Rhye's and Fall of Asia - Version 1.0

The patch for v1.0.2 is up. I'll deliver the Changelog some time next week. Have fun:D

My next big task is to make sure that the conquerers (Ghaznavids, Delhi and especially Jurchen) act more like they did in history. And finally fix Ming, of course:blush:
 
Great work!!!! Masterpiece!!! Congrat!!! The Chinese cival war concept is smt I thought could never be managed in Civ4.

A small question, so here only the major civs we are talking about? some people like "Qiang", "Hsien Pi" are not available? Also, the Ainu and loochoo (okinawa) are within the stability map of Japan? Champa in Vitnam?
or there will be independent cities in the according area?
Haha, of course, let's play and find out!!!
thx so much.
 
Now that's the spirit!:lol: Thanks, praise is always appreciated.

Champa is represented by Indrapura/Da Nang and starts with Hinduism. Ainu is represented by Utou, which is an ancient name for Aomori. I thought some time ago to preplace an Indie Sapporo when i read that this very name is of Ainu origin (Sat Poro Pet), but i don't think that's necessary. Maybe spawn it after a certain date :think:
Whenever a chinese civ collapses, some Indies remain which are a fair replacement for all those short-lived dynaties like early Jin, Sui and later Qin.
The civ list is closed, but if i keep up modding, there my be a modmod with extra civs a la RFCE++. But only in the distant future.
 
you knowledge is beyond my level, I guess that's all I can say. No doubt it's the key of this mod.

:lol::lol::lol:
 
ohhh...is it like the BTS patch, I just update the last one, or I need to do it in sequence?
 
First unzip the Beta, then unzip v1.0.2 into the same folder as the Beta and overwrite everything. That should do the trick.
 
Who actually started this mod?
In my opinion,civ-addicted,you are currently the "leader" of this project...
 
1st win as Tibet, finally. Brilliant move on the Khampa horsemen. But I don't think the conversion UHV is working out ok, yet. I converted Tang, Chola and Chalukya. Then I converted Chola and Chalukya again after they had switched back to Hinduism. And then I won after spreading Buddhism to two Korean cities after they switched themselves. I could not convert the old Confucian Viet Nam, Korea and Ghaznavids diplomatically bc they never liked me enough despite being pleased with me. Gupta was already Buddhist when I spawned. Khmer had taken Indrapura, converted to Hinduism and never wanted to switch out of Divine Cult. Gokturks never wanted to switch out of Shamanism even despite getting Islam spread to all of their cities. I could have gone for a coastal city to convert Tondo, but that's not what you had in mind, 'aight? I'd say converting 7 civs to Buddhism is not enough in your hands to be a UHV. Spreading Buddhism to a good amount of cities should be less luck-based.

Mongol UHV1 still bugged, but the free Keshik on city conquest is a fair solution.
 
1st win as Tibet, finally. Brilliant move on the Khampa horsemen. But I don't think the conversion UHV is working out ok, yet. I converted Tang, Chola and Chalukya. Then I converted Chola and Chalukya again after they had switched back to Hinduism. And then I won after spreading Buddhism to two Korean cities after they switched themselves. I could not convert the old Confucian Viet Nam, Korea and Ghaznavids diplomatically bc they never liked me enough despite being pleased with me. Gupta was already Buddhist when I spawned. Khmer had taken Indrapura, converted to Hinduism and never wanted to switch out of Divine Cult. Gokturks never wanted to switch out of Shamanism even despite getting Islam spread to all of their cities. I could have gone for a coastal city to convert Tondo, but that's not what you had in mind, 'aight? I'd say converting 7 civs to Buddhism is not enough in your hands to be a UHV. Spreading Buddhism to a good amount of cities should be less luck-based.
The last UHV has some flaws, i admit.
- Tang is considered Buddhist because they should end up with it. Right now, you have to convert civs that aren't labeled 'Buddhist' by myself resp. Const.py (Sri Vijaya, Tocharians, Burma fe are always Buddhist without exception so far). Tang is labeled Buddhist as well; they start with some Buddhist missionaries and the have Buddhism as their favorite religion in XML. Right now this tag is useless, but i intend to tweak the AI a little, so Tang will be Buddhist more often.
- If a 'non-Buddhist' civ starts with Buddhism, like Gupta, that is a little unfortunate. I should think of a way to consider that.
- It's a luck-based whether some civs adopt Buddhism without you or not, like Japan, Korea or Vietnam, making it easier, or they could be dead making it harder.
But those problems are rather caused by a clumsy code than a bad idea. It hasn't been there yet in RFC and i find it fun to play; i had one out of 20+ games with Tibet when all those problems added up for a game that wouldn't have worked, and that was when all of India was already Buddhist when i started, and SE Asia was full of Indies. You need Diplomacy, Production for Missionaries and units to protect them on their journey, and if that doesn't help, Espionage does the trick (works even on Ghaznavids and Gokturks)
I will look for a better way to code that.
Mongol UHV1 still bugged, but the free Keshik on city conquest is a fair solution.
The 2 sets of UHVs for Mongolia don't work out right now, so the system will be changed anyway. Either i drop it completely, to make you only go for a Yuan Empire, or i will implement it in some other way. It would be neat to select one out of more LHs (each with different UHVs) on the civ-selection screen, but i have never seen a mod or a scenario that offers that option. Having said that, i might try to do it via python event, that you can change LH at the start.

