RifE 1.20 Bug Thread

Not a bug just a bit of an inconsistency. With Animal Invasions off, subdues animals probably shouldn't be allowed to enter rival territory (they're pretending to be wild). I feel a little guilty about doing it, anyway.
 
Not a bug just a bit of an inconsistency. With Animal Invasions off, subdues animals probably shouldn't be allowed to enter rival territory (they're pretending to be wild). I feel a little guilty about doing it, anyway.

They shouldn't be able to, unless the rival's territory expands around them.... Will test it.
 
In FfH and all offshoot mods, animals which couldn't enter territory always gained the ability to do it once captured.

The animals aren't pretending to be wild if their nationality is declared.

Why change this?
 
I meant if their nationality is undeclared. It just seems to me if I'm attacking my neighbors with my "wild" pet spider I should be under the same restrictions with it as it had before I beat it into submission. But if this is known and a feature, I'm not going to lose sleep over it.
 
In the event that changes Ophelia Rosenthal to her Scion variation she can chose "continue" thus refusing the gift and remain a Strategist and able to adopt religions.

I think it's kind of nice, essentially an extra leader for the Scions, but I doubt it was intended that way.
 
With the Incite Fervor spell from Theocracy, it is possible to reduce your city to size 0. This stops you from working any tiles including the city tile itself, so 0 food income, which means the city will never grow ever. May want to add a check for the spell so this doesn't happen.
 
I didn't know that either until I drafted up 6 zealots in 1 turn and pretty much killed my capital :(.
 
I didn't know that either until I drafted up 6 zealots in 1 turn and pretty much killed my capital :(.

Doesn't the city go back to pp 1 the next turn ?
I had some python error preiously in Tears and the city went to pop 0, but then back up to pop 1 automatically.
 
I wasn't sure since I quit the game out of frustration, so I tested it. If you cast Incite fervor, you lose 3 pop which can put the city at 0 pop or less (yeah, in my tests I ended up with a city with -2 pop :lol:). Press end turn and the city stays 0, -2, w/e it was at. I does not go back to 1 pop. A minor note: you still get all 3 disciples even if you don't have the pop for them.
 
hey guys i got a proplem with the mod fall further plus. now ive loaded the mod into the mod section and ran civ 4 then i go to the load a mod part and i see the mod there but wen i click on it it says "the game must restart to load this mod" and the game shuts down but instead of loading the mod a message pops up saying "Sid Meier's Civilization 4 has encountered a problem and needs to close. We are sorry for the inconvenience." then below it has two buttons "Send Error Report" and "Don't Send" any help at all is appreciated the mod looks awesome and i've been meaning to try it so thnks in advance for any assistance you can offer.
 
I think this is a bug (thought it might not be...): I was playing a game as the Jotnar and my Egrass (I WBed him in at KotE) had Subdue Animals. He attacked a Wild Dread Hamster that had made its way into my borders, but I didn't get the hamster. Any reason why this would be? Are those hamsters actually beast units instead of animal units?

Also, on a separate note, is there a reason why killing Acheron doesn't give the Dragon Bones feature? What dragons do you have to kill for that? Thanks!
 
Back
Top Bottom