Camber said:
I had a question about one of the unit changes and hoped someone here might know the answer; I couldn't find it in the documentation.
Could someone explain the rationale for switching the attack/defense stats for the archer and spearman units. I was very surprised to see that the Archer has taken on a defensive role and the spearman an attack role. I do a lot of live medieval combat, and a spear/shieldman is strongest on defense, while archers, when unprotected, are very weak on defense but strong attackers if supported by a line of shieldmen.
Historically, on the grand strategic scale of the kind we play on in Civ, Archers were always used defensively. They were never the kind of unit that swarms at an enemy, annihilates them, and gets control of the area. The closest archers came to being used offensively was by peppering the enemy ranks with arrows before the real attackers swarmed in. Spearmen on the other hand were used in their time both to defend and to attack.
So we changed the purposes of the different infantry lines. I don't remember how it was at first, but currently there are three lines that correspond more-or-less to historical reality and work very well for game balance:
The all-purpose infantry - always have equal or almost equal offense and defense ratings. Can be used effectively to conquer and to hold. Various inaccuracies in the line are due to game balance reasons.
Specialized defenders - always have very low offense and very high defense, all together historically accurate I think.
Specialized attackers - short line starting with the Swordsman and then becoming the marine line in the middle ages, with Colonial Infantry and eventually Marines. Always have low defense and high offense. (I may be wrong about the Sword, haven't played in the ancient age in RoX for a couple months already. :<)
Guerilla infantry - cheap line of weak units, starting with Urban Militia in the early middle ages, and then going on to Partisans and eventually Guerilla. All units are slightly, or very, weak for their time, but they are cheap and do not require maintanance, making them useful for nations with low production as well as nations with a low income. All or most of the line can enter jungles and marsh and mountains and all those. None of these units require resources.
I apologize if I made some mistakes in this rundown of the infantry lines, I haven't played in a while. Stupid education system.
