[R&F] Rise and Fall General Discussion Thread

Is anybody else having trouble creating alliances? Seems like the AI ally with each other willy nilly but they refuse to pal up with me regardless of how positive our relationship is.

Maybe you are you having the same issue I did. I didn't see the part where it asked you to select alliance type, so the trade deal could never be completed.
 
Teenage dreams in a teenage circus, running around like a clown on purpose...
 

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i'm finding it extremely easy to befriend people, even if you don't meet their agendas

in my current game i'm besties with literally everyone, despite a jadwiga who dislikes my faith gain, a gorgo (i've never been at war), and spain who i'm bordered with and have been in perpetual apostle war with for the entire game
 
Anyone know where I can check Loyalty source... playing as England, I settled on my home continent with one city, but built the RNDY for that city on a coastal tile on the continent next door... am I getting loyalty for it?
As England, you will have extra loyalty only when you finished building a Royal Navy Dockyard. So settling on a far away landmass will be a problem unless you have an extra governor that can be placed there.
 
Hey guys, I hope this thread is the right one. Can you please elaborate whether RaF improves the game as much as BNW or BTS did to the respective ones?

I wasn't the biggest fan of VI so far, I'd rate it a 7/10. I'd appreciate if someone can tell me their impression that is neither a total fanboi nor a hater.

Thanks very much.
 
Hey guys, I hope this thread is the right one. Can you please elaborate whether RaF improves the game as much as BNW or BTS did to the respective ones?

I wasn't the biggest fan of VI so far, I'd rate it a 7/10. I'd appreciate if someone can tell me their impression that is neither a total fanboi nor a hater.

Thanks very much.

I don't know how much BNW and BTS improved the games as I didn't play yet back then, but the one more turn is stronger than it has ever been. I find it extremely hard to quit games at any point. The expansion is a definite buy in my opinion.
 
Because that 'statement' that makes up the second sentence of your post is extremely subjective and I vehemently disagree with it.

I actually tried CQUI, you know, but all it did was give me a headache and annoy the hell out of me with that stupid builder lens obscuring what the tiles look like with all kinds of badly chosen bright colours.

I'm not sure if you're referring to my first and second post. Seems like you are referring to my second post, in which case your statement seems a little weird. It's of course not just looking for military score that annoys me with vanilla UI, it's all the little things, when you add them up, make for an extremely inelegant and cumbersome UI. Why eg do i get kicked out of city mangement screen whenever i change tiles to work? That is terrible. Why do i need to scroll down to look on the complete list of great people? Why is there no production queue? Why do different popups overlap in the cityscreen? Why can't I see which unit has visited a natural wonder? (ok this is also lacking i CQUI), why is so much useful information hidden behind unnessesary mouse movements and button clicks? It's because of bad design. This is my opinion and it is also a fact. The world is round. It is also my opinion. And it's still a fact. I'm not saying everybody should like CQUI, the thing I'm arguing is that the vanilla UI is in need of improvement.
 
I'm not sure if you're referring to my first and second post. Seems like you are referring to my second post, in which case your statement seems a little weird.

I am referring to what I quoted.

It's of course not just looking for military score that annoys me with vanilla UI, it's all the little things, when you add them up, make for an extremely inelegant and cumbersome UI. Why eg do i get kicked out of city mangement screen whenever i change tiles to work?

Okay, fair question: how often do you use management screen? You can view which buildings you have, but you can also just look at which districts you've built in the production screen, which contains all information. You can look at loyalty, but you get there by clicking on the right spot of the city bar. The same holds true for religion.

That means the only reason to look at the management screen is because you want to know why housing and amenities are what they are (surplus food, for the record, can be found by hovering over the population number in the city bar, it's in the tooltip). Which tiles you work doesn't influence how much housing or amenities you have, so I don't see why you'd even need both up at the same time.

Meanwhile, that bar at the left (which is always up in CQUI) does make it that much harder to move to another city - one of the best things about the Civ VI UI in my opinion, is that when you're in any city modus - buy a tile, change worked tiles, produce item, etc, you can click on another city's city bar and just swap over. Great idea, in hindsight I don't get how it took them so long to come up with it.

