Valkrionn
The Hamster King
Hopefully the CTD's will stop with the next patch; Should be out in a week or so, working on assigning alignments to leaders now. Had stopped for a while to implement the White Hand, but that's in now. 

Hopefully the CTD's will stop with the next patch; Should be out in a week or so, working on assigning alignments to leaders now. Had stopped for a while to implement the White Hand, but that's in now.![]()
It...
Spoiler :maketh the people to worship Mulcarn?
It does quite a bit more.![]()
I tried to search for this, but couldn't find anything... but are the Frozen supposed to spawn this many Tar Demons in late game? I'm trying to get rid of them, but it seems they spawn faster then I can kill them. When I started 20 turns ago, they had about 90 (!), and now they're up to 140 ish. I killed somewhere around 150-200 of the buggers. (Their city is size 49 now too).
I saw this too in the few game I allowed Liberation with the Frozen entering the game. The pop of their cities was out of control as was the number of Tar Demons they have. I know this is being worked on for the next update. In the meantime, I select the "No Liberation" option for the games I play.
Hi,
I think I found a bug with the fort culture system, although I still need to track it down to its source.
But if I set-up 2 forts on 2 tiles one next to the other, let them grom to citadel to have the max culture influence, and then delete one fort (through python), then the culture is removed too much, loosing the influence of the second fort on common tiles.
Maybe it is a known bug, and you know about it already.
I'll try to track it down to the C++ to propose a solution if I can.