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Rhye's of Civilization - the fastest loading mod Expanded

Discussion in 'Civ3 - Completed Modpacks' started by Rhye, Feb 5, 2004.

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Rate this mod!

  1. I can't play Civ without this: no more loading times!

    203 vote(s)
    66.6%
  2. A good mod, but I won't play with it

    54 vote(s)
    17.7%
  3. I don't like the map

    13 vote(s)
    4.3%
  4. I don't like the terrain

    9 vote(s)
    3.0%
  5. I don't like the additions

    5 vote(s)
    1.6%
  6. I don't like the rules changes

    21 vote(s)
    6.9%
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  1. Rhye

    Rhye 's and Fall creator

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    Perhaps I've found the key to postponing colonization of Siberia.

    I've made a experiment and seen that AI sends a warrior asap to the nearest barbarian camp, and if there isn't a barbarian camp, to the nearest goody hut.
    Now, removing the barb units doesn't change this priority. Removing the camp and leaving the units instead changes this: the warrior heads to the goody hut, and ignores the barb. unit, which instead of being attacked, attacks the warrior when it comes near.

    For this reasons, limiting the number of the camps and raising the number of the units would mean that barbarians will last much longer.
     
  2. Aeon221

    Aeon221 Lord of the Cheese Helmet

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    So you intend to empty it of goodies and camps and just leave barb units?
     
  3. Rhye

    Rhye 's and Fall creator

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    i don't know it yet. I need some more tests
     
  4. Blasphemous

    Blasphemous Graulich

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    I can start testing even before the xpack is underway... If you need me to test a biq, just email it to me and I'll get on it when I can. (Provided you tell me what exactly I should test in it.)
     
  5. Aeon221

    Aeon221 Lord of the Cheese Helmet

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    Might I suggest horsemen of some type? It would make more sense for the steppe barbs to be horsies!

    :spear:
     
  6. Rhye

    Rhye 's and Fall creator

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    :( it doesn't work...
    ...the first experiment worked but in the end the result is the same.
    Probably some horsement with boosted stats may help. Maybe a 3/2/2 horse archer. But any addition will be Xpack-only
     
  7. Aeon221

    Aeon221 Lord of the Cheese Helmet

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    I know this is a groany wish thing, but I really wish that there was a way to preset city locations for the computer so that they would settle in those spots. It would make life SOOO much easier!
     
  8. Blasphemous

    Blasphemous Graulich

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    Well, the closest thing (which I've seen done) is you take a terrain type, make it the only settlable terrain type, and then put it wherever you want a city...
    Rhye, having simple Horsemen (with no changes) placed under barbarian control wouldn't be too far-fetched... Or are those already there?
     
  9. Rhye

    Rhye 's and Fall creator

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    Currentry northern and central Asia is populated by horsemen and camel riders.

    Making one terrain type only settleable may limit heavily the player's freedom of choice.
    And that wouldn't mean anything: a French or Portuguese settler may still take the spot next to mongols before anyone.
     
  10. Rhye

    Rhye 's and Fall creator

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    About the pack,
    the flavour units project has changed my plans a bit.
    I'm in need of middle eastern ships, and the dhow could be useful.

    The fact that I already chose the dhow as Indian 2nd UU force me to think of an alternative Indian unit. I have no clue...have you?
     
  11. navman74

    navman74 Chieftain

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    Rhye,
    I still think you should use the aegis cruiser as an American UU. You are using naval UU for India, and this is a more realistic UU for America as we are the only ones with them, except if we sell them.
    Other than that..I have just played thru a second game, this with your latest version, as the Americans. It played extremely well. Excellent work, thanks.
     
  12. Rhye

    Rhye 's and Fall creator

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    If I use flavour units, India will probably no longer have the Dhow.
    And America already has its 2nd UU......................the A-Bomb!
     
  13. navman74

    navman74 Chieftain

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    Yeah, but everyone has nukes..plus using it alienates the rest of the world, and nobody has aegis except anyone we sell it to, which at this time is 2 countries, Japan and Australia.
     
  14. Rhye

    Rhye 's and Fall creator

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    I need info on "Sangara" and "Colandia", two ancient Indian ships



    BTW, thanks for the info on the AEGIS Cruiser. In case I have some problems with the A-bomb, I'll consider it as a candidate.
     
  15. navman74

    navman74 Chieftain

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    Just a quick note..I am sure you aren't competing or anything :) but it appears to me that your thread has the most posts on the forum, for the length of time it has been here at least :)
    Ron
     
  16. Rhye

    Rhye 's and Fall creator

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    Who said that I'm not competing ;)

    I know that this thread has the highest posts/month ratio: about 16 pages per month.
    Just to compare: DyP has produced 6 pages/month; TET's mod 4 p/m; Warhammer 8 p/m; The Old Empires 12 p/m; The Great War 15 p/m.
    Only Barbarossa seems superior (19 p/m), but as it is only one month old, its statistic isn't much significant.
     
  17. Khift

    Khift Prince

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    The warhammer thread is only 8 per month? When I was looking through that thread it seemed more like 8 per day...
     
  18. Rhye

    Rhye 's and Fall creator

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    8 pages, not posts. Simply divide the pages per the age in months.
     
  19. Khift

    Khift Prince

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    Oh. That... that makes a little more sense.
     
  20. Rhye

    Rhye 's and Fall creator

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    I've found some new links with interesting info.
    I could split early ships into oared and non-oared. The higher manouvrability of the oar vessels should be represented by ignoring the coast movement cost (to be increased to 2).

    I'm still sure that the 2nd Indian UU must be a ship, possibly a ship used by pirates. They've represented a golden age for Bombay. I only need to know how should I call it and what animation should I use (I can't find anywhere the name of the ship used by indian pirates. All I found is the dhow)
     
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