Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
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Micromegas said:
A real oddity about Israel, I can't build The India Trade Company in Jerusalem. It's Jerusalem alone, any other city works fine, be it build or conquered. I have not paid special attention to this, so it may apply to other wonders as well. No idea what that might be.
That wonder is an extra FP. FPs cannot be built in the capital. :p
 
cider said:
i noticed that the attack and fortifying sound of the Camel Rider is a bit scratchy and very loud in the end. so i checked the .wav files in the folder but they seem to be ok. is that a bug that only concerns me ? :)

I have this problem also.
 
Blasphemous said:
1. Maybe just -1 hp... When Partisans come in they're already far too weak to do real damage in small numbers. Guerilla seem to be a bit more dangerous when they come in but a bit later they too aren't capable of that much. So for them you may want it to be -2hp.
2. What big bonuses? The Monument and the Priest? I wouldn't exactly call those "some big bonuses". I'd call them "two okay bonuses."


1. So, shall we try?


2. I could raise the culture per turn to 2 for the monuments.
 
Well, the tweaking isn't related to the crash, then. I only tried that out on a backup, AFTER I had the problem repeatedly, to see if I could narrow it down. The crash is hapening with the Egyptians on a freshly installed copy of the expansion pack.

I don't think it's the save, but I do have a copy I can e-mail for testing if it would help. Maybe it's my installation of Civ3, though I haven't had any other issues...
 
Rhye said:
1. So, shall we try?
2. I could raise the culture per turn to 2 for the monuments.
1. Yes. :D
2. I would still think the bonus is not that great. It used to be a real good thing that you could build cathedrals and all for cheap. And it IS doable (and pardon me but one extra turn of research for every civ would not change the course of history.)
 
Fintilgin said:
Well, the tweaking isn't related to the crash, then. I only tried that out on a backup, AFTER I had the problem repeatedly, to see if I could narrow it down. The crash is hapening with the Egyptians on a freshly installed copy of the expansion pack.

I don't think it's the save, but I do have a copy I can e-mail for testing if it would help. Maybe it's my installation of Civ3, though I haven't had any other issues...

Send the savegame to my mail
 
Blasphemous said:
1. Yes. :D
2. I would still think the bonus is not that great. It used to be a real good thing that you could build cathedrals and all for cheap. And it IS doable (and pardon me but one extra turn of research for every civ would not change the course of history.)


1. I think the -2 is better. The free support is a big advantage. You can build hundreds of them, and we don't know how will AI behave.

2. I don't like the pending arrow. If Jews get another wonder, and only the synagogue is moved to the additional tech, it's OK for me. But what's the wonder?
 
Rhye said:
1. I think the -2 is better. The free support is a big advantage. You can build hundreds of them, and we don't know how will AI behave.

2. I don't like the pending arrow. If Jews get another wonder, and only the synagogue is moved to the additional tech, it's OK for me. But what's the wonder?
1. Okay.
2. They don't have to get anything with the regular tech, the idea is that the additional tech is kind of an extention of the regular tech.

Three_Crowns said:
Will it not take minimum five turns no matter what the tech costs?
Good point. So the regular medieval religion tech should be a bit cheaper to compensate.
 
The pedia for Fortification says that it enables bridges, but it seems that in fact it is Contruction that enables bridges (at least in v1.0).
 
Partisans and Guerillas with free support seems like its going to cause major problems, even with a disadvantage... but why not, its worth a try.

And Blas, you should know by now that we could sit here bringing up specific examples from history to prove and disprove drafting of this or that unit type from now until the end of time.

The Guerilla is by definition a unit that is untrained and (virtually) instantly raisable(same with Partisan) while (as I am sure you are well aware) units drafted in the modern world undergo basic training.

In game, this translates into units that are normally instant formations taking 5 turns in a decent city, while far superior infantry is being raised instantly.

Historicity? hmm? Where?

Big nations get tons of advantages; we need to reduce them so that size is not all that matters: quality, not quantity!
 
