s3d said:
Couple of questions :
Korean Turttle ship have bombardment range 1 in the civilopedia entry, but in reality have bombardment range 0. Which one is correct ?
In industrial/modern age on the earth map the turns are <I>extremly</I> slow. I hav 3Ghz cpu with 1Gb memory. Is it normal for such a configuration , or I'm missing something ?
Are smoller map exist for this mod ? If I'll play on the small random map will game balance be screwed ?
(1) turtle ship. it appears that, in the biq file it has a range set of 1, but does not have the unit action of bombard activated. this may be an oversight, but we may have to wait for rhye, or someone else closer to the unit basis, for more information. for now, effectively, it is a range 0, despite range being set at one.
if you want to change it to be an "active" range of 1, just go into the biq file and tick the bombard flag for the turtle ship.
(2) speed. ROCX does appear to be a bit slower than ROC as the game goes on. that said, a comparable game in C3C, with 31 civs and a 170x170 map would comparatively put you to sleep between turns. this may be small consolation, but ROCX is definitely an improvement in this respect.
(3) rhye actually has a 130x130 map available at his website. i'm fairly certain is was developed a while ago, without ROCX in mind.
that said, i tried it with the ROCX rules (as i much prefer smaller games) and have to say that it actually results in the worst of both worlds. on the one hand, you dont have all the LM tiles and bonuses around start locations, so the scenario does not run to earth historical accuracy like with the included map. at the same time, production is tuned to the larger map, and inclusion of all 31 civs, so you end up with imbalance issues on top of this, just as you described.
personally, i've been modifying the mod for a random map version that delivers to the game balance issues, but must admit that it strips away much of what makes ROCX what it is - slower development, earth history reflection, and faster load times.
so in that sense, using a smaller map or a random map will not retain much of the original character - which may disappoint a lot of people.
EW