Vermicious Knid
King
- Joined
- Feb 7, 2007
- Messages
- 782
What is the Prerequ for Trygyvvi (sp)? I can't seem to ever get them.
DO you have a Master Siegesmith? That would probably be what is hanging you up.
What is the Prerequ for Trygyvvi (sp)? I can't seem to ever get them.
I was thinking... how about a 'researcher guild'? Out of all the great persons, the great sages are my least favorite. Sure, the research academy which gives +50%is nice, but it's really only useful for your 1-3 biggest cities with lots of science.
And since AV is the religion you rather avoid than found, his special building is rather useless too.
Sages are not bad, they just pale in comparison with the other great persons.
So how about another new guild which work just like the Masquerade/Stonefire etc...? Some kind of researcher guild that givesand
? The bonus could be increased by collecting rare resources like copper, iron, mushrooms, pearls, Scion artifacts, fruit of Ygdrassil (sp?)...
That's actually a good idea IMHO, I've felt too the limited usefulness of GS in the mid-late game (compared to other Gps, obviously...).
But actually I'd prefer something along the line of a new "Master building". Since we have one for each unitclass, how about a true magic items shop?
It would boost research and gold income, and allow you to buy things like healing salves (maybe only the minor version) ,all those nifty items that you only get once every 100 games (like the ring that allows to ignore terrains cost and such)... and maybe new toys, like recall amulet that allows a single use of dimensional 1 (escape), magicl statues that allows a single use of a summon and so on......
Just my two cents here!
Thank you for reminding me about that! I had a similar idea a while ago, but I had forgotten all about it. Now that I'm learning modules, I will go cook something up. Allowing the purchase of some magic items is a good idea, I will use it.
DO you have a Master Siegesmith? That would probably be what is hanging you up.
I have one.
How about the Blasting Powder and Machinery techs? Is the deadeye you are upgrading level 6?
How about the Blasting Powder and Machinery techs? Is the deadeye you are upgrading level 6?
I like a 'Master Enchanter' building, myself... Have it require Enchantment mana, and then have different items/promotions you can buy based on what mana you have.
...Oh. I didn't see it anywhere that the Unit needed to be level 6. Also, the Deadeye entry shows it upgrading to nothing.
I like the idea of a Master Enchanter too! However, would you sacrifice someone to get it? None of the Great People necessarily fit. Sacrificing an Archmage with Enchantment III would be kind of sad. However, maybe if an Archmage with Enchantment III could sit in a city, cast "Enchanter's Forge" or something similar to have a fake building that vanishes if he leaves the city, could be cool. Pump out some odds and ends items, like weapons and/or armor with mana affinities, potions, whatever you care to blow gold on. They appear on whichever unit you selected to do the spending on, but can be dropped like an Orthus Axe maybe?
Anyhow, I know I commented on a variation of this topic way earlier in this thread, I just feel that a Spellstaff is such a boring pinnacle for the third tier of Enchantment. Give me something that resembles an event reward, dungeon reward, portable wonder like a Lyre etc., much more fun.
Edit: Y'know the Silver Circle and how the "Enchanter's Enclave" building can be built by the wandering guys? Maybe have those capable of creating some weak items like Healing Salves or something on a trial basis?
Just to clarify: the module I'm working on (should finish it today unless something goes wrong) is intended specifically to use Great Sages. I'm giving them several buildings, one of which will let you purchase (at really high prices) magic items that you might find in dungeons.Mmh I cannot avoid thinking about my Amurites, wich usually end up with all the different mana (Thanks Wild Mana!!!), and what would the menu of a unit buying something in a city look like (cluttered!)
Maybe giving option based on the PALACE mana would be a better choice, it would also provide a distinguishing feature among civs...
About stationing an Archamage... I would never do that sincerely, the whole Idea started as a way to have some use for Great Sages in the endgame, but that's just an opinion, obviously![]()
Sorry for any grammar mistake I made, I just woke up!
Just to clarify: the module I'm working on (should finish it today unless something goes wrong) is intended specifically to use Great Sages. I'm giving them several buildings, one of which will let you purchase (at really high prices) magic items that you might find in dungeons.
Mana will not be involved, but if I make new items there might be civ-specific ones. I'm specifically not touching actual magic because I'm still working on a separate overhaul of it (although an idea remarkably similar to the Enchanter's Forge is a part of it).
The plan is:Oh, but that's really what I had in mind plus several building!
What a nice clarification, would you mind some spoilers for the other building, or is asking too much...?