RifE 1.20 Bug Thread

Build another improvement over them. Forts if they are outside your territory.

Though why you'd want to remove such great sources of silk is beyond me... :)
 
I don't know exactly whats going on. The game simply crashes. I have gotten pretty involved in a game....it was crashing because of memory allocation problems but, I reduced the graphics and invoked the 3gb switch and those have stopped but, now its crashing for some unknown reason......I press the end of turn button and when ever it begins to come back to my turn the game crashes completely. Are there any patches beside the hot fix that I should download? I haven't found them if there are.
 
Playing as the Illians, I spread glaciers everywhere, which turned out to be a bad idea : You cant build improvements on glaciers. Is this a bug? I wouldn't think that the Illians should just be banned from building improvements when they get glaciers.
 
My game is crashing and this is the error code:


roblem signature:
Problem Event Name: APPCRASH
Application Name: Civ4BeyondSword.exe
Application Version: 3.1.9.0
Application Timestamp: 4a0c27e6
Fault Module Name: CvGameCoreDLL.dll
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 4b2bfc59
Exception Code: c0000005
Exception Offset: 002041e5
OS Version: 6.0.6000.2.0.0.768.3
Locale ID: 1033
Additional Information 1: cb74
Additional Information 2: 2acd1d5918dd0f8903d8dec2dc50eafe
Additional Information 3: d89f
Additional Information 4: 97ddead0ad46073a7830a2de3e12eb12




It crashes whenever I press end turn....i'm atleast 100 turns into the game. I have downloaded the hot fix and extracted and replaced the file in the assets folder. I have a 2.4 ghz dual core processor/3gb RAM/ NVIDIA Geforce 8800 GT graphics card. Please help. If you've addressed this problem then forgive me and my ignorance.
 
We could go the other direction and remove HN from Spiders.

Another option is to have two versions of the spiders:

1.) Animal civ version, WITHOUT Hidden Nationality promotion.
2.) Archos version, WITH Hidden Nationality promotion. Then change HN to an effect promo (doesn't display on unit), and write an additional bit of code that would make Animal and Beast units with HN display with the Animal civ's flag instead of the Savage civ flag.

Feral civs would still be able to tell the difference (since one kind of spider would attack them, and the other wouldn't). But to non-Feral civs, Archos spiders would look the same as Animal civ spiders.
 
I've been playing a multiplayer game as the lizardmen and I've notice a problem. Trade income, for whatever reason, is not functioning properly for my cities. For example:

This coastal city has 8 or 9 trade routes, a harbour and an inn. In this shot I've stopped all working of tiles in the city by forcing all of the civs to just be worker specialists. As you can see, I'm not gaining the benefit from any of my trade routes.

This is my capital under the same conditions. I'm getting 15 commerce, so beyond the commerce from my palace and the tile the city is on, I'm getting about 5 commerce from trade? When I should be getting almost 40? Something is definitely going wrong here and it has completely crippled my civ since I invested so heavily in trade for my income. :(

For reference, the grey city names are local trade routes while the green ones are international. If the trade routes were disrupted they should have defaulted back to local trade routes, and those local trade routes could not possibly have been disrupted...
 
Am I the only one to get python exceptions due to plot help string construction? I used a debug dll and saw where those came from. I can fix them if you want, Valk :)
 
Am I the only one to get python exceptions due to plot help string construction? I used a debug dll and saw where those came from. I can fix them if you want, Valk :)

I think he already has fixed them, at least internally. At least he said what the problem was and how to fix it a while back.

The problem is that a there is a humidity/temperature combination that has no associated climate. I think it is CLIMATEZONE_FROST that should have iMinTemperature -4 rather than 0 , but it's been a while since I fixed it in my copy. It's in CIV4ClimateZoneInfos.xml anyway.
 
No, that's not the problem. The problem is that two lines associated with debug display don't check if the values they use are different than -1, causing the game to try to get "-1" info, obviously unavailable.

I myself totally changed the climates so I have no such problem :)
 
No, that's not the problem. The problem is that two lines associated with debug display don't check if the values they use are different than -1, causing the game to try to get "-1" info, obviously unavailable.

