Asclepius said:
This seems like a strange argument to me as you created the new tech screen! If it doesn't fit then move the techs? I have no idea how you create the new tech boxes and arrows and I'm not going to tell you what to do but if you created the new tech path then I guess you could change it if you wanted....?
LOL let me explain better.
Did you notice a reduction of the number of industrial techs?
That was made after a planned decision.
I divided the timeline in four parts corresponding to the approximate era change. And found that the industrial part of the tech tree was quite short and instead contained many techs.
This means lowering their cost, but that's a distorsion that I'd prefer avoiding, if I can.
So I decided to put a lower and an upper limit to the number of techs for each age: each age has their limits, which are different.
Plus, I decided to shift right a part of the tree, sending the XIX century to the industrial, and the 30s-40s-50s to the modern. This is more accurate IMO and fits the timeline division better.
Because of this, some techs were moved to the modern, and I've already reached the upper limit now.
You might say: "then raise all the upper limits". But I say: "remember, this is a 400 turns game. DyP had hundreds of techs, but it was 900 turns long".