Originally posted by Aeon221
-Move Scandinavian Capital to Baltic Coast from North Sea Coast?
Trondheim is where I've put it
Originally posted by Aeon221
-Remove Sumeria to reduce M-E burnout?
When the mod no longer needs patches, if I have time I'll make an optional download that removes Sumeria and includes a new civ.
Originally posted by Aeon221
-Deserts impassable to wheeled?
-Tundra impassable to wheeled?
I'm not sure how it would work. I fear that it would cause sending workers in exploration and nasty tricks like hiding workers where the enemy can't reach.
Well, forbidding desert may be realistic and make communications more difficult between far east and Europe. But have you considered the damage caused to Arabia, Carthage and Mongolia?
Originally posted by Aeon221
-Block Korea from mainland?
I still have to try this: I'll let you know. I won't do with Netherlands, as they're quite closed and I can't go inventing new mountains o marshes
Originally posted by Aeon221
-Edit Guerrillas to 8/8/2 not wheeled, available to all crip civs (perhaps making it unavailable if human player... not sure if that is possible...)
The problem here is that none of the crippled civs will ever reach Repleaceable parts. The matter isn't simple.
Originally posted by Aeon221
-Make Urals difficult/impossible for anyone to cross w/o roads?
They would pass under, near the Caspius
Originally posted by Aeon221
-Tundra were to become impassable terrain! Its not like its worth anything, and it causes the Artificial Idiots to go on megacrusades of worthlessness!
Megacrusades versus what? Are you refering to barbarian camps? In that case, I hope that with "no barbarians", no camps will be created there
Originally posted by Aeon221
-Edit Chinese Rider to 5/3/3 75 shields, no upgrade?
-Remove Cav from China?
-Edit Hussar so that it is not a weaker Cavalry with the same
cost?
I think that the change to the upgrade path will work pretty well.
Originally posted by Aeon221
I retract my earlier statements about the Iroquoi.
I only removed their most close barbarian camp
Originally posted by Aeon221
I am going to start a new game as Russia to check out how the possible changes above would affect things!
Russia is quite weak. I've made it stronger in next patch
Originally posted by Aeon221
May be a better idea than the movement one in keeping certain naval units out of the Bering and other sensitive areas.
Unfortunately you can't set impassable only the LM terrain: if you set LM sea impassable you must set sea, too. So it can't be done. But instead you can change the movement cost for LM to be different from standard. And in fact the Bering strait works in this way: galleys will sink
Originally posted by Aeon221
Settlers were made slightly less expensive
No, that would slow down the game a lot. And you would see cities coming out like mushrooms. In a 170x170 world, mostly with forbidden-founding areas, you must consider not to populate it entirely at the beginning