Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
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Rhye said:
For completing the Israel matter, I thought of adding religions in the Xpack.
I already tried with flavours but as some of you remember, they didn't work.
I have found another way of adding them. It is a bit complicated, but it would give Israel an unique trait (the Judaism) and would put Europeans in disadvantage at the beginning
I don't want to rain too much on your ideas but I would be cautious about giving one religion any sort of advantage or precedence over any other. It would be good to remember that our European history is very biased towards the "rightness" and superiority of Christianity and its foundation Judaism.

Maybe you could explain exactly what advantages you have in mind?
 
Rhye, I would suggest removing some of the barbarian camps in Central Asia. I just got back from trying a game as the Mongols, and it's just ridiculous there. Each camp could produce Warriors just as fast as my cities could build Horsemen, and at any given time I was defending myself against three or four camps. Also, shouldn't the barbarian units have 4 HP instead of 5, seeing as they're conscripts? And I don't even want to think about what would happen if there were massive uprisings in this game... I mean, I counted 12 barbarian camps in Central Asia, 6 in Ukraine, 7 in the indochina region, and one right in the middle of Mongolia, China, and Korea. That's 26 barbarian camps there. If there were massive uprisings here, it'd simply be masochistic to play any civ that had a border with the barbarian realms of Central Asia.

Remember, not every tribe of nomads would raise armies and attack the poor people of Mongolia, Russia and Persia!
 
I just finished my first game as the Iroqouis and dominated North America... everything north of panama was mine. :D

The barbarians in the western and northern US were pretty intense. I actually really liked the huge number of them that came pouring through the bottleneck in the SW... I felt like I'd really accomplished something when I fought my way through them to establish a port on the pacific side of the continent.

I never really felt like they were under control until I had tanks and it was terrifying when barbarians began popping up with swordsmen before the backward americas had even developed iron working themselves! :)

With all that said, I did find myself wondering what the situation must be like in siberia. The North American terrain is such that there were numerous chokepoints that you could control to keep the barbairans in check. There's just wide-open spaces in Asia. I can imagine what difficulties that could present.

One thing I did notice is that barbarian camps would spawn in marshland, making them impossible to take out without expanding cultural borders. Is this something that can be changed?

This mod was fantastic. I was totally consumed with it for a good long while.

:goodjob:
 
Rhye,

Im very disappointed that you are not adding Israel!!! 2 people have more rights then others I guess? Well, there rights have now squashed my rights. This makes me very upset!

tacfun
 
I like the addition of the Israelis. A new civ will add flavor to the mod and make it that much more interesting. I will be interested to see how Israel plays and what their UU is. I do think the terrain in the region is due for a minor re-balancing though. Maybe add just a few shields to the hill near their start or another square or two of plains.

I was wondering if their cities should be labeled as Jewish or Hebrew though. I'm not sure how it was done historically.

I'll be looking forward to trying them out.
 
On another note, I was wondering if anyone might be interested in joint playtesting some of the crippled civs for fun. We could pick a civ like the Zulu or Babylon and everyone start a game with them. People could try to win by different conditions, 1 person 10k culture, someone else space race etc and see how the games develop. After a week or so we could upload our savegames and compare how we did and what we learned.
 
Horton said:
I was wondering if their cities should be labeled as Jewish or Hebrew though. I'm not sure how it was done historically.
I think Hebrew is better as it refers to the people of the nation. Jewish refers to people of the religion.
 
Horton said:
On another note, I was wondering if anyone might be interested in joint playtesting some of the crippled civs for fun. We could pick a civ like the Zulu or Babylon and everyone start a game with them. People could try to win by different conditions, 1 person 10k culture, someone else space race etc and see how the games develop. After a week or so we could upload our savegames and compare how we did and what we learned.
Throw the Mongols in there too - with all them barbarians, they're nearly impossible!
 
Khift said:
Throw the Mongols in there too - with all them barbarians, they're nearly impossible!
In my game, though they have practically no resoruces at all, they have persisted in attacking Europe and staying near the top of the histograph in rank from the early middle ages and have not yet stopped though I am near the start of the 20th century... Go figure.
 
tacfun said:
Mongols are barbarians... lol!

tacfun
I beg to differ.

I can't say I feel like explaining, but if you want an explanation, read this page.
 
tacfun said:
Rhye,

Im very disappointed that you are not adding Israel!!! 2 people have more rights then others I guess? Well, there rights have now squashed my rights. This makes me very upset!

tacfun

It isn't a matter of rights.
The point is that I want the basic mod to be as strict as possible regarding additions. I wanted to make the game as it should be in my opinion, trying not to discontent anybody.
Six months ago I could have even released the basic mod without the 2 new civs at all.

For the Xpack, that's another story. I still hear what people says, but as it is optional, I can say "take it as it is".
So, if 2 people of 4 already disagrees, it's better postponing. The situation may change if I see that 10 other people asks for Israel, or if Blasphemous and Khift change their minds.
 
Horton said:
I do think the terrain in the region is due for a minor re-balancing though.

That was one of the reasons for adding Israel. I don't like the situation of middle-east as it is now.


Horton said:
I was wondering if their cities should be labeled as Jewish or Hebrew though. I'm not sure how it was done historically.

I really don't know. In Italian they are "ebrei", for both the race and the religion. The translation of jewish, "guideo", is almost never used.
 
Horton said:
On another note, I was wondering if anyone might be interested in joint playtesting some of the crippled civs for fun. We could pick a civ like the Zulu or Babylon and everyone start a game with them. People could try to win by different conditions, 1 person 10k culture, someone else space race etc and see how the games develop. After a week or so we could upload our savegames and compare how we did and what we learned.

In that case don't test Babylon, Iroquois or India before I release next patch (no matter if it is 2.52 or 2.6). I've tweaked them a little, adding more shields.
And don't test Ethiopia, as I've redrawn the whole region, and Mongols, as I've moved a couple of barb.camps
 
Beernuts1987 said:
How would the different religions be represented?

The idea I got today is still only an idea, I haven't made any tests and it may not work.
It was about adding Small Wonders, one for each religion, with the flag "replace all impr. with this flag checked". In this way you must choose: any civ may not have more than one religion. I'll have to test if it works backwards (if I want to swap from Christianity to Greek Polytheism). For sure I'll have to unset that flag for the plants (coal, nuclear, solar,..)
After that, I would add the small wonder as a prerequisite for some other religion-based wonders.
Sistine Chapel will be Christian only, Statue of Zeus will be Greek Pol. only, the Communist government available only with Atheism, etc.
The complexity now raises, because I'd have to add new wonders, at least 2 for each new religion, for keeping the whole thing balanced and not considering one religion above the other.
 
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