I myself totally changed the climates so I have no such problem :)

Ah, what line is that? I haven't actually had time to look into it. :lol:
 
Another option is to have two versions of the spiders:

1.) Animal civ version, WITHOUT Hidden Nationality promotion.
2.) Archos version, WITH Hidden Nationality promotion. Then change HN to an effect promo (doesn't display on unit), and write an additional bit of code that would make Animal and Beast units with HN display with the Animal civ's flag instead of the Savage civ flag.

Feral civs would still be able to tell the difference (since one kind of spider would attack them, and the other wouldn't). But to non-Feral civs, Archos spiders would look the same as Animal civ spiders.

Sounds rather like something I suggested on #Erebus... :mischief:

I've been playing a multiplayer game as the lizardmen and I've notice a problem. Trade income, for whatever reason, is not functioning properly for my cities. For example:

This coastal city has 8 or 9 trade routes, a harbour and an inn. In this shot I've stopped all working of tiles in the city by forcing all of the civs to just be worker specialists. As you can see, I'm not gaining the benefit from any of my trade routes.

This is my capital under the same conditions. I'm getting 15 commerce, so beyond the commerce from my palace and the tile the city is on, I'm getting about 5 commerce from trade? When I should be getting almost 40? Something is definitely going wrong here and it has completely crippled my civ since I invested so heavily in trade for my income. :(

For reference, the grey city names are local trade routes while the green ones are international. If the trade routes were disrupted they should have defaulted back to local trade routes, and those local trade routes could not possibly have been disrupted...

Apparently I goofed somewhere with the Decimal Trade. Will fix it.
 
My game is crashing and this is the error code:


roblem signature:
Problem Event Name: APPCRASH
Application Name: Civ4BeyondSword.exe
Application Version: 3.1.9.0
Application Timestamp: 4a0c27e6
Fault Module Name: CvGameCoreDLL.dll
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 4b2bfc59
Exception Code: c0000005
Exception Offset: 002041e5
OS Version: 6.0.6000.2.0.0.768.3
Locale ID: 1033
Additional Information 1: cb74
Additional Information 2: 2acd1d5918dd0f8903d8dec2dc50eafe
Additional Information 3: d89f
Additional Information 4: 97ddead0ad46073a7830a2de3e12eb12




It crashes whenever I press end turn....i'm atleast 100 turns into the game. I have downloaded the hot fix and extracted and replaced the file in the assets folder. I have a 2.4 ghz dual core processor/3gb RAM/ NVIDIA Geforce 8800 GT graphics card. Please help. If you've addressed this problem then forgive me and my ignorance.

Jason, I get these all the time and it is very frustrating. I have no problem starting games and playing well into them, but I now have a folder I keep of CTDs. The reason I keep them in this folder is that I will occasionally go back and try them again. Sometimes they actually work, but mostly they are dead games.

Here are a couple of things I have tried with mixed success:

1. Dial down your games. I love playing with huge land maps and many civs, but that just slows down the game and causes many CTDs and MAFs, I think. Also, I have even sped up my games. I used to like Epic speed with an occasional Marathon game. Now I play Standard sized maps with the default number of civs at Normal speed. I still get CTDs though. :(

2. Save after every turn. If I get a crash, I go back 5-10 turns and play again. It is repetitive and boring, but sometimes it magically works and I am able to play on.

3. I hate to suggest this as I don't follow it myself, but try FFH2, FF or Orbis instead. I don't like them as much, but I find I am able to play further into these games with more extreme specs and finish most. Reason unknown.

I am a dope when it comes to programming and such and just take advantage of all the fine work the guys do for us in giving us these great mods. I just start a new game when I get the CTDs, file the old one, and hope THIS game will be better. Honestly, I really love the early game exploration and interaction with the animals most of all anyway - I am likely in the minority in this. If the game didn't bog down and crash all the time, I might feel differently.

One thing I have noticed a lot is the game is filled with all sorts of sounds, crashes, earthquake noises, you-name-it. It is probably unrelated, but I find there is usually one of these ominous sounds that precedes my crash.

I was thinking of upgrading my computer or getting one just for RiFE, but I'm not sure that would help much. I just keep hoping the new versions will cut out the CTDS, but so far...well, the early game is great. Did I mention that already?:D
 
Exception Code: c0000005

is a catch all memory access violation error - essentially saying *something* uses memory space that it should not - can be anything from faulty RAM, video memory, dodgy drivers, dodgy game programming or mod problems (the latter is rather unlikely though :mischief:) make sure ally our drivers are uptodate and the game has all the permissions it needs (admin rights).
 
