RifE 1.20 Bug Thread

I love the religion aspect of Civ4, always have. It's an amazing implementation, gameplay-wise, of a rather humorously negative real-world counterpart!
 
And of course, I'm not going to explain said changes... That's half the fun. :p

I've said this before, bit that doesn't stop me from reiterating in: YOU ARE A SADIST,Valk No offense intended, as per usual insults I use.
 
:faint:
 
What in hell did your mod with my game? If i start the standard civ4 bts without your mod i get this bug message:

attachment.php
 
What in hell did your mod with my game? If i start the standard civ4 bts without your mod i get this bug message:

Just click past the messages, Civ can't find the custom map scripts.

If anything, it's civs fault. It should recognize that the map is missing and reset.
 
What in hell did your mod with my game? If i start the standard civ4 bts without your mod i get this bug message:

attachment.php

Just click past the messages, Civ can't find the custom map scripts.

If anything, it's civs fault. It should recognize that the map is missing and reset.

I have never gotten that issue before, but it's exactly what Odalrick said; It can't find the last map you used, as it's in the mod directory. Should be able to just click past it. If not, easy fix would be to copy/paste the maps from the custommaps directory in RifE, to the standard map directory.
 
Just click past the messages, Civ can't find the custom map scripts.

If anything, it's civs fault. It should recognize that the map is missing and reset.

sorry, this sounds not like a solution:mad:, more like driving a t-34 while drinking three liter vodka:crazyeye:
 
but when i start civ4 bts and he tells me, that he can not find some RifE-files, did this not mean, that i changed some original files? Maybe i did something wrong while the installation?
 
but when i start civ4 bts and he tells me, that he can not find some RifE-files, did this not mean, that i changed some original files? Maybe i did something wrong while the installation?

No, all it means is that the last map you used is now missing. It isn't, it's in RifE's folder, but BtS doesn't access that unless the mod is loaded so it doesn't know that.
 
No, all it means is that the last map you used is now missing. It isn't, it's in RifE's folder, but BtS doesn't access that unless the mod is loaded so it doesn't know that.

ah ok, i load the standard civ4 bts, click past the error messages, start a new game with an another map script, close bts, start it again and the error messages are away.

Good Service:goodjob:Thanks
 
So, I had the usual issue with the game crashing on turn one, and so I dl'ed and installed the hotfix. Game proceeds to work fine for 280 turns before...

Problem signature:
Problem Event Name: APPCRASH
Application Name: Civ4BeyondSword.exe
Application Version: 3.1.9.0
Application Timestamp: 4a0c27e6
Fault Module Name: CvGameCoreDLL.dll
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 4b2bfc59
Exception Code: c0000005
Exception Offset: 00137a70
OS Version: 6.0.6002.2.2.0.768.3
Locale ID: 1033
Additional Information 1: 3164
Additional Information 2: f31c530d3d12785f4cca5eb2cbce0d8e
Additional Information 3: 011d
Additional Information 4: 01351879a445e41ad4df3ba5eb395c4d

Same DLL causing the crash. Did I do something wrong?
 
I think this is the most common crash that we are all getting. There could be many explanations for the crash, but few, if any solutions. In my experience when you start getting these it's time to start a new game, or wait for the next version of RiFE. :(
 
The "caught in a trap" dungeon event doesn't seem to be working properly. (The 'trapped' unit can free itself, which sort of defeats the point...)
 
The "This Area is protected by a Gargoyle" Lair event spawns Pyre Zombies.

Pyre Zombies are Gargoyles?

Also, some Great People that are received from Epic Lairs have Dimensional 1, some don't. Which should be the intentional change? (Merchants have them, Artists dont, from what I've been able to find.)
 
The "This Area is protected by a Gargoyle" Lair event spawns Pyre Zombies.

Pyre Zombies are Gargoyles?

Also, some Great People that are received from Epic Lairs have Dimensional 1, some don't. Which should be the intentional change? (Merchants have them, Artists dont, from what I've been able to find.)

Textkeys just need to be updated, there.

Great People of all kinds have Dimensional 1 next version; Some were neglected in this one.
 
ok, little mistake - this is FF bug

Spoiler :
Code:
Traceback (most recent call last):

  File "CvScreensInterface", line 717, in onClose

AttributeError: CvScreenUtils instance has no attribute 'onClose'
Code:
715def onClose (argsList):
716	# allows overides for mods
717	if (CvScreenUtilsInterface.getScreenUtils().onClose(argsList)):
718		return
719
720	if (HandleCloseMap.has_key(argsList[0])):
721		screen = HandleCloseMap.get(argsList[0])
722		screen.onClose()
 
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