Rhye, I think you may need to time your mod again to see if it is still as fast as it used to be. Right now, I have a feeling that it just may have slowed down a bit.

Just a tad ;p
 
i've built a balloon and i did a recon mission into enemy area. the following turn i was short of money and the balloon disappeared. now i see this area revealed since 5 turns, without having the balloon anymore ! :confused:

edit: civilopedia entry for trench warfare: "to prevent the enemy from the trenches to prevent..."
 
Legionary pedia entry needs to show that it upgrades.
Also are Hoplites and the Immortals supposed to upgrade into anything?
Looking at the Biq in the editor it says they both upgrade, but into another civs UU. Which of course they can't do since they are not that civ. Intentional or a mistake?
 
The_Yellow_Dart said:
Legionary pedia entry needs to show that it upgrades.
Also are Hoplites and the Immortals supposed to upgrade into anything?
Looking at the Biq in the editor it says they both upgrade, but into another civs UU. Which of course they can't do since they are not that civ. Intentional or a mistake?

It's the way the upgrade chain works, ignore it, they upgrade fine
 
Errr ... maybe I'm stupid again, but shouldn't The India Trade Company be mutual exclusive with the Forbidden palace (and the Secret HQ), too? And are they in the original game? This seems to be my first day of utter stupidity, I never tried. But anyway, I think they should be, if that's possible - just to protect me from myself. ;)
Industrial started at 1824 btw. Romans hide somewhere in western Afrika and Germany now controls the majority of the iberian peninsula, reducing Spain and Portugal to one city civs. Well, but Germany doesn't control much else anymore, thx to my french allies, turned out we share the conquered territories in two parralel areas running along europe's northern coasts. Dunno what happened to the dutch, guess the germans beat them already - there are some left in sibiria though. Russia will be next, as France is keeping the English and Scandinavians busy now. :D After a little blitzkrieg heading for moscow I'll allow Russia peace though, I just want to cripple them before they get cosacks. It's time to head for rubber, think I'll need to pay India a visit soon, they profitted long enough from the destruction of Persia and are massing up troops near pasargardae already. Atm, a fostress there with some fussiliers and cannons is pretty enough to keep them busy, as is for the remaining germans near pisae. Once I moved that line of defense to the southeastern apophysis of the himalaya I should end up with a rather autarkic empire and will concentrate on acquiring wonders, by building and airborne commandos probably. Maybe a civ cultural victory is still in reach?

Aztechs have just build the temple of the sun and the temple of Kulcantremember, that's very late, isn't it? And also means they didn't change their religious trait till now? Seems odd. But maybe that is due to my lack of exploration and the fact that european powers have been very busy during the years they were supposed to colonize. Anyone else noticed this?
 
Micromegas said:
Errr ... maybe I'm stupid again, but shouldn't The India Trade Company be mutual exclusive with the Forbidden palace (and the Secret HQ), too? And are they in the original game? This seems to be my first day of utter stupidity, I never tried. But anyway, I think they should be, if that's possible - just to protect me from myself. ;)

Aztechs have just build the temple of the sun and the temple of Kulcantremember, that's very late, isn't it? And also means they didn't change their religious trait till now? Seems odd. But maybe that is due to my lack of exploration and the fact that european powers have been very busy during the years they were supposed to colonize. Anyone else noticed this?
1. Well, it's a great wonder and hard to achieve for most civs, so it's absolutely fair that it acts as an additional FP. And that's the whole point of its effect.
2. Err... Religious traits aren't something that changes. They're just techs that allow wonders. So if nobody built an ancient religious wonder it can still be built when everyone is already well past getting their medieval religion.
 
Guess I've been not very clear, I meant it has no point to build them both in one city. FP/IndiaTrade, same as Palace/IndiaTrade

Geez, they don't change? Must have missunderstood that concept then, Ionly played Israel thus far. But still isn't it very late? I'd think that indicates the american civs are way more behind then usual.
 
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