Uploaded update v2.13:
- Medieval settler costs 190/4; Modern settler costs 290/5: this should fix some speed problems introduced with v2.1
- Palace gives a 20% bonus defense in its city instead of 50%
- Increased steal technology cost (6)
- More barbarians in South America
- Tuned American, Zulu, Incan, German, Carthaginian, Russian and Japanese strength
- Added a hill that allows a passage through California
- Removed marsh in Virginia
- Radio cost decreased to 52 and not required for tech advancement (these settings are a compromise between as it is now and Conquests patch v1.20 (Radio will probably be removed))
- Sanitation cost decreased to 54
- Included missing civilopedia files
- Medieval settler costs 190/4; Modern settler costs 290/5: this should fix some speed problems introduced with v2.1
- Palace gives a 20% bonus defense in its city instead of 50%
- Increased steal technology cost (6)
- More barbarians in South America
- Tuned American, Zulu, Incan, German, Carthaginian, Russian and Japanese strength
- Added a hill that allows a passage through California
- Removed marsh in Virginia
- Radio cost decreased to 52 and not required for tech advancement (these settings are a compromise between as it is now and Conquests patch v1.20 (Radio will probably be removed))
- Sanitation cost decreased to 54
- Included missing civilopedia files