Rhye's Catapult

In version 029 something strange happened. Grece captured lutetia and dropped a culture bomb there. France then spawned in northwest Spain, north of Portugal...

One suggestion: Perhaps it would be good to try No City Destroy? This would save the barbarian cities and it would also save some settlers... I think this would be a nice idea, worth a try, perhaps...
 
v032

Persia

In the first test, Persia could NOT get a barb city AND keep it!
In turn: Arabia became TOO big with quickly getting 7-8 cities...

Test 2 - I gave Persia 2 extra immortals (so 6 in total at start)

I find the results satisfying: see the pic

Notice that Greece destroyed a barb city (Hattusas) and put his own instead (Corinth)...

The date is AD 10
 

Attachments

  • rhye-032-modPersia.JPG
    rhye-032-modPersia.JPG
    53.8 KB · Views: 91
And here is the big barbarian attack...
AD 490

Two of Rome's cities are in ashes, and now Rome will fall...

But Greece also faces "some" threat...

Is it to our liking or not, let's debate :)

(The game is on Baron level)

EDIT:

Rome and Greece survived - with one city...
The Horde went on to the Babylon area...
 

Attachments

  • rhye-032-ancient-barbs.JPG
    rhye-032-ancient-barbs.JPG
    62.7 KB · Views: 89
Rhye, is there some random factor in the birth of civs?

In test 2, Arabia did not spawn :(

Huhh, the Ancient Barbs horde went to "Babylon" and got back cities from Persia and Greece
in AD 1220: Babylon, Tyre, Niniveh, Jeruslem - all barb cities :)
 
Unfortunately not, but I have even more weird story:

After a test I quitted by Going To Main Menu.
Then started a game as usual.
And in this new game ONLY the 3 starting civs spawned!!!

I then cleaned cache... and then only Arabia did not spawn...

I feel BTW that on Baron level the game is highly unbalanced,
slow development, barbs are too strong at the end of ancient age
 
Quick note, in the latest version, I notice that Egypt hasn't yet used its worker. Its 2000 BC and there isn't a single tile improvement, the worker is just sitting in the city. I imagine the closeness of the barbarian cities to its NE is the cause of it. This could be one of the factors stunting Egypt's development.

edit: 1325 BC, worker still hasn't moved.

edit2: 510 BC, a few roads have been built (2 or 3 squares) and a stone quary, but that's it. Japan has more development than Egypt at this point.
 
Rhye said:
slow development, barbs are too strong....for the human player or for the AI?

AI

/at this point I don't play - Rhye, is it planned to make the game
so that human player starts only at the time when his/her civ would be born?
and up to that point the game would play itself? :)/
 
I'm playing on Baron level, btw. And Egypt did end up developing their land just fine, it just took quite a while.

In my game also, the Arabs never spawned.

And while I can't chop down jungle, I can build a mine, or a plantation, or cottage or anything else on a jungle square and it'll get rid of the jungle.
 
Ozzy, pls check this for me:
if you are in the mod and you start a new game by "exit to main menu",
then only the 3 starting civs spawn... can you reproduce this?
 
Rhye,

I gave Persia 2 immortals at start

to Germany one plus longbow to escort the 3. settler

these changes seem to help these civs in a good way
 
Spain always gets Cadiz in a takover
so maybe 2 additional settlers would be enough
especially that Spain may even take another city in flip from Rome (Antium)
 
I think Rome should be more powerful at start. It never builds a proper Empire, so it can fall...
 
OzzyKP said:
I'm playing on Baron level, btw. And Egypt did end up developing their land just fine, it just took quite a while.

In my game also, the Arabs never spawned.

And while I can't chop down jungle, I can build a mine, or a plantation, or cottage or anything else on a jungle square and it'll get rid of the jungle.

Yes, I see China putting those damned windmiil in place of the jungle...
...on Prince level, Europe learns Optics in 1300 or so, which is fine,
but China has Gunpowder at the same time
 
Rhye, I see that the AI still doesn't like to settle in the following cases,
where a human would still do:

1.
Within own borders to claim usable land
e.g. now I have AI city Rome with big cultural border and
AI does not wish to put a city south of the Alps to use the good land there
(barbs destroyed Mediolanum there)

2.
When there's little land not claimed by own or other culture.
This means that AI does not settle exactly next to border
 
Back
Top Bottom