I am attempting to build all the improvements and Small Wonders (except those tied to a government that I won't enter). Not every improvement in every city of course, but at least one of every improvement Civ-wide.
As others have commented, the tech pace seems fast. I played a lot of Monarch-level games of DYP and if I beelined to Dynasticism, I usually got there a little after 1000 BC. If I just researched the techs the science advisor suggested, I would be lucky to get there by 10 AD. In DYP, I usually got out of the ancient age somewhere between 500 AD and 1000 AD.
In this game, I am playing at Regent level and letting the science advisor pick my techs. Suprisingly, I got to dynasticism shortly after 1000 BC. I am currently at 10 AD and about to leave the Ancient Age with most optional techs researched. I expected it to go much slower since I am playing at a lower (and presumably slower) level and am not making an effort to speed up tech.
I am relying on the editor to tell me how units and improvements work. Be careful - apparently the League of Nations is a UN-type of Wonder that expires - so you can be in for a suprise game loser if you are not careful. The one thing I have noticed that I don't like is that a Civ-wide culture victory is set at just 50,000 culture points, so I am trying to make sure nobody (including me) gets too big of a culture lead. I want to research the entire tech tree and launch my spaceship (after, of course, launching a few nukes).
Overall, a great mod, just like DYP. I don't think I will ever play standard CivIII again.
As others have commented, the tech pace seems fast. I played a lot of Monarch-level games of DYP and if I beelined to Dynasticism, I usually got there a little after 1000 BC. If I just researched the techs the science advisor suggested, I would be lucky to get there by 10 AD. In DYP, I usually got out of the ancient age somewhere between 500 AD and 1000 AD.
In this game, I am playing at Regent level and letting the science advisor pick my techs. Suprisingly, I got to dynasticism shortly after 1000 BC. I am currently at 10 AD and about to leave the Ancient Age with most optional techs researched. I expected it to go much slower since I am playing at a lower (and presumably slower) level and am not making an effort to speed up tech.
I am relying on the editor to tell me how units and improvements work. Be careful - apparently the League of Nations is a UN-type of Wonder that expires - so you can be in for a suprise game loser if you are not careful. The one thing I have noticed that I don't like is that a Civ-wide culture victory is set at just 50,000 culture points, so I am trying to make sure nobody (including me) gets too big of a culture lead. I want to research the entire tech tree and launch my spaceship (after, of course, launching a few nukes).
Overall, a great mod, just like DYP. I don't think I will ever play standard CivIII again.