Not sure if it is a bug, but it was the first time I have seen it. Playing at Monarch difficulty, on Turn 14 I visited a Goody Hut with a Warrior and got...4 AXEMEN. I have only seen Barb Warriors before from hostile Goody Hut reactions.

I realize exploring Goody Huts with Warriors is a bad idea as you get hostile reactions at a rate of around 75%, however, my Scout was killed by a very early Minotaur and I was building a second one. So, are the bad guys from Goody Huts scaled according to difficulty now?

Also, please don't take the HN away from the Giant Spiders (or the Stooges). That would just take away another fun element of the game - wreaking a little havoc without having to declare war. :)
 
Ah, what line is that? I haven't actually had time to look into it. :lol:
CvGameTxtMgr.cpp (~4347)
Code:
/*************************************************************************************************/
/** Fix by Opera																				**/
/*************************************************************************************************/
		// Added this check to prevent C++ exception
		if (pPlot->getImprovementOwner() != -1)
		{
	        szTempBuffer.Format(L"Improvement Owner: %d (%s)", pPlot->getImprovementOwner(), GC.getCivilizationInfo(GET_PLAYER(pPlot->getImprovementOwner()).getCivilizationType()).getAdjective());
		}
/*************************************************************************************************/
/** Fix by Opera					END															**/
/*************************************************************************************************/
And CvPlot.cpp (13067)
Code:
/*************************************************************************************************/
/** Fix by Opera																				**/
/*************************************************************************************************/
		// Added this check to prevent C++ exception
		if (GET_PLAYER(getOwnerINLINE()).getStateReligion() != NO_RELIGION)
		{
			if ((ClimateZoneTypes)GC.getReligionInfo(GET_PLAYER(getOwnerINLINE()).getStateReligion()).getFormClimateZoneType() != NO_CLIMATEZONE)
			{
				eFormClimate = (ClimateZoneTypes)GC.getReligionInfo(GET_PLAYER(getOwnerINLINE()).getStateReligion()).getFormClimateZoneType();
			}
		}
/*************************************************************************************************/
/** Fix by Opera					END															**/
/*************************************************************************************************/
 
Jason, I get these all the time and it is very frustrating. I have no problem starting games and playing well into them, but I now have a folder I keep of CTDs. The reason I keep them in this folder is that I will occasionally go back and try them again. Sometimes they actually work, but mostly they are dead games.

Here are a couple of things I have tried with mixed success:

1. Dial down your games. I love playing with huge land maps and many civs, but that just slows down the game and causes many CTDs and MAFs, I think. Also, I have even sped up my games. I used to like Epic speed with an occasional Marathon game. Now I play Standard sized maps with the default number of civs at Normal speed. I still get CTDs though. :(

2. Save after every turn. If I get a crash, I go back 5-10 turns and play again. It is repetitive and boring, but sometimes it magically works and I am able to play on.

3. I hate to suggest this as I don't follow it myself, but try FFH2, FF or Orbis instead. I don't like them as much, but I find I am able to play further into these games with more extreme specs and finish most. Reason unknown.

I am a dope when it comes to programming and such and just take advantage of all the fine work the guys do for us in giving us these great mods. I just start a new game when I get the CTDs, file the old one, and hope THIS game will be better. Honestly, I really love the early game exploration and interaction with the animals most of all anyway - I am likely in the minority in this. If the game didn't bog down and crash all the time, I might feel differently.

One thing I have noticed a lot is the game is filled with all sorts of sounds, crashes, earthquake noises, you-name-it. It is probably unrelated, but I find there is usually one of these ominous sounds that precedes my crash.

I was thinking of upgrading my computer or getting one just for RiFE, but I'm not sure that would help much. I just keep hoping the new versions will cut out the CTDS, but so far...well, the early game is great. Did I mention that already?:D



Thanks Sarisin and Ori for your responses even if they give me little comfort. Is there any hope of a patch to fix this in the future? This really is my favorite mod so far....even with this problem.....because it has such potential for fun. I especially like the cualli and their advancing swamp.
 
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