[R&F] Rise and Fall General Discussion Thread

Anyone having Civ 6 use up to 98 or 99% of their CPU in task manager? Or maybe the game always did this on my computer? Seems like I would have noticed that though because I often had to use task manager to exit out of the game.

My Asus laptop has the same issue. Not sure what the fix is though. Perhaps others could chime in regarding the CPU usage of Civ VI.

Mine is a little lower than normal, around 25% - though it spikes upwards during turn calculation to about twice that, which is to be expected. I'm also still in the early game, and I know that on average my CPU usage starts rising the later in the game it is. For the record I am using a Core i5 4210M 2.60ghz.

Someone was saying last night in another thread that they felt like they were getting faster turn speeds and that they suspected Firaxis had done an optimization pass, so it seems likely that there have been some tweaks under the hood, I guess that could lead to some odd interactions with different hardware setups compared to pre-patch.
 
So why is this city rising in loyalty? Very annoying that a forward settled city like this would have no loyalty problems. Yeah his cities aren't real far away, but he's closer to my capital than he is to his cities.

Anyways, he's already my first victim for stealing Kilamanjaro away from me while I was dealing with barbarian troubles. Kamikaze won't help him this time. muahahahaha

veWteiM.jpg
 
So why is this city rising in loyalty? Very annoying that a forward settled city like this would have no loyalty problems. Yeah his cities aren't real far away, but he's closer to my capital than he is to his cities.

Anyways, he's already my first victim for stealing Kilamanjaro away from me while I was dealing with barbarian troubles. Kamikaze won't help him this time. muahahahaha

Spoiler :
veWteiM.jpg

Looks like that city is receiving loyalty pressure from two of Japan's own cities, and your cities are not particularly high population, so they do not exert much pressure.
 
So why is this city rising in loyalty? Very annoying that a forward settled city like this would have no loyalty problems. Yeah his cities aren't real far away, but he's closer to my capital than he is to his cities.

Anyways, he's already my first victim for stealing Kilamanjaro away from me while I was dealing with barbarian troubles. Kamikaze won't help him this time. muahahahaha

veWteiM.jpg

How big are the other two Japanese cities compared to yours? Population affects loyalty pressure. He may also have governors in his other cities affecting loyalty.
 
I don't think that is accurate. I tend to play ultra marathon, so its more visible, but a cs will grow to size 6 while not even having 3 envoys.

I think its more that additional tiles allows for more farms, which the cs's seem to love to build.

Maybe I'm wrong though.

Pre-patch I came across a CS in the late game that had pop 8 when I met it, although it was so isolated that I got the envoy for a first meeting.
 
City States should have at least 5 hexes between them. In the screenshot I posted there are several examples of the minimum distance being ignored. The screenshot also shows 7 of 12 city states spawning in close proximity to each other. I must have looked at 50+ starts by now and every single one has had at least one instance of CS being less than 5 hexes away from another CS. This is causing a very uneven distribution of CS on the map.

The wording of the patch notes suggests that the new algorithm may not consider the distances between city states, only their distance from major civs - it just places them wherever there's space between major civs.
 
Has anyone experienced emergencies? I am almost done on my first game via Cree Cultural victory. No emergency yet.

Also I observed there were less AI conquering CS in my game.
I received on emergency before turn 100 to take away a city from Pericles that he had captured from Rome. I was the only one to join. Rome did not join in (kind of weird to me) The third civ asked was a bit removed from the situation. I am Cree.
 
I don't think that is accurate. I tend to play ultra marathon, so its more visible, but a cs will grow to size 6 while not even having 3 envoys.

I think its more that additional tiles allows for more farms, which the cs's seem to love to build.

Maybe I'm wrong though.
Population is not tied to envoys but territory is.
 
How big are the other two Japanese cities compared to yours? Population affects loyalty pressure. He may also have governors in his other cities affecting loyalty.

Not sure, doesn't matter now since my horsemen overran them. They are mine now. Although I had to raze one by Kilamanjaro because they built a Holy Site right next to Kilamanjaro. :mad:

Even on Prince difficulty AI is going insane conquering city states. Though Japan on my continent remained pretty peaceful, but probably because they were going for religion. I actually spawned my own religion from Japan's holy sites and overwritten his religion. At least the city states near me are safe... for now. It seems deliberate that the devs ramped up AI pressure to conquer city states in order to initiate more emergencies.
 