Thanks for the feedback:goodjob:
 
Wow, a Song conquerors event! But the human player would not need that...

So do I get it right that if civs like Korea, Japan, Vietnam converted to Buddhism all by themselves, that would count in favor of the Tibetan UHV?

How about splitting the Mongols into Yuan and Chagatai?
 
Wow, a Song conquerors event! But the human player would not need that...
It wasn't intended. I just remember that i got Tang conquerors but didn't fix that... I can keep them everyone if you like.
So do I get it right that if civs like Korea, Japan, Vietnam converted to Buddhism all by themselves, that would count in favor of the Tibetan UHV?
Yes. There isn't anything scripted though, so it's very unlikely that more than one of them end up with Buddhism.
How about splitting the Mongols into Yuan and Chagatai?
I don't know. Sounds wrong somehow to not have a single Mongol civilization.
 
It wasn't intended.

Probably. Played as Vietnam and in 920 AD independent conquerors appeared for no apparent reason.

Lots of buttons have been mixed up. Sri Vijayan flag appears black.
 
Don't split up the Mongols,they were one big empire.
The Mongol Empire's name changes to "Great Yuan Empire" or something like that when they claim the MoH.
Is there any way to disable automatic specialists,I'm constantly shouting at my computer for this!
Why does that STUPID computer always preferes USELESS specialists above production and food?

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I can't claim the MoH,altough the Chinese people want me as their leader.
Mongolia remains the claimer of the MoH...
 

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Don't split up the Mongols,they were one big empire.
The Mongol Empire's name changes to "Great Yuan Empire" or something like that when they claim the MoH.

Sure, but the empire soon split into the different Khanates, the Yuan Empire being just one out of several. The Yuan Dynasty was confined to China. The Tarim Basin and Sogdiana to the West were territory of the Chagatai Khanate (later Timurid Khanate) after the Great Mongol Empire was split as a result of internal power struggles. I think the sheer size of the Mongol territory allows for the respresentation of more than just one political entity, like with China and India in this mod. There have already discussions hinting at a similar treatment of Japan, but that would not be practical.

Is there any way to disable automatic specialists,I'm constantly shouting at my computer for this!
Why does that STUPID computer always preferes USELESS specialists above production and food?

No need to freak out on this, just micromanage your cities like you're supposed to. There are even some options that allow you to emphasize growth automatically. Dunno about production management behavior. The AI might always prioritize an engineer over a hill tile for hammers, for example. But that makes sense to me. If I want different results, I mincromanage.

I can't claim the MoH,altough the Chinese people want me as their leader. Mongolia remains the claimer of the MoH...

Dude, if the title is vacant, you gotta build a palace somewhere in China (@civ-addicted: Would Guangzhou/Panyu or Dali count?) If another civ holds the MoH, you gotta make them collapse first for the title to become vacant again.
 
Is there any way to disable automatic specialists,I'm constantly shouting at my computer for this!
Why does that STUPID computer always preferes USELESS specialists above production and food?
That's a general problem of all of CIV. Via SDK, which controls all of the AI, you could change that; but i think that this is a too big task for one man.
Unless you know a mod/modcomp that i could copy the code from, i rather let it be the way it is before i wreck the whole code.
I can't claim the MoH,altough the Chinese people want me as their leader.
Mongolia remains the claimer of the MoH...
Well, this basically means i should rewrite the description shown beneath. To claim the MoH, you also need to destroy the previous Residence by conquering it's city. That's what the Mongols did to become the Chinese emperors:p
By the way, really nice game.
@civ-addicted: Would Guangzhou/Panyu or Dali count?
I found out recently that there is this term "China Proper" which denotes almost the same region that is defined as China in the game (The orange lines in the Jurchen stability map in post #2). Canton counts, Dali doesn't.
 
on Zhou:
  • Is it your intention that don don't get the Emperor's Residence built if you found your capital after turn 3?
  • Either their 2nd or 3rd goal should trigger as "by" so that you can have the 2/3 Golden Age.
On Chola: I have the feeling that their UP atm allows them to exert cultural dominance even past the BFCs of their cities.
 
on Zhou:
Is it your intention that don don't get the Emperor's Residence built if you found your capital after turn 3?
Why would one do such madness? :lol:
No, it's not intended. But an easy fix.
Either their 2nd or 3rd goal should trigger as "by" so that you can have the 2/3 Golden Age.
Don't you get a GA at all? I'll look at it.
On Chola: I have the feeling that their UP atm allows them to exert cultural dominance even past the BFCs of their cities.
It works the same way as if Chola is the master of the affected civ (with some slacks), so that shouldn't happen.
 
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What is this foolishness?!
I'm Vietnam and I only have Co Loa,Hue and Vientiane,how can it be that I'm unstable?!
 

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What is this foolishness?!
I'm Vietnam and I only have Co Loa,Hue and Vientiane,how can it be that I'm unstable?!
I don't know why the modifiers are calculated this weird way, but Vietnam should be low (maybe even lower) in general. If you keep building stability buildings you usually should be fine. Then you can even expand into Southern China and Taiwan:)
 
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