Aeon221
Lord of the Cheese Helmet
Something of that sort?
Blasphemous is right on with these comments.Blasphemous said:Oooh fun.
One thing that caught my attention is the Pikeman stats of 3/3/1... From a realistic standpoint the attack should not improve in the upgrade from Spear to Pike... Pikemen are way more bulky than spearmen (judging by the animation at least) and their weapon was designed purely for defense (against knights, in particular - a job it was especially effective at).
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Why exactly are Men-at-Arms now called Urban Militia?
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The new UUs are for the most part absolutely amazing.
Why does the longship have a worker strength and no transport capacity? O_o
May I have a look at your modifications of 2.33?
ha, i added the same unit, right down to the name taken from Total War. You're using Kinboat's Medieval Resistor, right? with the pitchfork? It fills a good role as cheap, resource-free infantry.About the urban militia -> the name isn't modern, as I took it from Medieval total war. It's the generic medieval infantry, cheap, non-armoured. It won't have the original med.infantry animation, that instead represents the man-at-arms (basically a dismounted knight).
KingOfCiv said:Rhye, I was wondering could you release an updated version of 2.62 with the terrain fixed in North America and wine you were talking about, also with the new barbairians placed without barbarian huts? Or are you only doing this for the Xpack?
KOC
Bungus said:I'll hopefully be done in a week, but if you really want to look at it now, or take some of the unit files/pedia/civ entries, and can sent part or the whole. I really have no probablem if you want to canabalize it. We are both making some similar ajustments.
Bungus said:ha, i added the same unit, right down to the name taken from Total War. You're using Kinboat's Medieval Resistor, right? with the pitchfork? It fills a good role as cheap, resource-free infantry.
Aeon221 said:Also, Rhye, I did NOT get the BIQ. I AM SLAVERING!!!