we better leave it the way it is. The player will see that he did something illegal, and i might as well let him now that by making a message pop up;)
EDIT: Honestly, i can't tell if it's intended or not, because the whole UP is Black Whole's work. And i'm not saying this because i want to pass on the guilt or anything.

@civciv5: I see that you don't have the latest patch installed (i can tell by the DCNs and the MoH screen). It's better if all of us play with roughly the same version to see errors better :)
Most importantly, i have played the game only once beyond 1400AD. If you play on Monarch, how do you think the late game techs are balanced if it comes to costs? I see that you and Mongols have Future Tech already.
 
I see.
But it's a little funny that the AI always want spy specialists, except when i play Japan and really need them.Sweet :clap:
Hehe, that annoys me, too. But I guess that's more because I don't use espionage very efficiently, and it would be worth it if I did.
 
I think that the UHV#1 text for Majapahit is not quite clear to understand. Is it 6 incense and spices in total or 6 of each?
 
I think that the UHV#1 text for Majapahit is not quite clear to understand. Is it 6 incense and spices in total or 6 of each?
That's true; It means "6 incense and 6 spices". I'll change that.
 
Tibet
-Sack 3 capitals
Sack?
Do you mean raze and destroy or capture or both?

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Oh,I didn't knew that the Burmans built such pagodas.
I don't think that there is a pagoda that looks like that in Burma.
Maybe rename the pagoda to "paya",which is the Burman word for pagoda.
And change the graphics to something more Burmese.
 

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Tibet
-Sack 3 capitals
Sack?
Do you mean raze and destroy or capture or both?
Either way works. And you even don't need to hold on to the city if you decide to capture it.
 
Tibet
-Sack 3 capitals
Sack?
Do you mean raze and destroy or capture or both?
Whatever you like better;) I just thought that it sounds cooler than 'capture'. You can also give it back afterwards, it does still count (i think that's what they did with Chang'an)
Oh,I didn't knew that the Burmans built such pagodas.
I don't think that there is a pagoda that looks like that in Burma.
Maybe rename the pagoda to "paya",which is the Burman word for pagoda.
And change the graphics to something more Burmese.
Huh? I thought i had the vanilla Buddhist temple as their UB art... I just googled burmese pagodas and found out that you're right about that. My own computer where i do all the art stuff is getting fixed right now (i havn't seen it in about a week and it's driving me nuts:eekdance:), but when i finally get it back i can see if i can do something about it; i think i can change and reskin the Shwedagon Paya a bit. But if it doesn't turn out good enough, it's not the end of the world if i use another art that's not exactly Burmese.
I think this art would work better as a National Epic than a Triumphal Arch for RFCA.
 
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:confused:
:lol::lol::lol:

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:lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lmao::lmao::lmao::lmao:
I can't believe you still use this terrible "leaderhead"...
 

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Oooooops. I found a new model, and it seems that it hid itself when i gathered the files for the upload.
:lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lmao::lmao::lmao::lmao:
I can't believe you still use this terrible "leaderhead"...
:dunno: I have never seen this before, and i just took the patched beta that i downloaded for that occasion and he still looks as he should.
Is this happening to anyone else?
 
The red dot a problem if you have the latest patch. (I think the yellow LH too) The patches only have the updated XML and python files, but not the art itself.

You can download the latest art files here.

@ Civaddicted
I don't think the patches you release are a very good idea. As I described above, they only update the XML and python files. If people download the patches, the art will be messed up. I think we should launch a complete version soon, so there aren't any problems with the art anymore. The patches will only work when only the coding files are changed.
 
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:confused:
I was playing as Tibet and claimed the Mandate of Heaven.
Suddenly I(?) declared war on Mongolia,without even permission from me.
I don't wanted to declare war on Mongolia...
 

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It means "6 incense and 6 spices"
Confirm: I gotta get a lot of spread-out resources and become highly populated despite being only allowed to colonize 4 islands?
 
:confused:
I was playing as Tibet and claimed the Mandate of Heaven.
Suddenly I(?) declared war on Mongolia,without even permission from me.
I don't wanted to declare war on Mongolia...
You get the Vietnamese Conquerors event, which includes a DOW on Vietnam, if you claim the MoH, so i guess Vietnam is the vassal of Mongolia. You trying to claim the MoH with every civ makes me realize that it doesn't make much sense to trigger it for every civ; not even with Jurchen who should claim it once in a while, and the last thing the Mongols need are more units. I'll make it so only the Chinese dynasties get it.
Confirm: I gotta get a lot of spread-out resources and become highly populated despite being only allowed to colonize 4 islands?
:wallbash:
Oh, sorry, i really am. I thought inhabitant means void, so the absolute difference! I'm no native speaker, but this really shouldn't happen since the whole mod is in English. I'll fix that asap.
I don't think the patches you release are a very good idea. As I described above, they only update the XML and python files. If people download the patches, the art will be messed up. I think we should launch a complete version soon, so there aren't any problems with the art anymore. The patches will only work when only the coding files are changed.
Fair enough. I'm short on time though right now, and my own computer is far far away getting fixed (which means that i can't commit to the SVN nor making art), so it's gonna be complicated. I could try to upload a patch with all the art files, because i rather want to try out some more stuff before releasing a new version. A new version means organizing and planning beforehand, a new thread for example with a cunning introduction;)
 
So actually you want the player to colonize almost the entire archipelago. That's cool, but I think the code's no good, then. I did colonize every island except for two and still didn't win. Then I thought the other way round, WBd cities away again and still didn't win.

On Tang: UHVs 1&2 trigger earlier than stated in the description.
 
So actually you want the player to colonize almost the entire archipelago. That's cool, but I think the code's no good, then. I did colonize every island except for two and still didn't win. Then I thought the other way round, WBd cities away again and still didn't win.

On Tang: UHVs 1&2 trigger earlier than stated in the description.
I'll take a look at it.
 
Fair enough. I'm short on time though right now, and my own computer is far far away getting fixed (which means that i can't commit to the SVN nor making art), so it's gonna be complicated. I could try to upload a patch with all the art files, because i rather want to try out some more stuff before releasing a new version. A new version means organizing and planning beforehand, a new thread for example with a cunning introduction;)

I will upload a files which contains the artfiles. Then you have ore time to finish your things for the next version, but the players can play the mod properly.

@ everyone who can't wait for the art patch
You can download the artfiles manually here. (Click on the .FPK files and download them)
 
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