That is terrible. Why do i need to scroll down to look on the complete list of great people?'

No idea. Is half a second (if that much) of scrolling too much work though, also considering that, whenever a Great Person is available for free, the screen automatically shows that Great Person? Meanwhile it does allow for a much cleaner and better-spaced screen. Also, if you're cramping them all on one screen, what do you do when a mod adds a Great Person type?

Why is there no production queue?

Because districts fundamentally changed the game. They have population requirements, buildings require one another, etc. Additionally, for a bit of design philosophy, Firaxis has made everything relatively expensive to get you to make more choices instead of just "I'll build everything". And a choice made 50 turns before it goes into effect is typically worse than a choice that is made immeidately before it goes into effect.

On top of that, the map placement of districts and wonders means that you cannot simply queue them up, as they need to be placed when you start on them.

Why do different popups overlap in the cityscreen?

Seen that one before. The only overlap in the city screen is the "select production" which overlaps the buttons for "buy with gold" and "buy with faith". Guess what? You can access those at the top of the production screen as well. There's no reason to ever use those buttons when the production screen is open. This was actually in Civ V as well, only no one noticed it because you got a whole new screen when selecting production.

Why can't I see which unit has visited a natural wonder? (ok this is also lacking i CQUI),

Good point, but as you say, CQUI doesn't give you the information either. Worst case you can hover over a neutral or enemy unit and see the bonus. Or, in the Matterhorn case, you'll simply see how far you can move. It's kinda annoying at times, but manageable.

why is so much useful information hidden behind unnessesary mouse movements and button clicks?

It's not.

It's because of bad design. This is my opinion and it is also a fact. The world is round. It is also my opinion. And it's still a fact. I'm not saying everybody should like CQUI, the thing I'm arguing is that the vanilla UI is in need of improvement.

You seem to get opinions and facts confused still.

A fact is objective. The world is round.
An opinion is subjective. The UI is good/bad.
Additionally, opinions tend to be based on facts (or not, but that's another matter), but that doesn't make them facts themselves.
 
I'm not sure if you're referring to my first and second post. Seems like you are referring to my second post, in which case your statement seems a little weird. It's of course not just looking for military score that annoys me with vanilla UI, it's all the little things, when you add them up, make for an extremely inelegant and cumbersome UI. Why eg do i get kicked out of city mangement screen whenever i change tiles to work? That is terrible. Why do i need to scroll down to look on the complete list of great people? Why is there no production queue? Why do different popups overlap in the cityscreen? Why can't I see which unit has visited a natural wonder? (ok this is also lacking i CQUI), why is so much useful information hidden behind unnessesary mouse movements and button clicks? It's because of bad design. This is my opinion and it is also a fact. The world is round. It is also my opinion. And it's still a fact. I'm not saying everybody should like CQUI, the thing I'm arguing is that the vanilla UI is in need of improvement.
I agree with all your points and have a hard time with people’s objections to CQUI. Yes, you can get to all the screens, but why make it harder and easier to forget something because it is not readily in your view. For instance, why have 3 different screens for buying a unit with gold or faith or building with production. All options should be on the same screen. Logical.

When looking at the city management screen and determining what to build next, I find that I am always clicking on both the build screen and the city info screen 9 times out of 10. Seems logical to put them together.

The production queue argument is weak IMO. More choices is always better than fewer. If you do not think that it makes sense to utilize, then don’t do it, but you should at least have the option.

One thing that CQUI cannot fix I am told is in the city details screen. I wish I could mouse over the individual amenities screen and know quickly how the city got to Each of those numbers. For instance, what luxury resources are being attributed to that city. Which building is providing the entertainment amenities, etc. I know you can figure it out on the resources tab, but that is a lot to keep track of as your Civ grows. When one reource was spread across the entire civ, it was not too bad, but since it only covers 4 cities, it is much more difficult.
 
The UI is certainly a bit cumbersome in places (and to be honest, you only need to watch one Firaxis live stream to understand why, they don't mind taking 30 minutes per turn!).

I don't really understand why it upsets people so much though. It can certainly be a little irritating, and there are times when I wonder why they've made it so unnecessarily complicated, but I've seen plenty of people arguing that it makes the game 'unplayable' which is blooming daft in my opinion.
 
