Yes normal auric is turning everything near him into snow which is really mindblowingly powerful in battle.
If he is spreading ice, it will be removed. That's only meant for Auric Ascended, and would be too strong on the standard Auric.
Give chalid back his pillar! It's his unique ability! That's like Hemah without Hastur's Razor!
No, that's the Seraph's ability. In both FF and RifE. I'll be keeping it that way, as Pillar of
Fire doesn't go with the
Sun religion.
I like the sound of stronger priest units. I really really dont like Arcane empereror's premature oontz oontz from relying on necromancers... it doesnt take at all long until necros aren't killing ANYTHING to get balefire. Hell by the time you have them the enemy probably has champions and archers on walls...
Arcane will be a desirable trait. That is all I'll say on the matter for now.
Still campaigning for a higher initial Awakening rate and a Marksman unit korrinna the black here.
Korinna as a marksman was very strong; Will not be bringing that back, honestly.
Higher Awakening rate is a possibility, but will hold off on that for now; Stronger priests may or may not affect population levels. It's something that has to be balanced carefully.
Oh, and on the subject of the black..... Hauntstalk ( black korinna's upgrade form) needs rebalancing. 9-13 first strikes, cannibalize, and 90% withdrawal actually had the Khazad player in my team send four Phalanx, Bambur, and a stack of the khazad Champion unit all mithril upgraded and buffed with enchanted blade at her THEN THE MITHRIL GOLEM ( which needs it's armageddon counter requirement back btw, it was only turn 220 and he was running around with it) and they all died, including the mithril golem.
Will look at it; Hauntstalks weren't something I ever really used.
On the Mithril Golem - Why should it be tied to AC? It has nothing to do with Armageddon whatsoever. Higher cost/tech reqs, maybe, but not an AC requirement.
oh and in the situation that brought about the brain hemorrhaging about ice spread earlier, it turns out Auric wasnt even in the illian player's stack. it was either the million priests of winter or the summoned ice elementals themselves that were spreading the ice, and they were even doing it to Desert tiles same-turn. Impossible to defend against.
IIRC, Ice Elementals cause a temporary freezing when they die. Thought I removed it, but it may have slipped past... Will look at it when I look at the White Hand.
Request: more spells with cast time please or AT LEAST make casting a spell also consume the unit's movement for that turn. Fireball should require 2 turns to cast and consume moves for all the turns, more because of the luchirp's one-turn firefarting iron golems than because of mage fireballs, but it's still valid. Being able to fireball and attack same turn makes Luchis more or less godly at ironworking+sorcery.
If anything, I would nerf just the Luchuirp version. Mages as it stands should be strong (though we ARE adding a way to combat them, beyond just an Assassin... And a way to protect them, as well.
), and will stay that way.