pinktilapia
Homeless
Late barbarian wonders will be completely free (0 shields), and -based on Randy's comments- I am thinking at making their late units much faster (infantry with M2, cavalry with M3 or even M4). That could help them going though the border fortifications. On topic with the non-focused barb. attacks, one way to solve this would be to increase the number of waves of these wonders, but this must be subject for serious testing, otherwise, I might just flood the Roman under disruptores and incursores. Another way would be to make any of these units strong enough to be a threat alone (which they are already supposed to be, but we might need to boost that too).
Now, based on Randy's save game, I have made a major change for next patch, to weaken the way the Roman Empire can strenghten itself by early imperial times. City won't grow as much as before, especially in less favorable areas (you will still be able to have metropolis in Italy, Africa, Asia, Syria and Egypt, but not much anywhere else). In short, except for a landmark grassland, grasslands now only produce one food, and plains no longer produces a shield (mined hills will produce 3 shields). Coastal areas produce less trade too. There are other changes to terrain as well. I know many will first feel these changes are hard but it should really help to keep the Roman economy under control.
Otherwise:
*Pictii units will cost no pop so that you will see more of these pretty warriors swarming your Britain cities.
*Very interesting info on updating armies!
*Spaceship is the new victory trigger (VP are just to motivate the AI to get into your land), it requires that you stick to enough territory (or reconquer enough of it) before 600AC to have the Byzantine to survive the threats ahead (Jihad, Vikings, Crusaders and so forth ). I tried testing it in DEBUG but wasn't successful. Let me know if it works. Besides Byzantium, oriental & egyptian goods, it requires Rome, Gauls & Barbarian Goods to reflect two things: the reconquest by Justinian (or more correctly Belisarus) of Italy, parts of Spain, Africa, and better relation with the barbarians (which mean you get them to trade that barb. goods resource). Now, this was recently added and it certainly deserves some more thinking. Since I moved the Gaul goods out of Spain, as suggested, I will have to change some of it anyway.
*Domination victory would have to be very high since Rome is going to have a outrageous larger population and territory late in game ( a bit less so with the new patch). Plus, with the barb cities that will be on marshes (to force the HN units go to Roman territory and not attack other AI's cities), the player will not be able to force his way into core territories of Germania and none of Scythia anyway .
Now, based on Randy's save game, I have made a major change for next patch, to weaken the way the Roman Empire can strenghten itself by early imperial times. City won't grow as much as before, especially in less favorable areas (you will still be able to have metropolis in Italy, Africa, Asia, Syria and Egypt, but not much anywhere else). In short, except for a landmark grassland, grasslands now only produce one food, and plains no longer produces a shield (mined hills will produce 3 shields). Coastal areas produce less trade too. There are other changes to terrain as well. I know many will first feel these changes are hard but it should really help to keep the Roman economy under control.
Otherwise:
*Pictii units will cost no pop so that you will see more of these pretty warriors swarming your Britain cities.
*Very interesting info on updating armies!
*Spaceship is the new victory trigger (VP are just to motivate the AI to get into your land), it requires that you stick to enough territory (or reconquer enough of it) before 600AC to have the Byzantine to survive the threats ahead (Jihad, Vikings, Crusaders and so forth ). I tried testing it in DEBUG but wasn't successful. Let me know if it works. Besides Byzantium, oriental & egyptian goods, it requires Rome, Gauls & Barbarian Goods to reflect two things: the reconquest by Justinian (or more correctly Belisarus) of Italy, parts of Spain, Africa, and better relation with the barbarians (which mean you get them to trade that barb. goods resource). Now, this was recently added and it certainly deserves some more thinking. Since I moved the Gaul goods out of Spain, as suggested, I will have to change some of it anyway.
*Domination victory would have to be very high since Rome is going to have a outrageous larger population and territory late in game ( a bit less so with the new patch). Plus, with the barb cities that will be on marshes (to force the HN units go to Roman territory and not attack other AI's cities), the player will not be able to force his way into core territories of Germania and none of Scythia anyway .