Hey guys, I hope this thread is the right one. Can you please elaborate whether RaF improves the game as much as BNW or BTS did to the respective ones?
BTS was so long ago I can hardly remember what Civ IV was like without it. As for BNW, I might be in the minority but I actually enjoyed Civ V Gods and Kings more before BNW was added.

I guess it depends what you like or don't like about Civ VI. If the AI being a bit psychotic and easy to outmanoeuvre were things you didn't like, I haven't found much improvement in the expansion so far. I am however enjoying the expansion's loyalty and age systems, though I haven't experienced a dark age yet - on Price at least chaining Golden Ages is quite easy. Loyalty is great fun though: it's impacting how I expand my empire and it's also stopping the AI from building all over the place without stopping it from building cities in a way that makes much more sense, so this is great stuff. The few times I've seen an AI build far afield just to grab a resource, it's resulted in the city quickly flipping, and that's quite satisfying.
 
I really like the new expansion. I like the fact when you get into a golden age the screen gets brighter. I like all the new leaders. Not too sure about loyalty and governors they seem a bit complicated to me but I will learn. This certainly makes the game even more addictive.
 
Nuclear weapons got a bit of a buff in R&F. The Second strike military card reduces maintenance by 50%,Pinnala gives a 30% production boost to one city for nuclear weapons, and there is a dark age card called Rogue State that provides 50% production to WMD's, however you can not earn any envoys. As someone who enjoys late game war, I built up 30 themo nukes (many cities were producing them in 7-8 turns, and the Pinnala city was 4 turns!) and laid waste to the Zulu and Kongo. Kinda miss that you cant raze cities with nukes like you could in civ 5. Should also note I did have colonial taxes for 10% production boost on non-home continent, and the research station with 5 snow tiles.
 
Well, this could be coincidence or, well I don't know.

I just finished my first game of R&F at King level. I usually win on science & get a score of 1100-1300 if I do ok.

I just scored 2,300 and absolutely whipped the AI players.

I can't quite put my finger on what was different.

1. There seemed to be some senselessly suicidal war declarations
2. The loyalty/free city thing seems to be pretty easy to exploit
3. It may be because I was so far ahead, but it was like no one even tried to build a spaceport....
4. My spies were running wild

As I say, could be a coincidence....
 
Well, this could be coincidence or, well I don't know.

I just finished my first game of R&F at King level. I usually win on science & get a score of 1100-1300 if I do ok.

I just scored 2,300 and absolutely whipped the AI players.

I can't quite put my finger on what was different.

1. There seemed to be some senselessly suicidal war declarations
2. The loyalty/free city thing seems to be pretty easy to exploit
3. It may be because I was so far ahead, but it was like no one even tried to build a spaceport....
4. My spies were running wild

As I say, could be a coincidence....
Scoring has been changed. I did a 3218 win on emperor with the Dutch the other day.
 
Well, this could be coincidence or, well I don't know.

I just finished my first game of R&F at King level. I usually win on science & get a score of 1100-1300 if I do ok.

I just scored 2,300 and absolutely whipped the AI players.

I can't quite put my finger on what was different.

1. There seemed to be some senselessly suicidal war declarations
2. The loyalty/free city thing seems to be pretty easy to exploit
3. It may be because I was so far ahead, but it was like no one even tried to build a spaceport....
4. My spies were running wild

As I say, could be a coincidence....

R&F is a huge improvement to the game for sandboxing, but it's basically all bonuses as far as strategic play is concerned - there's been only a marginal drop to the speed of the game and some of the new buffs to resources are enormous - government plaza buildings, neighbourhood buildings, governor bonuses, Golden Age boosts, alliance trade buffs. They've taken a system, already too easy, balanced around a particular game speed and resource output and just upped the player's access to resources without upping production or teching costs to compensate. Even Dark Ages don't come with any intrinsic malus to resource production.

It's reached a point where things that used to be strong for science victories - like certain late GPs and ECommerce - simply aren't worth it any more. They come too late and equivalent buffs are more easily available.
 
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