soul-breathing
Emperor
Wow! Still there is update?
Do you have savegame?
EDIT:
The trade route displaying in the screen does not mean that trade route is automatically active. You have to activate the trade route first by clicking on icon of the trading partner civ. You should see a green tick mark in the 3rd column (camels and trade route) when the trade route is active.
This is only a missing [TAB] from one of the lines.Here's a savegame and a picture of the python exceptions I'm getting.
This is only a missing [TAB] from one of the lines.
EDIT: ohh, I see this was already fixed a couple days ago.
Does culture bomb from Great Artists count?Hi... has anyone tried the Zhou dynasty.. I have trouble getting their 2nd UHV. I have NO idea how can i get 5000 Culture by 224ish BCE. (I managed to get only about 1000 culture). The other 2 UHVs are super easy though.
Yes it counts... but i don't think i can even be able to generate a great artist. (I don't think i am capable of building a wonder + buildings that let me get an artists are too hard to research. The only thing i can think of building is the Guild's workshop which is way way over in Machinery tech.Does culture bomb from Great Artists count?
Try the caste system civic.Yes it counts... but i don't think i can even be able to generate a great artist. (I don't think i am capable of building a wonder + buildings that let me get an artists are too hard to research. The only thing i can think of building is the Guild's workshop which is way way over in Machinery tech.
Maybe there's another way idk?
If not, i think adding the abillities to have artists in Zhou's unique building (the library thingy) would solve this problem?
Thanks a lot, hope it could be a limitation to China dynasties.Since AbsintheRed's 178 revision, Merijn has fixed numerous python bugs with the MoH screen, most civs starting with Printing which caused numerous stability issues because it forced civs into the Conquest Era, and more.
Revision 200 by me (my first commit is small XML changes)
-Added new marsh terrain from Blue Marble (unpacked)
-Updated XML for Marsh terrain (still needs bonus/penalty tweaking).
-Added Marsh terrain to both Scenario Maps (3000BC and 500AD), specifically southern China, along the Yangtze River, India, parts of SE Asia, etc.
-Changed almost every tech quote into one of Asian origin. Mostly Chinese and Japanese, with a few Indian, and Vietnamese quotes. (this took a lot of time and books).
-Added extra great people names.
In Jin(post Wei) Dynasty there should be more barbarian invade China from North.There are still minor things to tend to, but I believe most of those are beyond my skill set (also, my computer died in January, but was resurrected to transfer data off so it is disconnected from the Internet). So Absinthe or Merijn_v1 might be able to help. At the very least they can code way more than I can.
The only new updates I had since then were a few more changed to the tech quotes. There were marsh terrain adjustments I needed to finish... However, I wanted to adjust Korea's spawn to be more historically accurate as well as splitting the Liao from the Jurchen; and including the Jin (post Wei) dynasty.
- Vietnam needs adjusting in a few ways: respawning too.
- The stupa/wat requirement could possibly be changed in a building XML file (the number needed for a stupa).
- There is probably a spread value somewhere in the python files for religion. Taoism is particularly low, with the moderate exceptions of China, Korea, and Japan.
In Jin(post Wei) Dynasty there should be more barbarian invade China from North.
And it would be great if the Three Kingdom Period(220-280) could be included into this mod, in fact, it could be advanced to 184ad(the the Yellow Turbans Uprising).
It could be a combination of the Three Kingdom Period, Jin Dynasty and the North and South Dynasties, from 184ad to Sui Dynasty, just like that in RFC Classical World. In that mod player can choose to be one of Wei Shu Wu, and unify whole China.How would you represent that, short of maybe a fully-fledged Jin dynasty civ?
It could be a combination of the Three Kingdom Period, Jin Dynasty and the North and South Dynasties, from 184ad to Sui Dynasty, just like that in RFC Classical World. In that mod player can choose to be one of Wei Shu Wu, and unify whole China.