Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
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I found a quick way of fixing vertical offsets of the unit. This is true luck: I managed the correct all the new units that had problem in 3 hours!

Then, I tried to let a test game go on its own.
Germany did the Anschluss very early and kept expanding in all the directions. During 19th and 20th Century instead a coalition of Spain, England and Russia occupied the whole huge German empire!

Apart from that, I noticed that:
- some wonders come too late
- the distribution of the wonders is good
- there are few docks and harbors built. I'm thinking of the possibility of merging them back together
- Oligarchic republic is still AI's first choice until industrial, but there are many exceptions
-tech rate seems quite good now (at least until 1500). America was discovered around
- max amount of gold is 2800 (America)
- France has built a road on the saltpeter
- some civs need tuning
 
Rhye said:
I found a quick way of fixing vertical offsets of the unit. This is true luck: I managed the correct all the new units that had problem in 3 hours!
Seems a bit odd to ask now you've fixed it, but what problem do you mean?
 
Rhye said:
Have you ever seen (in other mods) the unit picture being too high or too low in the lower right box?
:confused: I've seen the US civil war rifleman which doesn't seem to be centered correctly... Am I close? ;)
 
Rhye, maybe there should be a Islamic Republic gov't available with Islam? I don't know what exactly its stats would be, but it may warrant representation now that we've got a religion system.
Also I just thought of something... Instead of reducing anarchy times, maybe give everybody the religious trait in addition to their existing traits, strip the rel trait down to only the anarchy thingy, and then use an ERA_NONE tech to give the religious civs their advantage which can be spread out throughout the history depending on religion using the ERA_NONE tech along with the different religion techs as requirements for special techs that religious civs get.
Also, are you willing to consider my idea of using hidden resources to set up the sides for a world war? I'm willing to try and test it by making said resources appear in the middle ages and be required for some powerful unit (say, crusader or fanatic) and then playing into the middle ages to see if war breaks out properly. Has the AI been known to go to war for strat resources that it can get in no other way? I'm not sure but I think it's supposed to.
 
Portuguese said:
Hope to see Port with an off-shore empire in the game...
Quite unrealistic if not, would I say.
It usually depends how much Portugal and Spain harm eachother in the usual ancient age wars they get into. I've seen games where both were too weak to discover America. I think France got there first that time. o_O
 
Blasphemous said:
Rhye, maybe there should be a Islamic Republic gov't available with Islam? I don't know what exactly its stats would be, but it may warrant representation now that we've got a religion system.
.

there's already a theocratic monarchy which can represent the caliphates etc.
I don't know exactly the difference with Islamic republic, except that it's a republic


Blasphemous said:
Also I just thought of something... Instead of reducing anarchy times, maybe give everybody the religious trait in addition to their existing traits, strip the rel trait down to only the anarchy thingy, and then use an ERA_NONE tech to give the religious civs their advantage which can be spread out throughout the history depending on religion using the ERA_NONE tech along with the different religion techs as requirements for special techs that religious civs get.
.

The idea is good. I remember to have heard that AI goes in confusion if having more than 2 traits. I don't know exactly what this means.
the first thing to be changed should be the script.txt.

However, let's keep this as a possible solution if some good ideas pop up


Blasphemous said:
Also, are you willing to consider my idea of using hidden resources to set up the sides for a world war? I'm willing to try and test it by making said resources appear in the middle ages and be required for some powerful unit (say, crusader or fanatic) and then playing into the middle ages to see if war breaks out properly. Has the AI been known to go to war for strat resources that it can get in no other way? I'm not sure but I think it's supposed to.

they sound good for a scenario.
the idea is good again but.......the slots for the resources are run out!!!!!!! :(
 
Asclepius said:
:confused: I've seen the US civil war rifleman which doesn't seem to be centered correctly... Am I close? ;)

Have you ever seen something like this? (screenshot from Rise and Rule)
 

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Hey, I think the English longbowman is grossly under powered for a UU. It should at least have a decent offense.
 
Rhye said:
Have you ever seen something like this? (screenshot from Rise and Rule)
AHHH! Now I understand. Yes, I've seen this many times. Doesn't this happen to all air units? Anyway, sounds good if you have fixed this as well. The smaller units, like the cruise missile, are hard to see and click on.
:goodjob:
 
A few more X Pack suggestions;

1 Somehow the game seems to loose the time-line at the end of the industrial era. By the time the 1950's have rolled around the techs all seem to be way behind.