Population is not tied to envoys but territory is.

My point exactly.

@Disgustipated I highly recommend @thecrazyscot 's mod that gives ancient walls to city-states at the beginning of the game. He even kindly wrote me some extra code so that all capitals start with ancient walls too (unlike most, I find 4-5 civs usually get wiped out very fast). And if you play longer games, may as well get the mod that gives amenities to city-states so they don't get spammed with partisans as they grow.
 
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They're still doing QA updates on builds with the PC depots. There's no new DLC apps or depots, so I assume this is for a patch or hotfix.
 
I don't know why but my minimap is as big as in CQUI and I don't have any mods right now (unsubscribed from all of them). Also, it looks like I am not getting ages filters (it's not darker during the dark age etc; it only works when I load the game). Maybe it's somehow bugged in Multiplayer because my friend didn't have it too. Or maybe it's because I am playing on the lowest possible settings.
 
I don't know why but my minimap is as big as in CQUI and I don't have any mods right now (unsubscribed from all of them). Also, it looks like I am not getting ages filters (it's not darker during the dark age etc; it only works when I load the game). Maybe it's somehow bugged in Multiplayer because my friend didn't have it too. Or maybe it's because I am playing on the lowest possible settings.

The minimap size is adjustable in the options menu.
 
As I understand it, aquaduct placement is slightly more complicated - for the river option, it has to be adjacent to a section of river that is not also adjacent to the city center. That's usually not an issue, but it looks like your river ends right next to the city.

That's never been a problem before though..

Yes, that's it.


Alas, no lols. The tile you're hovering over only has one river side, which is shared with the city centre. So the river's 'taken' there. A tile must have another river side to allow aqueduct.

So why does the tile I'm hovering on show 'River'? :S That tile has an adjacency to river. I've never encountered this before, in 900 hours of playing 0.o
 
That's never been a problem before though..



So why does the tile I'm hovering on show 'River'? :S That tile has an adjacency to river. I've never encountered this before, in 900 hours of playing 0.o
See the housing guide pinned in the strategy and tips forum for all the details on placing an aquaduct. Simply being next to a mountain or river is not complete. And it's been that way since the base game was released.
 
See the housing guide pinned in the strategy and tips forum for all the details on placing an aquaduct. Simply being next to a mountain or river is not complete. And it's been that way since the base game was released.

Then I must never have encountered it : ) Quite cool though, that the game has so many random factors that I can play it for 900 hours without seeing this one.
 
I have run into a slight problem. I do need to go to bed soon so I can work early tomorrow morning, but I'm quite enjoying my game with Mongolia, and I soon need to teach Pedro a lesson in manners. What should I do?

I seriously don't know how I'm going to stop this game. I'm really enjoying this expansion so far. Some of you guys already finished games, but I'm only in 250 AD on epic, and I want this game to last.
 
My first Rise & Fall game is proving to be very interesting. I am playing as Mapuche. Georgia and Spain are to my North. I got 2 city states to my East and South West. Georgia and Spain declare a joint war against me in the Classical Age and pull both city states into the war against me. Both city states swarm me with warriors and archers. I lose one city and almost lose a second city (managed to make peace just in time). I am down to 3 cities. I pump out some settlers to come back and continue my expansion. I have been getting normal ages so far. I am focusing on science and culture. It is the Medieval Age and I got 5 cities now. I built the Oracle and 2 science districts and a theather district. Spain is in a Golden Age, probably thanks to founding and spreading their religion. Spain is running away with the game. It captured the city state of Valleta and conquered Tbilissi which activated an Military Emergency against Spain. I accept. So I am now moving my units to liberate Tbilissi. Thanks to Spain's Golden Age, as Mapuche, I get +10 combat against Spanish units which should really help me succeed in the emergency. And I am only on turn 120 or so.

Other impressions:
The Dark/Golden Age system is really nice because it breaks the game up better into "chapters".

I like governors. They are a nice way to boost individual cities.

AI seems much better as proof of the city states razing one of my cities and Spain going on a warmongering spree. And I am playing on Prince.
 
and I want this game to last.
That's the way I like to enjoy my games, too. Role playing for the experience (not to win ASAP).
Just think of the pleasure of your delayed gratification as you get a good evening's(?) sleep. Sweet dreams!
 
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