Originally posted by EL_OSO
America isn't even in the game. You spend the whole time fighting Barbs and your growth potential is severly hampered. I already went over this with Rhye and that is the way he intended it. When I play this mod, I think of the American civ more as another native tribe than what my preconceived notion of the American civ is.
There has been a balancement in v2.13, I hope that's better now.
Americans aren't stronger but should research faster (no change in food and shields, more commerce)
Zulu -> less shields
Inca -> less food and more barbarians around (so much weaker)
Germany -> less food and commerce
Russia, Carthage and Japan-> more commerce
The problem with America was that they reached South America before Europeans, so this forced me not to make them too strong
that my intent has always been to reflect history, so many of the rules changes come to balance the game with this map. A game in an Earth map must be handled in a radically different way that in a random map. Just think about ships movement. I hope to have made the most realistic mod that this map allowed. With realistic I mean similar to an History atlas. Of course, this is without counting additions of lots of units and techs that completely revolution the game. That is Kal-El's DyP and TETurkhan's ToT approach and I never wanted to do that.