Rise and Rule for Civ3:Conquests

@majorish

You need to build the hardy settlers at first, which cost only 1 population. Agricultural civs build (hardy) cultivators instead, which need extra population.

But you're right that growth is all but impossible at the start if you lack a good food source. Which makes sense.
 
I have downloaded Conquests 1.22 and the RAR_v100b11_Full.exe from 3ddownloads. I have been playing the game and noticed that I cannot build the marketplace even though I have researched the tech. Any idea on what i'm doing wrong?
 
@emanon
You need to have the strategic resource gold in order to build marketplaces.
 
majorjsh said:
Don't you still need to get to pop.3 before you can build those?
Nope, you just need to be at pop 2.

@Rhialto: Thanks for helping out :)
 
Doc Tsiolkovski said:
Um, no. ;)

You need a Bazaar first; but you need Gold (and a Market) for Banks later.

Thank you both. The problem was the lack of gold and a bazaar. Unfortunately, I have run into another problem. When I try to upgrade a Longbowman to a Musketman the following error occurs:

File Not Found

Art\Units\Musketeer\MusketterFortify.flc

(My spelling of the error is accurate if that makes any difference.)

Any thoughts on this problem?
 
I just wanted to post and say that I am having sooooo much fun with this mod. It has breathed a new life into the game. And dare I say this is very much what Civ III should be like. Hopefully they take note in the Civ 4 development. And the graphics patch is awesome. Defintely look at including it in some form in the "core" RAR.

Good job! :goodjob:
 
@ Malinow

Regarding your graphic problem with the Cavalier unit: Do you use the RTFs Graphic Patch? I have read the latest version of it causes several problems with messed up unit graphics.If you use it, please post the error in the thread for the graphic patch.



@ anyone experiencing strange graphic problems/crashes: If you use RTFs graphic patch it isn't unlikely the problems are caused by this patch and not RaR it self.Please try to find out if the problem occurs without using the patch (simply deleting the entry "RAR1" in the path line should work).If it is a problem caused by the patch, post it in its thread; otherwise here.Thanks! :)
 
Not sure if this has been discussed but when I just built an Apache Longbow helicopter I got an error about an INI file, something to do with artwork.
 
Bronx Warlord said:
Not sure if this has been discussed but when I just built an Apache Longbow helicopter I got an error about an INI file, something to do with artwork.

Yes, thats a known problem and will be fixed with the next (big) patch.IIRC, DocTS has posted how to rename the files manually for the moment within the readme for RaR 1.01.
 
Were could I find that?
 
The patch is at the moment in post 616# of this thread for download available:

http://forums.civfanatics.com/showthread.php?t=100144&page=16&pp=40


The passage of the readme regarding the Apache Longbow problem:

(...) Please also go to your …/Conquests/Scenarios/RaR/Art/Units folder; make a copy of the “Longbow Apache” folder, and rename it to “Apache Longbow”. In this new folder, rename the “Longbow Apache.ini” file to “Apache Longbow.ini”. (Better keep the original folder instead of renaming it, in future updates the txt files may be changed) (...)
 
If I download this patch and install it will I still be able to play my curent and badass game or will I have to start a new one?
 
Also how about a wonder for athletics, like the Olympic games or something?
 
You can go on with your current game, however to benefit from the changes within the patch you have to start a new game with the new biq.

Olympic Wonder for Athletics...Rufus T. Firefly has already made this suggestion, maybe in a further version.The current solution is the Circus Maximus GW here.
 
Sounds good, and thanks for the help :)
 
To the Rise and Rule Design Team:

I never played the Double your Pleasure Mod. Now after installing Rise and Rule last week I can see what a mistake it was to judge something by its Title. Perhaps the image of those trite Doublemint Gum commericials from the late 70's or 80's prevented me from trying it out. I incorrectly assumed that the mod was going to be a vapid as those silly twins in those commericials were. (satirzed quite well in the Movie: Space Balls, by the way)

Now I can see that what you have accomplished has pushed the Civ Editor to its utter limits and even slightly beyond that by employing such creative genious as the "being" techs, "add-on" wonders, and the various tech-based resources.

Having once helped a tiny bit with the Balancer mod, I often mulled over the problem of having trait-specific technologies which would be unintentionally granted to the fortuitous builder of The Great Library Wonder. But, Ureka! You have solved that problem with the "being" techs by having each one be unique to a specific Civ-type. That way, the Great Library cannot award them all because no Two civs will have the same "being" tech. Ingenious! (Well, at least, I never thought of that)

Additionally, I'd like to add that you have done an outstanding job with the Civilopedia. Having some experience with civilopedia link writing, I can see that you have persevered in what must have been a painstaking effort. Furthermore - the extra user information and design notes that you have put in give this mod such a professional appearance that it is worthy of an award.

Having said that, I recognize that there are still some invalid links, misspellings, and occasional mis-information, but all of this is easily fixed by the user if he/she so desires and has no real impact on gameplay.

I know others have and will join me in applauding this team for an outstanding A+ job!!! :goodjob: :beer: :worship:
:clap: :clap: :clap:
:rockon:

Sincerely,

Skeeve
 
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