[R&F] Rise and Fall General Discussion Thread

I think they'll hold back the biggest fish a little longer...
 
Zenobia?

While that quote from Anton is intriguing, I think it's too generic for is to make any proper guesses.

I'm guessing that Tuesday will reveal a civ with bonuses that tie into the features shown off in the livestream. Governors, the plaza, legacy bonuses, loyalty and ages are all options.
 
They could reveal some new entries now since they've already revealed two big mainstays, that caught our attention for the expansion, and at the end they'll reveal the other big mainstays of the series to keep us interested in the expansion and still buy it no matter the new entries.
 
She will be the ideal explorer civ.

I attribute discovery to Portugal (D. Henrique o Navegador), though she'll likely be the closest we get to Portugal out of this expansion.
 
I would be very upset if two Castilian Spaniard Civs get posted before at least an alternative comes along. Felipe II & Isabella of Castile --- *le sigh*
 
They could reveal some new entries now since they've already revealed two big mainstays, that caught our attention for the expansion, and at the end they'll reveal the other big mainstays of the series to keep us interested in the expansion and still buy it no matter the new entries.

... and along comes Carthage!!!
boop de boop boop!
:crazyeye:
 
the same amount of decisions in the late game as in the early game ;-) and I'm a long time casual player of civ, so I don't need to defend myself for what I want and you don't need to agree with it. I am just stating my opinion and my experience that I have practically never finished a game of civ in more than 15 years playing it...

Just gonna reply to this several days old post.

I played a culture victory game this weekend, and it was actually only the second real Civ VI game I ever finished (I don't count duel-sized maps). However, there was not even close to the same amount of decisions in the late game as there was in the early game. I rapidly expanded my island and the adjacent island with 7 cities (carefully placed because I was playing Greece and there were only very few hills), then started exploring and very soon figured out I was gonna stay at those seven cities because there was no free land anywhere remotely nearby. I spent the rest of the game beelining civics and techs boosting culture victory (Printing, Radio, Computers, the Theater Square buildings, cards with tourism bonuses), for part of the game I was still improving land and anything, but after a while it was literally just spamming next turn over and over.

And that's precisely what this expansion means to address; more to do in the mid-late game, so that you have the same amount of decisions in the late game as you do in the early game.
 
Just gonna reply to this several days old post.

I played a culture victory game this weekend, and it was actually only the second real Civ VI game I ever finished (I don't count duel-sized maps). However, there was not even close to the same amount of decisions in the late game as there was in the early game. I rapidly expanded my island and the adjacent island with 7 cities (carefully placed because I was playing Greece and there were only very few hills), then started exploring and very soon figured out I was gonna stay at those seven cities because there was no free land anywhere remotely nearby. I spent the rest of the game beelining civics and techs boosting culture victory (Printing, Radio, Computers, the Theater Square buildings, cards with tourism bonuses), for part of the game I was still improving land and anything, but after a while it was literally just spamming next turn over and over.

And that's precisely what this expansion means to address; more to do in the mid-late game, so that you have the same amount of decisions in the late game as you do in the early game.
The changes the expansion brings would make the late game relevant once more.
 
The changes the expansion brings would make the late game relevant once more.

But also increase the micro-management at the same time. There are already several aspects to the game that sometimes can be too much hassle to keep an eye on, for too little gain (religion for one).

However I remain generally optimistic about the whole thing, so long as the UI keeps pace with the changes and makes the whole experience easier than it currently is.
 
The changes the expansion brings would make the late game relevant once more.
I was wondering about that. As far as I can see nothing new will happen in the late game. Will moving governors around make a lot of difference in the late game? Or are we still going to be stuck with the changes you make the first 100 or so turns set you up for a win and the rest does not really change that?

Emergencies? Wonder if they will help in stopping a run away civ (the human player) from winning too easily?
 
So then, how is the late game going to be more relevant as you said?
 
Will the DLC's from current version be included in the Expansion?

That has not been Firaxis's approach in the past, and those who bought the DLCs (either one by one, or together in the DDE) would be livid if those DLC were included in the expansion at no additional cost. That said, you shouldn't need those DLCs to enjoy the expansion (you just won't have the DLC civs or scenarios).
 
It would be great if there were a bundle combining the base game, the base game's DLCs, and R&F (but excluding R&F-exclusive DLCs), as well as another DDE for R&F including R&F-exclusive DLCs.
 
It's to slow down the number of traders a civ can have. The expansion will have more opportunities for more traders through other means.
I know why they did it. I just don't like it. :p Then again, I don't think I've ever had more than eleven traders, and that's with Merchant Republic, so...I'm not the target audience for this change. :p
 
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