Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
Status
Not open for further replies.
Rhye, I have a small request.

Will you post the name of the author of the strategy guides alongside them? Like The Romans, by Horton or The Russians, by Itzvan.

Thanks
 
Horton said:
Rhye, I have a small request.
Will you post the name of the author of the strategy guides alongside them? Like The Romans, by Horton or The Russians, by Itzvan.
Thanks

Thats probably a good idea. Then people will know who to blame when they get :spank: ! j/k ;)

By the way, how about a succession game to promote/try out the mod? I've never done one, it looks fun.
 
Jean_ni said:
Something similar can be said for Helicopter. Did someone ever got a use for them?
I don't know if the helicopters in Rhye's are any different than the ones in standard Conquests, but I know I use helicopters in standard Conquests an awful lot when I play island maps. I simply find it much much easier to use helicopters to transport three TOW Infantry units to a newly conquered town than it is to correctly time and keep track of transports full of Mechanized Infantry. (Using the re-base option, not the airdrop one. With the re-base option it can reach any part of the map, and it's cargo stays with it and doesn't use up it's movement - IE, you could put a TOW Infantry unit into a helicopter, re-base the helicopter, wake the TOW Infantry and then fortify him all in one turn.)

Of course, this is only on island maps. On continent maps, it's much easier to use Mechanized Infantry and railroad infiltration than Helicopters and TOW Infantry.
 
I'm proud to present the new banner - it will appear in the sites with the link to the mod site.

rhyesbanner.gif
 
Are you trying for a smooth zoom-in? If so, you don't have it.

Overall though, I like it! :thumbsup:
 
What I meant to ask was: were you trying to zoom straight in on the catapult? The direction the zooming is going in seems to change a couple of times.
 
iztvan
before starting that game, I'd like to wait for the new patch.
The best would be if ibcoltscrew does its napoleon and releasing 2.5.
Otherwise I'll post the 2.48 before that.
But I need to know that Astronomy thing:

In what year usually
-Astronomy is discovered
-America is discovered, the first time.
-American colonization starts developing.
with v2.45 or later.
 
for now:

- Updated Mongol colour (ntp26.pcx) and plains forests graphics
- A couple of forests hills replaced in America
- Spearman, Pikeman, Medieval Infantry, Longbowman, Musketman, Flintlock Infantry, Rifleman, Hoplite, Impi, Immortal, Numidian Mercenary, Swiss Mercenary, Samurai, Musketeer, Grentzer cost back to standard (pre-2.45)
- AI default difficulty setting back to Regent: now AI should be stronger
- Tuned American strength
- Updated civilopedia with the new governments unit support settings

still do decide

- Clean wetlands allowed (in 90 turns) with the discovery of Mass Production
- Raised all terrain bonus defense by 5 (or 10)
- Corruption decreased to 40% for all the difficulty levels (it is 50% now) or decrease to a scale from 30 to 50 depending on the d.level
- Tune American discovery and colonization period
 
Rhye said:
iztvan
before starting that game, I'd like to wait for the new patch.
The best would be if ibcoltscrew does its napoleon and releasing 2.5.
Otherwise I'll post the 2.48 before that.
But I need to know that Astronomy thing:

In what year usually
-Astronomy is discovered
-America is discovered, the first time.
-American colonization starts developing.
with v2.45 or later.

Waiting for patch for SG...

Will play this weekend if I have any spare time. Emperor level, right?
 
Don't play a new game only for that. You could see it from some recent savegames if you have, otherwise I'll test myself.
I would prefer if you spent that time in some guides instead :) Keep an eye on the kello's advices I posted in previous page
 
Changes in v2.48:

- Updated Mongol colour (ntp26.pcx) and plains forests graphics
- Spearman, Pikeman, Medieval Infantry, Longbowman, Musketman, Flintlock Infantry, Rifleman, Hoplite, Impi, Immortal, Numidian Mercenary, Swiss Mercenary, Samurai, Musketeer, Grentzer cost back to standard (pre-2.45)
- Corruption decreased to a range from 36% to 50%
- AI default difficulty setting back to Regent: now AI should be stronger
- Reduced Chivalry cost; raised some late Middle Ages techs cost (earlier discovery of America; later Industrial Age)
- Tuned American, French, English, Spanish, Indian and Portuguese strength and research speed
- A couple of forests hills replaced in America
- Updated civilopedia with the new governments unit support settings


???

- Clean wetlands allowed (in 90 turns) with the discovery of Mass Production
- Raised all terrain bonus defense by 5 or 10(?) -> Horton, what do you mean with headaches for the human player? More difficult ore more annoying?
 
ibcoltscrew said:
Rhye, i think this version is perfect... the FLC is done, working and the size of the pics is just perfect if you compare with Jeanne d'Arc pics.

I'd like to see it animated....
however, have a break. There's still much to do. I will look out for some background/cloths pics
 
Status
Not open for further replies.
Back
Top Bottom