nzcamel
Nahtanoj the Magnificent
I think they'll hold back the biggest fish a little longer...
Hoping for Inca. Still mad that they weren't included but Brazil was.
She will be the ideal explorer civ.
They could reveal some new entries now since they've already revealed two big mainstays, that caught our attention for the expansion, and at the end they'll reveal the other big mainstays of the series to keep us interested in the expansion and still buy it no matter the new entries.
the same amount of decisions in the late game as in the early game ;-) and I'm a long time casual player of civ, so I don't need to defend myself for what I want and you don't need to agree with it. I am just stating my opinion and my experience that I have practically never finished a game of civ in more than 15 years playing it...
The changes the expansion brings would make the late game relevant once more.Just gonna reply to this several days old post.
I played a culture victory game this weekend, and it was actually only the second real Civ VI game I ever finished (I don't count duel-sized maps). However, there was not even close to the same amount of decisions in the late game as there was in the early game. I rapidly expanded my island and the adjacent island with 7 cities (carefully placed because I was playing Greece and there were only very few hills), then started exploring and very soon figured out I was gonna stay at those seven cities because there was no free land anywhere remotely nearby. I spent the rest of the game beelining civics and techs boosting culture victory (Printing, Radio, Computers, the Theater Square buildings, cards with tourism bonuses), for part of the game I was still improving land and anything, but after a while it was literally just spamming next turn over and over.
And that's precisely what this expansion means to address; more to do in the mid-late game, so that you have the same amount of decisions in the late game as you do in the early game.
The changes the expansion brings would make the late game relevant once more.
I was wondering about that. As far as I can see nothing new will happen in the late game. Will moving governors around make a lot of difference in the late game? Or are we still going to be stuck with the changes you make the first 100 or so turns set you up for a win and the rest does not really change that?The changes the expansion brings would make the late game relevant once more.
Emergencies are a check in balance. If the runaway civ manages to ward off the emergency, then it would become stronger.Emergencies? Wonder if they will help in stopping a run away civ (the human player) from winning too easily?
Gotta buy a Christmas Present(s). Will the DLC's from current version be included in the Expansion?
Will the DLC's from current version be included in the Expansion?
I know why they did it. I just don't like it.It's to slow down the number of traders a civ can have. The expansion will have more opportunities for more traders through other means.