just came back from my trip to Austrich
From what I have seen since I last looked at this tread, it seems to me like early unit support is the big problem. In the version I "rigged", all cities give me 1 free support, AI unit cost is higher and they have less free support and even than I'm barely in advance when comparing my curen territory with the Roman one. I'm in 72 BC and I'm about at Ceasar's territorial size. Only a dozen turn or so in advance...
And although raising free support may seem like a good idea for the early game, late game will probably see me holding all my posessions even with the barbarian invasion.
So, I though about a little
solution while skying. This will probably kill Pink in the effort but hey, I'll propose anyways
. The general idea is this : put a wonder in every conquerable city by the Romans which will spawn at say 200AD, 250AD, 300AD, whatever the date, a non-disbandable, immobile unit with no def and requires support.
Explication : Assuming all gov (except civil war) give Rome 1 free unit per city conquered, it will help considerably for early conquests. But the barbarian invasions will be stalled due to the high number of units Rome posess'. So, since the spawn timers do not reset when a city is conquered, at a given date, all cities within the Empire will spawn a useless unit which will eat up the free support and then the fall can begin. Of course, when those cities are lost, this cash consuming unit will be destroyed. Accordingly, when Byzance reconquers lost territories, those liberated cities will actually give again the free support, helping further the recovery made by Justinian. At the same time, putting wonders in every cities is a thing that should have been done loooooooooooong ago
to stop razing-happy AIs.
So while Pink hides to save his life in front of the uber-workload this idea will require, I think improvements to this mod should be made in the general direction of an increase of Rome's early units and subsequent decrease during the early ADs crisis to be followed by another increase toward the closing of the game.
Crazy
but I think that we have reached the best we could acheive with tweaking units values. I vote in favor of more units instead of better units.