[R&F] Rise and Fall General Discussion Thread

AI still spawns too close. In my first game Shaka's capital was 8 tiles away from mine and settled his 2nd city right in the middle.

Seems like 8 tiles is the new minimum distance now, I also started with an AI eight hexes away. Fortunately I was playing on King so I managed to get a city between us first.

With that said, it seems like the AI still settles distant cities sometimes. Scotland has settled three cities that have loyalty flipped (two to me, one remained a free city until I conquered it) in my first game, due to being too far from his core.
 
Has anyone experienced emergencies? I am almost done on my first game via Cree Cultural victory. No emergency yet.

Also I observed there were less AI conquering CS in my game.

I had no emergencies until I saved and reloaded because there were some issues with the sound. When I reloaded I got an emergency for having launched a nuke the turn before.
 
Just random two cents on Tamar fiasco
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DDF9A8A07A55E179C60AE5B3621AC36F3AD2F874


After playing Civ since launch, I can't figure you why I can't build an aquaduct here. Can someone enlighten me, is it a bug, or am not seeing something clearly? The tile I'm hovering over with my cursor is the south-west tile of the city. As the pop-up shows, that is a river tile, and adjacent to the city centre. So what am I missing here?
As far as I'm aware, The Netherlands don't have a special requirement for aquaducts, or do they?

Also, I don't know if anyone else noticed, but they got rid of the name change ability... Or is that me being mistaken?
 
DDF9A8A07A55E179C60AE5B3621AC36F3AD2F874


After playing Civ since launch, I can't figure you why I can't build an aquaduct here. Can someone enlighten me, is it a bug, or am not seeing something clearly? The tile I'm hovering over with my cursor is the south-west tile of the city. As the pop-up shows, that is a river tile, and adjacent to the city centre. So what am I missing here?
As far as I'm aware, The Netherlands don't have a special requirement for aquaducts, or do they?

Also, I don't know if anyone else noticed, but they got rid of the name change ability... Or is that me being mistaken?

I would also like to know. I've had situations like this too. AFAIK, an aqueduct simply needs a tile adjacent to both a city and river/lake/oasis/mountain.
 
Shouldn't the tooltip say Fresh Water? It might be a bug.
 
Mhrm, maybe because its the same part of the river the city is on?^^"

Lol, whut? ^^

i wonder if there's iron hidden there or something silly like that

I was wondering that too. It can't be iron, because I already have that, and I can build other districts too on it..

Shouldn't the tooltip say Fresh Water? It might be a bug.

Doesn't the tooltip always specify river, lake or coast tile? I don't think I've ever seen 'fresh water' when hovering over a tile.

Also, I am currently not using any mods. So no conflict there.
 
DDF9A8A07A55E179C60AE5B3621AC36F3AD2F874


After playing Civ since launch, I can't figure you why I can't build an aquaduct here. Can someone enlighten me, is it a bug, or am not seeing something clearly? The tile I'm hovering over with my cursor is the south-west tile of the city. As the pop-up shows, that is a river tile, and adjacent to the city centre. So what am I missing here?
As far as I'm aware, The Netherlands don't have a special requirement for aquaducts, or do they?

Also, I don't know if anyone else noticed, but they got rid of the name change ability... Or is that me being mistaken?
As I understand it, aquaduct placement is slightly more complicated - for the river option, it has to be adjacent to a section of river that is not also adjacent to the city center. That's usually not an issue, but it looks like your river ends right next to the city.
 
As I understand it, aquaduct placement is slightly more complicated - for the river option, it has to be adjacent to a section of river that is not also adjacent to the city center. That's usually not an issue, but it looks like your river ends right next to the city.
That's kinda what I meant.
 
As I understand it, aquaduct placement is slightly more complicated - for the river option, it has to be adjacent to a section of river that is not also adjacent to the city center. That's usually not an issue, but it looks like your river ends right next to the city.

That's what I was trying to remember. I saw someone explaining this some time ago.
 
Mhrm, maybe because its the same part of the river the city is on?^^"
As I understand it, aquaduct placement is slightly more complicated - for the river option, it has to be adjacent to a section of river that is not also adjacent to the city center. That's usually not an issue, but it looks like your river ends right next to the city.
Yes, that's it.

Lol, whut? ^^.
Alas, no lols. The tile you're hovering over only has one river side, which is shared with the city centre. So the river's 'taken' there. A tile must have another river side to allow aqueduct.
 
Anyone having Civ 6 use up to 98 or 99% of their CPU in task manager? Or maybe the game always did this on my computer? Seems like I would have noticed that though because I often had to use task manager to exit out of the game.
 
Anyone having Civ 6 use up to 98 or 99% of their CPU in task manager? Or maybe the game always did this on my computer? Seems like I would have noticed that though because I often had to use task manager to exit out of the game.
My Asus laptop has the same issue. Not sure what the fix is though. Perhaps others could chime in regarding the CPU usage of Civ VI.
 
Yeah - and correct me if I'm wrong - but I believe the population and territory of a CS is tied to the total number of envoys therein.

I don't think that is accurate. I tend to play ultra marathon, so its more visible, but a cs will grow to size 6 while not even having 3 envoys.

I think its more that additional tiles allows for more farms, which the cs's seem to love to build.

Maybe I'm wrong though.
 
Who are you guys liking as your early governors? I'm finding Magnus and Liang pretty indispensable early game for their base bonuses. I've been underwhelmed with early Reyna -- the tile grabbing doesn't seem as good as I wanted it to be. But I still want to use her more and experiment with buying districts with gold.
 
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