Thanks!!
Now, let me explain some of the matters:
1) With crippling Europeans at the beginning I mean that Germany, France, England, Spain, Portugal, Austria and Holland have a LM grassland instead of a grassland. But I place an invisible resource with no name that adds +1 food or anything I want and make it appear for example around 1400 (with Astronomy).
With this trick it is possible to make tobacco appear in Europe after 1500 while it is in America at the beginning: I'll make a resource with the tobacco icon called "tobacco " with that space.
2)Unfortunately I can't do what I wanted - an A-bomb produced only once for the one who builds M.P. It seems that I'll need to add it normally in the tech tree, but I need to change its stats from the WWII conquest settings to be more balanced, considered that it should became obsolete with tactical nuke OR ICBM (don't know which one of the two)
3) Barbarians without uprisings mean less units around, but means easier expansion and more cities around, too. Anyway it was important to stop camps appearing, and I hope that it's done with "no barbarians" setting. I hope.
4) I agree that this mod needs a UU for american and african civs, but moving THAT guerrilla unit earlier is wrong. The word "Guerrilla" was invented during Napoleonic empire occupation of Spain. That would need a different unit graphics, a sort of bandit. And what before Nationalism? Has ever been a sort of resistance in occupied nations? In that case, what unit would be needed?
5) I didn't know that mod. armor airlift was possible. I had read that Abrahms is difficult to be moved around. But probably you're (el-oso) right
Now, let me explain some of the matters:
1) With crippling Europeans at the beginning I mean that Germany, France, England, Spain, Portugal, Austria and Holland have a LM grassland instead of a grassland. But I place an invisible resource with no name that adds +1 food or anything I want and make it appear for example around 1400 (with Astronomy).
With this trick it is possible to make tobacco appear in Europe after 1500 while it is in America at the beginning: I'll make a resource with the tobacco icon called "tobacco " with that space.
2)Unfortunately I can't do what I wanted - an A-bomb produced only once for the one who builds M.P. It seems that I'll need to add it normally in the tech tree, but I need to change its stats from the WWII conquest settings to be more balanced, considered that it should became obsolete with tactical nuke OR ICBM (don't know which one of the two)
3) Barbarians without uprisings mean less units around, but means easier expansion and more cities around, too. Anyway it was important to stop camps appearing, and I hope that it's done with "no barbarians" setting. I hope.
4) I agree that this mod needs a UU for american and african civs, but moving THAT guerrilla unit earlier is wrong. The word "Guerrilla" was invented during Napoleonic empire occupation of Spain. That would need a different unit graphics, a sort of bandit. And what before Nationalism? Has ever been a sort of resistance in occupied nations? In that case, what unit would be needed?
5) I didn't know that mod. armor airlift was possible. I had read that Abrahms is difficult to be moved around. But probably you're (el-oso) right