2 Inca production is too fast and they keep escaping. By the time the Americas have been discovered, nearly all of Latin America has been built on. There also doesn't seem to be any incentive for the AI to bother colonizing the Americas. Australia doesn't even get discovered let alone colonized. I think some resource or something that is only available in the Americas and Australasia is needed to force the AI to wake up and fight over the colonies.

3 Nuclear power can be used before computers or advanced engineering has been discovered. That doesn't seem right. Suggest Nuclear power requires either Computers or Rocket Science (Rocketry).

4 The difference between the ADM's for later units is too great. I would suggest scrapping the Armoured Car and replacing it with the Tank. Where the Tank is now replace that with a Heavy Tank. Introduce a Modern Infantry with better stats with Combined Arms. I thought you were planning something like this anyway?

5 Sipahi are way too strong (compared with Armoured Cars and Infantry) Suggest it stays the same as Cavalry (6/3/3) but give it blitz and an extra hp. The Ottomans get the Sipahi before everyone gets Cavalry anyway and combined with the Janissary they are really tough.

6 The Zeppelin is really lame! Give the Germans a Submarine UU and swap the Panzer for the Panther PTW unit. Pretty please! :D
 
Rhye said:
The idea is good. I remember to have heard that AI goes in confusion if having more than 2 traits. I don't know exactly what this means.
the first thing to be changed should be the script.txt.

However, let's keep this as a possible solution if some good ideas pop up
We have to find out what exactly the problem is with three traits... If the system I proposed is possible, we'll finally have short anarchy and be able to really enjoy the new governments... I don't think there should really be such a huge penalty for switching government, unless that gov't has that trait that kills citizens in the switch (hostile resettlement or whatever it's called).

Beernuts1987 said:
Hey, I think the English longbowman is grossly under powered for a UU. It should at least have a decent offense.
WHAT?! It stats are awesome for a defender of its age! They cities should be pretty much impenetrable until cavalry and lancers come in with the attack to knock out a longbow.
 
I'm gonna continue my game as Germany for now (on 0.41)... Should I keep on playing till the modern age which is what I was intending to do, or should I restart on the latest version sometime soon?
 
Rhye said:
oh yeah I forgot to edit that line before giving it to you.
You can edit yourself the perdiaicons and try if it works.
You must replace
#ANIMNAME_PRTO_B-52
B-52
with
#ANIMNAME_PRTO_B-52
Bomber

Yup, that works, thanks. I can finish off the game now!
 
1. I noticed that, too and I'm working on the tech costs

2. Really? Usually I take Incas to be as most isolated as possible, so I never saw them escaping. I'll try on my own.
Strange, because nothing has changed in south american geography, except the addition of silver.

3. why should nuclear power require computers or rocketry?

4. the ADM difference hasn't changed, it's still the same of the original game. The armoured car is a middle step between pre-industrial and modern units, and it alleviates the problem you said (and remember it requires rubber). A tank in that place would be incorrect except for the propotypes like the MKIV (already discussed).

5. In the original game and in basic RoC Sipahis are 8/3/3. Now they are 7/3/3. The blitz ability is a thing that lancers have and don't match the sipahi both for gameplay reasons and for historical reasons (sipahis weren't light cavalry).

6. Zeppelins have the great advantage of coming earlier, when there are no air units around (except the balloon). A stack of zeppelins could be really useful in late industrial.


7. I'll add a 7th point. :) Let's discuss of the last of the additions: another modern naval unit. Given cemo's and yours suggestion, what do we do now? The SAM destroyer?
 
Blasphemous said:
I'm gonna continue my game as Germany for now (on 0.41)... Should I keep on playing till the modern age which is what I was intending to do, or should I restart on the latest version sometime soon?

I don't remember...what has changed since 0.41 to 0.42?
IIRC there weren't big changes. The important thing was the palace guards fix (the 041 should go quite slow, right?)

The decision is up to you. Do what you want. If you decide to set up a new game, ask me the updated biq (I currently have 0.426)
 
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