RifE 1.20 Bug Thread

Not a bug per se, but I'm wondering how animals get inside your cultural borders, and if there is a way to get them out? Because I've got a sabertooth pride inside my borders at turn 170 at epic speed, and I can't even see him, let alone figure out how to kill it (It's gotten 5 of my units already, so I bet it's heavily promoted too).

I also had this earlier with a gryphon flight, who I saw just flying in and out of the cultural borders. Almost all animals respect the line, so I'm wondering what's causing this.

It's the 'Animal Invasion' game option. On by default, but can be turned off. Any animal with the 'bExploreRivalTerritory' tag will be able to enter borders... And they gain it when they become beasts, after their strength upgrades 4 times. Believe a few animals start with it as well.
 
I can't remember the last time I didn't play a custom game, but I question whether it's a good idea to leave Animal Invasion on by default. The issue here is whether it should be on for anybody trying the mod for the first time.
 
What are the requirements to start the Ascension ritual? I've completed the Draw and have Omniscience, but the ritual does not appear in any of my cities - even one I recently captured that I've placed Auric in, thinking he had to be present to start the ritual.

The Frozen are present, spawned by an AI civ, but given their score and limited number of cities I highly doubt they have the technology or production capacity needed to beat me to the Ascension. Does Auric have an additional upgrade after becoming a priest/commander that needs be taken first?
 
The Dungeon event that "traps" a unit is bugged - despite claiming the lair still remains, , it was destroyed, and despite claiming another unit would be needed, the trapped unit can cast the spell itself on the next turn.

The Dungeon event that says it spawns a gargoyle spawns a Pyre Zombie.
 
I've been lazy and haven't been keeping up with everything lately, so if this is already dealt with, let me know.

I noticed that obsidian wasn't showing up in cities, despite supposedly being connected and Masonry being researched. Investigation of the XML revealed that Ash Fields had no valid terrains. After adding in valid terrains (most of them, since I think it can be anything under a mountain/volcano) and starting a new game, it appears to now be working.
 
I've been lazy and haven't been keeping up with everything lately, so if this is already dealt with, let me know.

I noticed that obsidian wasn't showing up in cities, despite supposedly being connected and Masonry being researched. Investigation of the XML revealed that Ash Fields had no valid terrains. After adding in valid terrains (most of them, since I think it can be anything under a mountain/volcano) and starting a new game, it appears to now be working.

Good catch! I had known it wasn't working, but I hadn't looked at why just yet. :goodjob:
 
If the frozen are supposed to remove all religions from their cities, then I have a new bug to report: It doesn't happen to ashen veil.
 
Hi,

A very strange thing happened to me on the way to world Conquest...

I'm playing on Deity level, the most recent versions of BTS and RfR, as the Infernals against the Balseraphs (only a tiny Elohim enclave left).

The problem is that several times, in several different cities, when I finish my moves and go to the next turn all the units in the city just leave the city (!) and it is unprotected, and when the next turn comes the enemy have walked in an taken the city.

This is reproducible, happens each time I reload and happens even if I deliberately leave some units with no movement points - they still move!

My first thought was that Loki was disrupting the city (Each time, I think, the city is a recent conquest.) However Loki and any puppets are half a (tiny) world away and to check I disabled Loki's spell casting and it still happened.

Any ideas? - it is annoying to have recently conquered cities lost just because the units feel like taking a little holiday! (Insert mental picture of me wagging finger at screen and shouting "Don't you dare do it again!".)
What is the point of being the Lord of the Infernal if your soldiers just wander off whenever they want.

Thanks.
 
Are we going to get an updated civilopedia? I'm not even sure I know how to play the Jotnar anymore. :(
 
Minor bug (maybe even a Feature but I think its a bug): A Fort Comander cant thake the "Bow of the Long-Sightet" from a other of my units that is on its Field.

If the Clever Troll Promo is Autoaquired then its strange that I get the Update Button, for all Slaves of Troll Race I took from Bhaal, were it says that this Update cost 50 Gold (And if I use this Button I have 50 Gold less).
Edit: If I dont update manual the Update Button is still there next turn.
 
Thank you for an answer. But how do I acquire it with an existing troll? It says it costs 50 coins, so I though it is selectable...


That should only be enabled for races other than the Jotnar...


Need to look at it again. Basically I put the spell upgrade in so the Clan could stabilize a Troll for a cost.
 
In the next version everything except bears will have waterwalking.

Valk, as I have stated before, you are a sadist, a visionary sadist, but a sadist nonetheless.
 
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